Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 21
  2. Negative: 3 out of 21
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  1. 90
    For my part I really appreciate what Idea Factory has achieved with this game, and, while the theme is quite dark, it’s presented in that same bright and cheerful, satirical space that we’re so used to with this developer/ publisher that it’s charming and irreverent. It’s always nice to play games like that.
  2. Mar 25, 2016
    Trillion: God of Destruction is a game with a unique concept, expertly executed with clever mechanics and solid writing. It’s easily the best I’ve seen come from Idea Factory/Compile Heart, and an experience that reaffirmed some of my own personal traits not just as a gamer, but as a human being. If you fancy yourself brave enough to face Trillion, be wary – you too might not be prepared for what’s in store.
  3. Apr 10, 2016
    While it can sometimes be alienating in how out there many of its ideas seem (considering the game is technically one big bossfight, it'd have to be), 'Trillion: God of Destruction' is an outstandingly original game that I can't wait to check out again.
  4. Apr 3, 2016
    I hold Trillion in high regard. From the art to the music to the characters to gameplay, I enjoyed my time with it. While it’s certainly not high budget, offering some bland, yet fitting and serene songs, awkward character models and animations, it carries the spirit of oldschool JRPGs and their sense of growth.
  5. Apr 20, 2016
    Trillion is not a game that will be to everyones tastes, it is unique and fun to play, but many players may find that it's trying to hard to be too different and therefore complicates itself, but if you're looking for a JRPG or SRPG with a unique spin then Trillion is definitely worth a look.
  6. Mar 28, 2016
    Trillion: God of Destruction has a boatloads of flaws but still manages to be fun.
  7. Apr 22, 2016
    Interesting at first, but in the long run this turn based tactics experiment gets quite monotonous.
  8. Apr 11, 2016
    In the end, Trillion: God of Destruction is a surprisingly innovative RPG from a company that is normally content to release/re-release a new Neptune game every month, and further testament to the Vita’s resigned fate as an RPG lover’s dream machine.
  9. Apr 5, 2016
    The simulation and visual novel elements are great, but the RPG elements are not.
  10. Mar 25, 2016
    After making a terrible first impression, Trillion: God of Destruction manages to be a unique experience.
  11. Apr 28, 2016
    You need an intense dedication to the cause when you start to play Trillion: God of Destruction. If you are a die-hard fan of turn-based JRPGs you may want to try this, but be prepared: you will find an experimental game with a lot of grinding.
  12. Apr 26, 2016
    The end result is certainly a little talk-heavy at times, and your mileage may vary as far as the characters go, but if you're looking for something out of the ordinary, Trillion: God of Destruction definitely fits that bill.
  13. Apr 11, 2016
    Trillion: God of Destruction is an experimental RPG, so it gets a few things right but misses a few others. Still, if you connect to the characters, it's a good adventure that feels original within the genre.
  14. Mar 24, 2016
    Trillion: God of Destruction has wonderful characterization and compelling moments, but gets bogged down in a series of unintuitive design decisions and a lack of engaging main story content. Come for the concept, but don’t be surprised when it doesn’t hold for long.
  15. May 25, 2016
    Leaving behind the renowned lands of Gamindustri, Idea Factory and Compile Heart present a new IP. Trillion: God of Destruction is a confused mixture of interesting ideas, a good starting point for a series but nothing more than this.
  16. Apr 29, 2016
    I do like what Trillion's going for, and in the early stages I enjoyed my time with it. However, the grind over the lifespans of several Overlords grows dull, and no amount of amusing writing can stave off the boredom that settles in. When it's good, it's very good, but when it wears out its welcome, that welcome wears out hard.
  17. Apr 15, 2016
    Trillion: God of Destruction is a role-playing game by game developer Compile Heart. It's up to you, Zeabolos, to strategically battle against this god with a trillion HP! With six Overlord candidates at your disposal, change the tide of battle through rigorous training, forging strong bonds, and making painful sacrifices. Sounds good, but the game is quite simple and, finally, boring.
  18. Apr 8, 2016
    While Trillion: God of Destruction does an exceptional job in setting up its premise and having you care about the plight of its characters, the gameplay and combat mechanics left me feeling disappointed. Fans of turn-based dungeon crawlers may want to give this one a try, but be prepared for a marathon of character building.
  19. 40
    Trillion: God of Destruction is an SRPG that probably should have been a visual novel. Its great character design, and top notch writing are held back by constant micromanagement. Worse still by a combat system that's hard to comprehend, and isn’t even fun when you do. Come for the art, don’t stay for the gameplay.
  20. 40
    Trillion: God of Destruction is a bold experiment by Compile Heart, but unfortunately, it’s one that doesn’t work all that well.
  21. Mar 29, 2016
    Trillion: God of Destruction isn't a game, it's a job; and not a very good one. This isn't something that should be played at home but instead in a cubical, on a desk surrounded by unsigned TPS reports while Becky from accounting reminds you to sign Bill's birthday card before he goes home for the day. And while the company you work for may be interesting, the work you do is so mind-numbingly banal you can't help but wonder if your skills could be put to better use somewhere else.
User Score

