- Summary: Save an island in peril on a childhood holiday. With restless spirits threatening the safety of Toromi Island’s inhabitants, Tai must venture through dangerous dungeons and across a variety of environments to put the spirits to rest. All in a summer holiday.
Apr 2, 2018Reverie's New Zealand influences make it unique and its visuals ooze with charm. However, the combat isn't quite as endearing. Also, the end-game puzzles prove that Rainbite knows how to craft quality brain-teasers but I wish they started to pop up much earlier.
Playstation Official Magazine UKJul 2, 2018While it's a lively and enjoyable adventure, it does take a while to reach its stride in terms of actual challenge. The latter half, however, certainly makes Toromi a worthy contender for your next holiday destination. [Issue#151, p.84]
Mar 30, 2018Solid adventure game for the Vita. Very well polished. Probably about 6 to 10 hours worth of gameplay. Well worth the price. Must have haveSolid adventure game for the Vita. Very well polished. Probably about 6 to 10 hours worth of gameplay. Well worth the price. Must have have for any Vita owner!… Expand
Apr 8, 2018Earthbound Visuals meets Zelda Link to the Past Gameplay.
A Young Boy named Tai gets dragged into bringing peace to cursed Island. ToEarthbound Visuals meets Zelda Link to the Past Gameplay.
A Young Boy named Tai gets dragged into bringing peace to cursed Island.
To free the Island of the curse, Tai has to conquer 5 dungeons. With a post game dungeon available, when you are done with the story.
Each dungeon scales up in puzzle difficulty and layout. The latter puzzles can be challenging but it is very doable. Some of those puzzles which require precise timing and planning.
The puzzles were the best part of the game. It hit the right balance between easy and hair wrenching. I never felt a puzzle was too difficult to reach out for help. If you are stumped on a puzzle room, look for the dungeon weapon tool.
Not all rooms are opened after a puzzle, sometimes you have to clear the monsters. Some doors are sealed, which can be unlocked by a key obtained from clearing rooms.
As good as the puzzles, the combat was just okay. None of the standard enemies ever troubled me, especially after the 2nd tool. That tool stuns enemies, giving enough breathing room to maneuver in cramped situation. I did enjoy that you can not directly attack some enemies with the bat. You would have disarm them with a different tool. Not all enemies chase after you. Most of them followed their own set path.
However, when I got to the bosses. I did die a few times. Till I figure out their pattern and strategy. Each dungeon boss requires you to use you most recent tool in some way.
After completing the dungeons and story. There a still a lot more that reverie offers. There are a couple of side quests, two mini games, Secret locations to uncover, and plethora of feathers to collect. Very chill characters to interact with a few offering up silly responses. As you progress in the game however, the dialogue of the islander rarely change. Only completing a side quest does that individual dialogue change.
For trophy hunters, this is an easy platinum Nothing is miss able. Platinum can be earned with a time frame of 6-8 hours. With a guide it would be possible to complete in 3 hours. Max stack of 1 atm, but possible 4-5 with the inclusion of the incoming PS4 port.
I enjoyed every single of minute of Reverie .
None of the music grated my ears. Each area and dungeon had it’s own track that fit the setting.
There is enough content to to justify it’s 12.99 price tag. Absolute buy for anyone who likes exploration, entertaining boss battles, and brain provoking puzzles.
There no replay value, as it leads just to one conclusion. One of the best Vita games of 2018 so far.… Expand
May 22, 2018When a developer makes a game, their heart and soul is put into it. This could mean beliefs, political views, or otherwise can be implementedWhen a developer makes a game, their heart and soul is put into it. This could mean beliefs, political views, or otherwise can be implemented to create a unique experience. For some, this is the perfect opportunity to interject their own culture into the medium, and in the case of Reverie, New Zealand becomes the focal point. This probably won't mean much to people unfamiliar with their culture, and many of the references may be unappreciated, but for those that align with the Kiwis, there’s an unending amount of charm in this.
Plenty of games these days love to recreate experiences of the past. We've seen our fair share of clones over the years, and in particular Zelda: A Link to the Past. It's rarer to see games take after the original Zelda, although it's certainly not unheard of. The dungeon level design is seen in the very popular Binding of Isaac, but almost everything aspect of the original can be seen in this. In terms of visual style and the world itself, culture aside, the game is clearly inspired by Earthbound. To be fair, any game that decides to be set in our reality with everyday type items tends to get this comparison, but the aesthetic is very much an homage.
The game starts out with you on a boat after arriving at an island; you're about to spend some time with your grandparents, and are going to be spending your time exploring all the land has to offer. After acquiring your melee weapon, you'll head into your first dungeon where you'll see something all too familiar. Not only do the room layouts look familiar with the map system working the same, but the enemies themselves move in the same manner. Playing games that pay homage is one thing, but this almost felt like playing the original game re-skinned. The different tools you come across only add to this, with things like a yo-yo taking the place of the boomerang.
