To some extent, Sir Eatsalot is good for all the usual reasons a game is good. The characters, from the titular knight down to all the random enemies and allies he meets along the way, are as fun and relatively well-written. Along those same lines, Gluttington, the kingdom in which the story takes place, is richly imagined, with tasty-looking foodstuffs falling from every tree and colours that make the world pop off the screen. And, of course, the story is as compelling as it needs to be, with a plot that makes sense and keeps the action going for a couple of hours.
The graphics, drawing and colors of Sir EatsAlot are absolutely beautiful. Every screen that passes your eyes will captivate you and bring you into the world Sir EatsALot is trying to save. The colors in the game are so vibrant on the vita, I really enjoyed just looking at the art. The gameplay uses all features the Vita has to offer. The touch controls are so much fun to use, every part of the game can be moved by a finger touch. I spent hours just touching things hoping to find a secret creature roaming about. There are a couple parts that were frustrating and it felt like you had to be absolutely perfect in order to pass or gain the trophy, so I feel that could be fixed, however it brought a sense of triumph when completed, knowing I was able to obtain those specific trophies. Having a map around would have been helpful, although they have since implemented that into the game. Over all Sir EatsAlot is very unique to the market and a must have game to play for any Vita gamer. I would recommend this game to anyone, I do recommend it to everyone. I have platinumed this game twice because of how much I enjoyed it. Definitely pick it up.
Sir Eatsalot is one of the most charming games I have had the pleasure to play. The use of all of the Vita's inputs does not feel gimmicky and flows with the game (even if it does take a second to remember that the back touchpad is a thing). The game is full of charm, easygoing and is an absolute please to play.
First I have to praise this games use of the vita's abilities, front and rear touch, camera and gyroscopic controls. The art style is really good and the graphics crisp. The game can feel slow and the mine area can be mind boggling, but overall this feels like a solid vita title and the guys who made it deserve credit alone.
tl'dr: Pros: Great hand-drawn art, fun and nostalgic story, relaxing laid-back platformer with a nice variety in going about, great use of the Vita's extra controls.
Cons: It's rough around the edges.
It is such a shame that this game released this late in the Vita's life-cycle (to the extent it's still in one). It is filled with love for the craft, and it seeps out of every environment you enter. The story is fun, engaging, and fitting for the art style, with plenty of nods to nostalgic children's movies and some fun silly jokes that are sure to cause a grin or a giggle. It uses the Vita's gimmicky control schemes in a similarly well-thought out way as Tearaway does, and it certainly can be seen as an indie 2D Tearaway. A PS4 remaster wouldn't work because it just feels too well at home on the Vita. The worlds don't just differ qua feel and art style, but they often introduce their own ways of going about, causing the game never to feel stale. It also helps that the game isn't terribly long, so that it never overstays its welcome. PlaystationsTrophies polled it at a 3-4 hours to platinum, and a 2/10 difficulty, but if you're like me and not too great at platformers, a 6-8, maybe even 10 hours is closer to it, and the difficulty feel like a 5/10, with spikes of 7-8/10.
My main gripes are just that it feels rough around the edges. At times some of the colours (especially Sir Eatsalot himself) can fall a little flat in the otherwise flashy environments, the sound effects or special music soundtracks don't flow quite fluidly into one another, making it feel choppy at times, and, for example, the jumping animation takes one or two frames for him to jump, making it feel like there is a slight lag (though you do get used to this, and a running jump cuts it out).
Overall, I wish that this game had come out earlier, so that more people had wanted to play it, and so that maybe it could have gotten some first party funding to sort out the rough edges. Nonetheless, I am absolutely in love with Sir Eatsalot, and happy I own the physical copy from Play-Asia.
SummaryThe kingdom of Gluttington was at peace… until one day, Hysterica poisoned the Isotonic Waters with sour lemonade. That evil witch! The kingdom’s crops are withering, but this plague has yet to befall all the lands. There is still hope! King Dietan III dispatches his greatest, bravest, stoutest knight to save the kingdom from certain rui...