Mixed or average reviews- based on 46 Ratings

User score distribution:
  1. Positive: 30 out of 46
  2. Negative: 9 out of 46
  1. May 16, 2016
    The bad reviews here are a misrepresentation of the experience the game let's you play. The idea behind the game is more than innovating andThe bad reviews here are a misrepresentation of the experience the game let's you play. The idea behind the game is more than innovating and it's fairly easy to get used to the menus after you tinker with them for a while. The game is about training several different girls to defeat an ultimate god, catch is, they will most likely die doing so (after you romantically bond with most of them)...The STRONG point of the game is the story. If you empathize with any of the characters you will feel for them when you realize you are forced to sacrifice your girl because you are underpowered or underequipped. Getting one ending takes between 6-8 hours, but the game's replayability takes it to a good 50+ hours to get all characters endings+true ending. Definetely one of the great vita games we can play. Full Review »
  2. Apr 22, 2016
    First, urgently, this is Tactics. The negative reviews below were written by gamers for whom Trillion is likely their first exposure to thisFirst, urgently, this is Tactics. The negative reviews below were written by gamers for whom Trillion is likely their first exposure to this sweet, turn-based, chess-like, story-heavy, brain-intensive, tactical-logistical strategy-role playing genre. Not a dating sim, dungeon crawler, combat action, or RTS. Aside from the Spectral games, T:GoD is a mild departure for IF away from JRTS into a true TacticsTeam Grid+Chess style. It creates a varied atmosphere that suggest other genres by being damn well made. :)

    But it's ok, everyone tries things for the first tim once & the rest of us ought not poke fun or take incomplete feedback seriously. We've all heard the quote about repeating a strategy and expecting different results.Theory in action! Tthe rest of the complaints focus on required features of the genre, like reading & taking turns.

    The primary reason Trillion requires an experience hand is Trillion's awesome perspective. What we have here is the world's first OTC japanese tactical strategy game..

    And it's fan-freaking-tastic.

    However, if you can't extrapolate the entire game board and execute tactics and strategy from the quarterback position, you'll run into amusing trouble. Amusing for bystanders.

    The moral is, if you're also unfamiliar with the genre, it's probably a good idea to familiarize yourself before buying Trillion. While it is an innovative, even intimate approach to my favorite genre, it does expect you to have a familiarity with Tactics games.

    (Thankfully, not to the extent of Natural Doctrine, who's tutorial STARTS w/turn-jumping and linked attacks. Great game, but...hard. :)

    Trillion's compact & fully-featured tutorial begins w/movement and combat, w/o explaining how the genre works at it's rudiments. But, contrary to complaints, you probably won't often die on your 1st turn.