What's interesting is the choice for item usage. Many of the controller's buttons are not utilized, although there are a number of items you'll be switching between regularly. Opposed to the two choices you're given on NES, you have three. Thing is, certain items that seem like they would not require to be equipped (swim gear) do. Instead of switching between weapons if you are in a dungeon like this, I'd equip passive gear on the shoulder button and never switch it out for an area/dungeon that required it. Otherwise, you find yourself pausing every few seconds, but I feel it would be a much more fluid experience if I was able to assign more buttons to gear. Of course, considering this was originally on the Vita, it makes sense.
If you're a big fan of trophies, you'll be happy to know that this has separate lists for both the PS4 and Vita while being cross-buy. Because of this, cross-play is not an option, so you can't take your console experience on the go, but the game plays well on both. The most notable difference is the fact that loading is barely noticeable on the PS4 compared to the Vita version. Moving between areas means saving seconds depending on the platform you choose to play it on, and the Vita version also seems to play just slightly more sluggishly. If you're into portability, the game runs very well on the Vita, and the game certainly lends itself to the portable game style, but I preferred my time with it on the PS4.
For anyone that knows anything about New Zealand and Australia, you'll know there's a bit of a rivalry. It's similar to Americans and Canadians, where one dislikes being mistaken for the other much more. Naturally, this means you'll see at least one dig at Aussies in this fairly early on. Sadly, the homages can be a bit too much of the same for anyone overly familiar with the source material. I had a great time exploring the map, collecting feathers, playing the minigames, and battling the likes of giant rats, but it wasn't without issues. The game was brand new to me, yet I never felt like I was discovering something unique or surprising. Fighting would occasionally lead to damage that was unwarranted, as hitboxes and enemy damage patterns were inconsistent. The game offers plenty of life so it makes up for these instances, but I'd rather have less life pickups and a more regular experience throughout.
I always feel weird when discussing games that are so close to the source material. On the one hand, you shouldn't break what isn't broken, and this certainly makes sure to imitate previous experiences. On the other, it makes me wonder why you should play this instead of replaying the original. But with a game that uses such a fun formula, you'd be remiss to pass it up. If you dig the NES/SNES games that inspired it, you will have a lovely time with this, even though it's a bit on the simple side.… Expand
May 24, 2018Reverie
A Nintendo Feel on a Playstation Console
Reverie is a 5 and a half hour long Zelda meets Earthbound game where you play as Tai whoReverie
A Nintendo Feel on a Playstation Console
Reverie is a 5 and a half hour long Zelda meets Earthbound game where you play as Tai who sets out to bring peace and balance to Toromi Islands while staying with his grandparents for holliday
This game takes place on a new Zealand island, so you set out with a cricket bat to save the day
I didn’t quite know what to expect with this game, but the moment I was sent to the basement of my grandparents home to fight a washing machine, I knew I was in for a treat..
This is a really charming adventure where your objective area is marked with an x on the map,
and its your job to figure out how to get there..
There are enemies crawling around this island that drop coins that you can use to buy a new item and health items.. but they also drop pizza that will refill your health on the go…
This is a lot of exploring, talking to everyone you can, getting to an area you need to get past, realizing you need an item to do so and then figuring out the right person to talk to to get that item..
at least a couple items are this way..
A majority of them are set in this games different dungeons..
These dungeons will have you crawling room to room to find keys to unlock doors and progress…
but the deeper you get into the game the more complicated these dungeons get..
and this is where I started to slowly fall out of love with this game..
The puzzles eventually become overwhelming..
you have so many different items to use that all do different things, but you onoly have 3 equip spots..
I would’ve appreciated if a dungeon stuck to only making you use 3 different items for its puzzles.. but this isn’t the case..
having you annoyingly swap your loud out…
all of this would slowly drain the fun from the game…
but things would pick up as I finally reach the end of a dungeon, take on its boss, then im back out into this beautiful world to explore, use my new item I just got from the last dungeon to find collectables, easter eggs and hidden areas… meet new towns people..
these moments are the best moments of this game..
the first few dungeons are fine too…
its just the final 2 or 3 where it starts to feel like too much is going on..
All in all Reverie is a really charming and colorful nintendo feeling game, its polished, challenging, engaging, and fun.
I loved having to use my brain to get through these dungeons.. that it wasn’t just surviving…
I could’ve done without the puzzles starting to feel like untangling headphones towards the end though.
I give Reverie
a 7.5/10… Expand
Apr 8, 2018Disappointing, the game tries, but it falls short in a lot of ways.
there is basically no story, we got a short animation in the beginningDisappointing, the game tries, but it falls short in a lot of ways.
there is basically no story, we got a short animation in the beginning that supposed to explain things, but there is nothing after that.
no characters, no interesting dialouges, nothing remarkable.
the dungeons are not that long or challenging, but the puzzle elements are not bad.
it's a nice little game that can entertain you for 5-6 hours, comparing to earthbound/zelda is kind of insulting, compared to them Reverie has nothing of value
P.S. don't you dare go into a dungeon you already finished, i got stuck in the sandcastle and can't exit even after beating the boss again, the game just won't let you go out. so nice work on the developers part, why would anyone go into the cleared dungeon again right?… Expand