- Publisher: SCEA
- Release Date: Sep 16, 2014
Mixed or average reviews- based on 70 Ratings
User score distribution:
Positive: 37 out of 70
Mixed: 23 out of 70
Negative: 10 out of 70
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May 22, 2015It's focus is on its unique style and using just about every one of the Vita's unique features. It's primarily a touchscreen game, but use of the gyroscope controls pop up from time to time. The way the game has you interact with the protagonist by literally holding her hand allows you to establish a bond with the character that few other games have. It really put it perspective that itIt's focus is on its unique style and using just about every one of the Vita's unique features. It's primarily a touchscreen game, but use of the gyroscope controls pop up from time to time. The way the game has you interact with the protagonist by literally holding her hand allows you to establish a bond with the character that few other games have. It really put it perspective that it was my job to keep the "Murasaki Baby" safe and I cared more about her as a result. It's an incredibly impressive feat that leads to satisfying payoff.
The gameplay consist of puzzles and guiding the little girl to safety. You'll be switching backgrounds that have different abilities that allow you to progress. The puzzles aren't too tough so the real challenge comes from juggling how many touchscreen controls the game has you using at once. It can get a bit irritating at times. The more commands it throws on you at once the more tedious it can become. Thankfully things never get too tough so the fun is almost always there. It's also a very brief experience. The bad thing about that is there isn't any reason to give it another go after completing it.
That beings up the question of why pay for it if there's not much content? The answer is originality. Yes, it is over before you know it and yes it can be frustrating at times, but with such a unique style and original gameplay there is something here. If you are looking for something new that shows off just how all of the Vitas unique features can be used in a game I recommend it. But if you are looking for something that will back up the purchase with a lengthy experience you are going to want to look elsewhere. It's a flawed game, but a relatively cheap one. Whether or not the content is worth the money depends on what you are looking for. Overall though it's a nice game that has reasons to check it out.… Expand
May 10, 2015The controls wouldn't have been anywhere near as clunky or obnoxious if you could merely move your character with the stick, instead of having to drag her stupid ass all the time which is barely functional at best. The balloon and physics puzzles wouldn't have been impacted at all and the game would've been infinitely better overall.
May 16, 2015Artistically cool. The problem are in the touch that often is no working at all and this is a mess because it has potential. It ends too fast too but i suggest to play it. Cheap price too!
Nov 1, 2016An easy game, fun at the beginning but with a repeatedly game play... Just complete it for the trophies. You should complete it in about 2-3 hours. I loved the final song!
Jul 18, 2017It's not a good game, not at all. The atmosphere is ok, the bunnies are cool and the soundtracks by Akira Yamaoka are awesome. I'm giving this a 7 only because of the 2 soundtracks which I recall were from Yamaoka.
Awards & Rankings
Jan 7, 2015This might not be something that I go back to often, but it’s left me satisfied in a way that not many games do.
Nov 18, 2014It’s yet another example of the kind of game that could only come from a small studio willing to take risks, and it’s to the game’s credit that it leaves you wanting for more rather than overstaying its welcome – but the missed potential of what could have been will dominate your thoughts once you’re done.
games(TM)Nov 17, 2014It's a shame that the game is occasionally let down by its control scheme because it is anything but derivative and its visuals, excellent sound design, and mechanics can coalesce to create moments of real impact. [Issue#154, p.126]