    There's is somewhat more emphasis placed on Logistics in Trillion as compared to FFT (tho less than the first two Generations of Chaos pop games. In trillion, your logistics & tactics must work together towards supporting a strategic approach, effectively extending the battle into a sort of meta pre-engagement wherein, well before the fight, you're already acting in support of the moves you plan to make, the way a football coach or chess player will plan out the first set of downs or the first 20 moves to the 3rd or 4th cognitive layer. If you like playing invisible chess (chess with no pieces. U just remember the game. It's easier than it sounds) you'll find this a pleasantly easy going, but still thrilling alternative.It's endlessly satisfying to watch a plan come to fruition.

    A good rule of thumb for Trillion? You must know and work the difference between a tactic and a strategy. If your strategy and tactics are the same thing, and decided during the battle, perhaps start with a less demanding Tactics game.

    Final Fantasy Tactics and Disgaea are both great entry points into the genre for people who are interested in "Chess Pieces with Personalities" but are intimidated by Trillion's quirk and 'zen brutality' (there's a certain sand painting vibe, which is often found in games with branching paths that demand you sacrifice allies, like Tactics Ogre or Ragnarok Tactics or-- every Bioware game ever).

    But unlike trillion, FFT and TO will actually hold your hand for the 2 or 3 hours required to understand what's happening behind the scenes when you press "attack", and how to create an effective strategy and wisely cull a character from the many different skills, characteristics, classes, and stats that are common in any strategy rpg.

    Looking at the actual, official score distribution (which is currently 2/3rds positive, specifically 15 positive, 3 mixed, and 4 negative, which is actually pretty similar the Fallout 4's ratio) it would just be funny that people bought this game, played, and wrote a review before figuring out how to win.......if we weren't reading them as though they had a relationship w/reality. It's reminiscent of the way people will give slightly below average games a 0 or slightly above average games a 10 to make some kind of point, rather than to actually rate the game.

    The reminiscence arrives astride my considered opinion that this Metacritic Thing is ostensibly an incredible resource as a gamer sourced experience/review wiki, but it only works when we all act responsibly.

    In pursuant effort towards this glorious future, 8 is where i rate this game based on it's features and relative to other games in the genre. It is fantastically innovative, just a step from perfect, damn charming, w/surprising depth.

    For a scoring reference, the Tactics Ogres & the PSP FFT are flawless. 10s, IMO. For 15yrs, my favourite game and #1 on my otaku-kami list was FF Tactics. (2day, WItcher3.

    Onward, to commie gamer awesomeness, brothers and sisters and holy, holy, zombie hermaphrodites.
    Full Review »
  3. Mar 31, 2016
    60% menus
    25% dialogue heavy cutscenes (fairly good ones I think)
    15% clunky combat The game suffers heavily from a huge lack of actual
    60% menus
    25% dialogue heavy cutscenes (fairly good ones I think)
    15% clunky combat

    The game suffers heavily from a huge lack of actual combat and dungeon crawling. There are effectively 2 dungeons you can enter: the first is the boss battle against the titular boss Trillion or a training dummy that has his moves that you can enter once every in-game week, the second is a tiny randomly generated dungeon that is small by rogue-like standards and has a limited number of moves. This second dungeon can also only be entered after completing 5 training commands, which means effectively spending a few minutes entirely in menus in order to spend 2 minutes tops in a dungeon where you have to finish very quickly or lose everything gained there. The overall result is that the game feels very slow, especially compared to other titles by Idea Factory and NIS games with similar art direction that a large majority of this game's audience would be used to.

    I could forgive the lack of combat and combat variety if the combat itself were well polished. It is not. It handles very clunkily and slow, with large pauses after each turn. The animations aren't much to write home about either.

    Also the story progresses when Trillion defeats and then consumes your current overlord who the game has spent the last dozen or so hours endearing you to, accompanied with fairly graphic text such as "Oh god, why does it hurt? Make it stop!". While thematically appropriate, it can be a huge turn off for some people.
    Full Review »