Rogue Legacy Image
Metascore
85

Generally favorable reviews - based on 7 Critics What's this?

User Score
7.9

Generally favorable reviews- based on 85 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have tourettes-- they could even be a dwarf.

    That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good
    Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have tourettes-- they could even be a dwarf.

    That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.
    Expand

Trailer

Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Autoplay On Off
Score distribution:
  1. Positive: 6 out of 7
  2. Negative: 0 out of 7
  1. Aug 6, 2014
    100
    Likewise, the graphics are cute, and full of fun little flourishes; it may start out looking like your standard retro indie game, but when your knight who can't see in 3D turns around to reveal that (s)he is flat, or when your knight with blurry vision sees everything in his or her immediate vicinity with a big blur around them, it's hard not to be charmed.
  2. Sep 30, 2014
    96
    With great gameplay, challenging enemy encounters, and well put together RPG elements you should grab this game.
  3. 90
    Cellar Door Games' Rogue Legacy is inherently hardcore and unapologetically retro. It's a game that should be marred by repetition, yet its careful blend of genres features such great variety and personality it's near impossible to stop playing.
  4. Aug 22, 2014
    90
    There's hardly something wrong in the Playstation consoles version of Rogue Legacy: this is still the same, excellent roguelite rpg seen last year on PC. But now you get to play it at 60 fps and on the go, thanks to the cross buy option.
  5. Jul 29, 2014
    80
    Rogue Legacy is a frightfully fun twist on Castlevania, but the nature of its RPG backbone can turn the adventure into a bit of a grind.
  6. Sep 6, 2014
    75
    That Rogue Legacy got a lousy port is particularly damning, because the game is otherwise perfectly suited to the handheld, with an average round lasting no more than ten minutes but with depth encouraging much longer sessions if possible.
  7. Jul 30, 2014
    70
    Fun but flawed, Rogue Legacy falls somewhat short of its lofty aspirations. But you can't fault the developers for aiming high.
Score distribution:
  1. Positive: 6 out of 11
  2. Negative: 2 out of 11
  1. Oct 3, 2014
    10
    Perfect game. Runs perfectly on the Vita and the gameplay of doing a 10 minute run works great for on the go. Cross save is transparentPerfect game. Runs perfectly on the Vita and the gameplay of doing a 10 minute run works great for on the go. Cross save is transparent without manually uploading it. Controls are nailed. Best Vita game ever. Expand
  2. Jun 20, 2015
    9
    (Spanish)
    Divertido y adictivo por igual juego de plataformas. 9/10
    Me duró 26h pasármelo (llegar al boss final) pero cuando te lo pasas
    (Spanish)
    Divertido y adictivo por igual juego de plataformas. 9/10

    Me duró 26h pasármelo (llegar al boss final) pero cuando te lo pasas no acaba la historia. El castillo, que es el lugar donde transcurre el juego, cambia y se vuelve más complicado con enemigos más difíciles y mini-boses especiales que antes no había.

    El sistema de elegir 3 personajes (hijos) diferentes cada vez que empiezas una partida, con sus habilidades y defectos, hace que le juego sea aún más extenso y poco repetitivo.

    Las diferentes runas de habilidades hacen que a parte de querer pasarte el juego quieras conseguir monedas para desbloquearlas y ganar nuevos ''poderes''.

    No va a cambiar a historia de los videojuegos, ni es el primero en su estilo, por eso no se lleva un 10, pero si lo calificaría como uno de los mejores juegos de plataformas de los últimos 10 años.
    Expand
  3. Aug 1, 2014
    9
    I've died more times in the past hour than my entire play through of Dark Souls 2. Brutal, sinister, and flat out unpredictable, Rogue LegacyI've died more times in the past hour than my entire play through of Dark Souls 2. Brutal, sinister, and flat out unpredictable, Rogue Legacy sounds like it should be un-fun. But the more I yell "THAT'S BULL****" the more I find myself charming up to its unfair mechanics and homages (one of my "heirs" is/was "Lady Shanoa"). The pick up and play style is a perfect fit for the Vita, and the ever present just-one-more-run syndrome will kick in over and over again while you die, laugh, swear, and forgive. Borrowing the procedurally generated structure of roguelikes, while taking the Metroidvania formula and running with it, it is near perfect. Worth every penny. The inclusion of cross-buy and cross-save are just icing on the cake. Expand
  4. Jul 18, 2016
    7
    Well this game has such great reviews, people are so fond of it, that I though it will be as good as Spelunky (scores are similar there is aWell this game has such great reviews, people are so fond of it, that I though it will be as good as Spelunky (scores are similar there is a lot of You who say its even better). Well... no. Its not even close. Scrap that, its miles away. A/V are just generic. And I hate the fact that when I level up my character the monsters also do - whats the point then? I put 10 points in strength and when I hit skeleton I still deal him same ammount of damage! How dumb is that? Overall - overhyped, but nice little game. Just not as great as scores suggest. Expand
  5. Jun 7, 2015
    7
    In recent years, I absolutely fell in love with Rogue-like games. Spent hundreds of hours completing masterpieces such as Spelunky and TheIn recent years, I absolutely fell in love with Rogue-like games. Spent hundreds of hours completing masterpieces such as Spelunky and The Binding Of Isaac: Rebirth, on top of that, fantasy setting is my personal favourite, so Rogue Legacy seemed like another no-brainer for me. To be honest, it's not bad, but little disappointing to me and definitely not reaching the quality of those other rogue-like titles. Legacy is way too grindy, it's much less about the actual skill. Art style is also not really appealing to me that much and with constant grind in same locations and dying it gets old too quickly. There is still plenty of challenge, but it's more about grinding money and leveling up, than actually getting better at the game. Yes, there are some exceptions such as the 5 remixed bosses, where you have a fixed character to beat extremely hardcore challenge, but honestly, these fights are so over the top that it feels more ridiculous than fun. Still a good game, it's perfect for Vita, heir system is interesting and the gameplay is fluid, but it didn't really grab me as much as I thought it would. 7/10 Expand
  6. Mar 3, 2015
    6
    A rogue-like game with an old-school style of gameplay reminiscent of Super Ghouls 'n Ghosts. Like most rogue-likes death is permanent andA rogue-like game with an old-school style of gameplay reminiscent of Super Ghouls 'n Ghosts. Like most rogue-likes death is permanent and level layouts are randomized upon death. The game puts some twists on it by having you play as your character's descendant upon death. Not only do things like experience and items carry over, but each one has their own special traits.

