• Publisher: Konami
  • Release Date: Oct 2, 1997
Castlevania: Symphony of the Night Image
Metascore
93

Universal acclaim - based on 12 Critic Reviews What's this?

User Score
9.2

Universal acclaim- based on 732 Ratings

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  • Summary: As a descendant of Dracula, you must end the vampire bloodline. Can you rid the world of this unspeakable terror? Uncover the mystery of Castlevania and challenge an adventure as legendary as its name. Over 140 different enemies, bosses, and ghastly creatures. Awesome magical spells -As a descendant of Dracula, you must end the vampire bloodline. Can you rid the world of this unspeakable terror? Uncover the mystery of Castlevania and challenge an adventure as legendary as its name. Over 140 different enemies, bosses, and ghastly creatures. Awesome magical spells - transform into a bat, a wolf, or etheral mist. Hidden weapons, secrets, and characters...the largest Castlevania ever! Expand
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Castlevania: Symphony of the Night Gameplay Movie 1
Score distribution:
  1. Positive: 12 out of 12
  2. Mixed: 0 out of 12
  3. Negative: 0 out of 12
  1. 100
    A mandatory addition to any Castlevania fan's game library.
  2. Official U.S. Playstation Magazine
    100
    Featuring a massive quest filled with RPG elements, mind-blowing 2D backgrounds, fantastic character artwork, an astounding soundtrack and osme of the best Castlevania gameplay ever seen, SOTN is a PS one classic that can't be missed. [Nov 2001, p.40]
  3. This is exactly what I'm looking for in a 32-bit Castlevania game: great graphics and animation, plenty of way-cool Bosses and tight 2D gameplay.
  4. GMR Magazine
    90
    A certifiable classic. [Feb 2003, p.97]
  5. 90
    The music is brilliant too - sometimes daunting, sometimes rousing and always doing what music should - enhancing the action.
  6. It's tremendous fun and very addicting, despite the uninteresting plot and the bad acting. I only wish it were larger because I enjoyed it so much.

See all 12 Critic Reviews

Score distribution:
  1. Negative: 1 out of 153
  1. MarcoF.
    Feb 7, 2003
    10
    Castlevania: Symphony of The Night proves that graphics arent everything in a video game. Still holding its original 2-D graphics, this game Castlevania: Symphony of The Night proves that graphics arent everything in a video game. Still holding its original 2-D graphics, this game has to be , hands down , the best video game ever made. I only wish more games would be like it. Now that the new generation of video games are trying to push on perfecting 3D graphics , i say get rid of 3D , lets go back to the old school 2D graphics. Can't wait for Konami's next Castlevania series !! Expand
  2. Dec 10, 2012
    10
    ZzzZZzzZz *Oh, another CoD, thanks is pass* ZzzzzzZZzzzz *Oh what we got here ? MoH Warfighter* ZZzzzzzZZZ Oh, Another CoD Game ? ZzZZzzzZZzzZZzzZz *Oh, another CoD, thanks is pass* ZzzzzzZZzzzz *Oh what we got here ? MoH Warfighter* ZZzzzzzZZZ Oh, Another CoD Game ? ZzZZzzzZ *Opens old PS1 Book, what have we got here ? Castlevania Symphonie of the Night... Pops the Game in... BAM! ............ It blows you away and shows you even to this Date what a real "Magical" Game does .. It is EPIC and holds up better then the Rest of the Sh** that gets shi* out nowadays!!!! Pick it up! Expand
  3. ChrisP.
    Nov 11, 2005
    10
    I'll keep this short. Symphony of the Night was the best game on the Playstation. Hundreds of weapons to collect throughout the castle, I'll keep this short. Symphony of the Night was the best game on the Playstation. Hundreds of weapons to collect throughout the castle, along with some of the most enjoyable sidescrolling action since Super Metroid is why this game is lauded as being one of the best. Ever. Period. Expand
  4. Apr 17, 2020
    10
    The game who change all.

    Es difícil encontrar puntos negativos para este juego. A mí el Castillo invertido me parece un desastre, pero creo
    The game who change all.