    However outside of what class that feature doesn't really do much. I really didn't notice in difference between a character who had OCD and one who didn't. The traits mostly just act as little jokes that don't really affect gameplay at all.

    In order to make any progress in this game is to grab as much gold and find as many unlockables like armor blueprints and runes before you die. That way you can use them to make your next characters stronger and make real progress towards the end of the game. While the difficulty itself is not an issue it doesn't help the fact that some runs are going to be fruitless. Sometimes you'll die shortly after entering due to getting a particularly brutal castle layout and other times the stuff you need just won't spawn in a helpful amount.

    It can lead to runs that just end up feeling like a waste of time. The game works in a way that allows for bursts of gameplay that last for only a few minutes or much longer playthroughs. In order to make real progress you are going to have to put some time into this. So it sucks to achieve nothing in a run when I could have been doing something that actually would have bared some fruit.

    Everything works fine, but often I felt like I was just wasting my time and not in the way I typically want to with video games. Still it's one that many are going to enjoy sinking many hours into. The way the cross-save feature is handled by automatic uploads is an excellent way to switch between consoles. I do have to say that I think the game feels much more at home on the PS3 because the controls are more fluid and responsive. The Vita is still a great way to play it though.
    Expand
  7. DMD
    Mar 6, 2015
    4
    Addictive, but loses its luster very quickly. A traitor killed your ancestor and is locked away in a room-randomizing castle. Your job is toAddictive, but loses its luster very quickly. A traitor killed your ancestor and is locked away in a room-randomizing castle. Your job is to go in and kill him. However, you'll die quite quickly and the next in your family line will continue on the quest.

    This is a roguelike 2-D sidescroller, where you go in, get as much money as you can, upgrade your family's stats, and maybe beat a boss if you feel good. You'll always die and repeat, until you get to the traitor. It has some addictive qualities, mostly from the need to grind gold to get that new class or upgrade. The graphics are okay sprite art, and the music is typical chip tunes.

    Why the low score?

    -control is too floaty, especially when you need to make precision jumps or attack an enemy on a different elevation than you. You will need to do both often.

    -the gold grind quickly becomes astronomical. The actual castle is very small, and you can reach a point where it's near impossible to earn the gold for an upgrade unless you run through the whole castle. Given that certain things only unlock when you buy prereqs, you plateau really fast. By the time I hit the traitor, I lost interest because I couldn't upgrade realistically, and my upgrades were too spread out to matter.

    -the "traits" are mostly useless, and some punish the player tremendously. Each generation gets a collection of traits which affect gameplay, some funny (irritable bowel syndrome, the one) some useful (OCD gives you a small amount of MP when you break stuff) and a couple OP (hypergonadism lets you knock enemies back far, PAD makes you not trigger spike traps). But there are lot that make the game annoying or even nigh-unplayable: Vertigo turns the screen up-side down, color-blindness makes it black and white, nostalgia makes it sepia, and you get a ton of other vision-impairing tricks that do nothing but punish you. They pop up a lot more often than you think, and you wind up avoiding your kids that have them.

    -classes are randomized, as are the spells your current character has. You find yourself suiciding sometimes because none of the characters you have are all that good. Some classes are ultimately useless (miner, lich.)

    -everything is cheap. You don't really feel satisfaction when you beat a boss, because sometimes you throw ten-twenty kids at it or more until you get sick of playing it, or find the right combo for that particular boss.

    Despite this, it really can addict you. It does have the "one more run" quality to it, but it's more out of frustration than anything. It's not a game I'll bother with a new game plus, though.
    Expand

See all 11 User Reviews

Trailers