    Es difícil encontrar puntos negativos para este juego. A mí el Castillo invertido me parece un desastre, pero creo que es un añadido extra (bastante trabajo debió llevar el original). Y quizá conseguir algunas armas debiera ser más fácil.
    Alucard es brutal, y los escenarios son variados y maravillosos para la época. Jugar es divertido y adictivo, y el juego contiene multitud de secretos y posee una libertad total de movimiento desde el comienzo.
    El mejor Castlevania...y es decir muchísimo.
    Expand
  5. Oct 3, 2021
    10
    A dificuldade pode ser extremamente elevada ou ridiculamente fácil sem contar os milhares de jeitos que se pode "apelar'' com o shield rod,A dificuldade pode ser extremamente elevada ou ridiculamente fácil sem contar os milhares de jeitos que se pode "apelar'' com o shield rod, crissaegrim, runesword e heaven sword então chegamos em um tópico meio a meio o castelo invertido por mais que ele tenha expandido o jogo de forma imensa e até bem divertido ele dificulta muito certos trabalhos de plataforma principalmente o subterrâneo eu acho que ele também confundi muito as áreas do mapa mas até para a dificuldade tem solução usando algumas armas você pode balancear o jogo e a música meu deus a música ela é perfeita, atmosférica, e épica só de ouvir já dá vontade de caçar um monstro dentro de casa mas e sem contar que quase todas as armas tem algum diferencial desde as maiores espadas de duas até as míseras soqueiras mas em contrapartida só acho meio zoado que os feitiços em grande maioria são escondidos mas fora isso 10/10 DO CARALHO. Expand
  6. Jul 21, 2020
    9
    Symphony of the Night is one of those rare timeless classics in gaming that most people consistently love and enjoy, and for good reason. YouSymphony of the Night is one of those rare timeless classics in gaming that most people consistently love and enjoy, and for good reason. You could still release a game like this today, exactly as it is, and it would still work. It's a game that I can go back to over and over again and never get sick of it. It's one of the most influential and important games in not just the Castelvania series, but in all of gaming.

    Its presentation is pitch perfect. The sprite quality and animations are some of the very best of its generation. Each area of the castle has its own unique flare and memorable design quirks, from the bold colors to the general designs of the areas themselves. After a while, you start to instinctively remember the layout of the castle in its entirety, making you much less inclined to pull up the map every three seconds to know where you are going. Even after coming back to this game after a lengthy period, I was still able to remember most of the layout of the main castle, including its more hidden areas. That is simply the mark of good game design. Adding to the stellar presentation is the incredible soundtrack and endearing, cornball voice acting.

    Of course, what truly helps make this game legendary is its general game feel and progression. Seeing as this game most closely resembles that of Super Metroid, SotN carries over that game's immensely satisfying progression system of gradually gaining new abilities to gain access to brand new areas of the castle and reaching areas in previously explored locations for extra goodies, all backed by this game's buttery smooth controls. The game also incorporates RPG elements. Defeating enemies and equipping various weapons, armor and accessories will turn Alucard into a near unstoppable force. What's really great is that it is absolutely unnecessary to grind in this game (save for a couple of select bosses), because depending on what weapon and item combinations you pick up, it is absurdly easy to break this game in half. As soon as you gain access to the Alucard shield and shield rod, or grind out schmoos for the crissaegrim, you basically already won the game. All of that, coupled with the tight movement options, makes Symphony of the Night one of the most satisfying games to get good at. The game doesn't simply end after that, though. The game also includes both Richter Belmont and Maria Renard as playable characters, each with their own unique play styles that make it worth going back and playing through it all again.

    If there is any criticism I can levy against the game, it's going to be the second half of the game with the inverted castle. You can easily tell that this layout was not meant to be played upside down. Areas that were simple to go through in the first half are now far more cumbersome to deal with, and areas that were already a mess (The Clock Tower) are made even worse. What's also disappointing is that the music selection in the inverted castle is severely limited. While still good pieces, you end up hearing them just a little too often.

    That aside, there really isn't a whole lot for me to dislike about SotN. It's a true classic and monumental trendsetter, leading the way for more great Metroid-Vanias. If for whatever reason you have never experienced this game already, please fix that. It's still an absolute masterpiece.
    Expand
  7. Mar 28, 2020
    1
    Un juego sobrevalorado. Jugabilidad simplísima, en 2D, nada original. Además tiene una historia mala, llena de clichés. Posee elementos RPGUn juego sobrevalorado. Jugabilidad simplísima, en 2D, nada original. Además tiene una historia mala, llena de clichés. Posee elementos RPG pero no tiene mayor complejidad que poner el item de mayor valor de defensa o ataque que tengas disponible.

    Overrated game. Very simple gameplay, another copy of old 2D games. Bad story and scripts. The RPG elements aren't a real challenge.
    Expand

See all 153 User Reviews

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Awards & Rankings

1
2
#2 Most Discussed PS1 Game of 1997
1
#1 Most Shared PS1 Game of 1997