Mega Man X6

  • Publisher: Capcom
  • Release Date: Dec 4, 2001

Mixed or average reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 14
  2. Negative: 3 out of 14
Buy On
  1. The plot is in badly translated Japanese and makes little sense, but still the game is curiously 'unputdownable'.
  2. Decent-looking and extremely fun,, tough, fun and a solid 2D blast from the past that is priced just right at $30.
  3. The kind of game you can’t get out of your mind. Though frustration may make you set it down (I limited myself to about an hour a run) it’s a game you can always come back to.
  4. Full of great gameplay and action, great graphics, great sound, great control, and great frustration.
  5. 80
    A bit of a step backwards in comparison to MMX5, which is still my current favorite in the Mega Man X series. That said it's still an excellent 2D action game that Mega Man fans won't be able to pass up.
  6. 80
    Ultimately, MMX6 will appeal to fans of the series, but gamers looking for more than strict jump-n-shoot fare should look elsewhere.
  7. Despite these shortcomings, it's still Mega Man, and the gameplay is still entertaining, making X6 an attractive package for hard-core Mega Man fans.
  8. Game Informer
    The environment designs are not as creative, the stages are way too short, and the boss battles are surprisingly easy. [Feb 2002, p.94]
  9. If you're a Mega Man fan, then you've already purchased the game and have been playing to your hearts content. You can move on to other parts of the web-site.
  10. Official U.S. Playstation Magazine
    Actually worse than its recent predecessors. [Feb 2002, p.116]
  11. It’s not an intense game, but the decent 2D gameplay is as solid as ever.
  12. A game rusted stiff by recycling and repetition. The gameplay is still there and the challenge has taken some steroids, but there's no heart.
  13. Electronic Gaming Monthly
    I thought I’d sooner see Sasquatch ride a Chimera bareback through the streets than a bland series like Mega Man X last through six installments. [Feb 2002, p.172]
  14. The once fresh and inviting Megaman franchise has grown putrid.

Awards & Rankings

#4 Most Discussed PS1 Game of 2001
User Score

Generally favorable reviews- based on 120 Ratings

User score distribution:
  1. Positive: 77 out of 120
  2. Negative: 19 out of 120
  1. Jan 7, 2015
    Muitos chegam a taxar o game pior que o X4, o problema está justamente aí, foi um primeiro Megaman de PS1 que jogaram, portando o elevam aosMuitos chegam a taxar o game pior que o X4, o problema está justamente aí, foi um primeiro Megaman de PS1 que jogaram, portando o elevam aos céus, o que na realidade não é. Megaman X6 é sim o game muito divertido e mesmo tendo de certo ponto atrapalhado o começo da série Zero, pode ser consierado um dos melhores jogos da série X! O game é fácil para os veteranos, mas as "quests" de salvar os Reploids são bem divertidas e vezes ou outras, bem difíceis. A lista de Powerups herdada do X5 também é uma exelente adição. Mesmo que possua uma atmosfera MUITO sombria, é um genuíno Megaman X (ou melhor, Rockman X). Ótimo! Excelente! E o melhor, o final do game é meio favorito dentre os da série X! AWESOME!!! Full Review »
  2. Mar 26, 2012
    Megaman X6, the chink in the chain of the X series. All was going well until this game came along. Though the sprite animations are some ofMegaman X6, the chink in the chain of the X series. All was going well until this game came along. Though the sprite animations are some of the best seen in the series, X6 has many flaws and outweigh what good was done. I felt the puzzles and difficulty in X6 were quite a bit harder and less sophisticated than previous X games. Even though some times the goals felt impossible in a cheap kind of way, X6 was hard to put down. I give it a base score of 6 point for consistent solid game mechanics. Level progression was interesting and much more dynamic. So far it is my favourite evolution of the original MegaMan formula that I've seen. The formula that was tried and true for So many iterations. I'll give them a point for trying something other than the usual and in my opinion succeeding. The Nightmare system is something that add's a sense of urgency to game progression. Emergencies and secret bosses are always getting in the way of your master plan. It really makes me feel like there's a crisis at hand. The music was bogus. Nothing compared to the standards of composure set by the original X. It sounded like it was produced entirely on someone's home keyboard, which in an 8bit world is fine. When your playback is full digital audio, synthesizer strings and percussion just sound ugly. I found at critical points the atmosphere didn't fit the moment. The Dr Light moments are noteworthy. I also got the impression that it was trying to dynamically change the music as I went through the level and it just wasn't working for me. The music direction really didn't work. 2 points from X6. Music is really important factor for my immersion, and if it doesn't fit well, it chafes me. As far as story went, it's like the entire thing was a denouement. Where ever there was build up, it was always very anti climatic. Though playing as zero was a good time and all, it messed the canon up. I would've rather you had a different mystery partner the whole time, because with x6 ruined series creator's plans for the Zero series. What would have come of the next evolution if X6 left canon as canon. The Bosses. No style. Pretty flat and easy to be fair. I hardly even remember what bosses were there, because they were boring and flat. What difficulty was created was with cheap patterns that weren't memorable to who they were at all. Pretty much the only reason this game got any points at all was due to the fact the mechanics are fun to control and the sprites were always very responsive to my input. They made me feel powerful like I could take on those impossible challenges... Standing there thinking "Are you kidding me?" while still knowing it was possible with X's upgrades. They did that well. For these reasons, I couldn't put this one down despite it's flaws. Full Review »
  3. Nov 15, 2014
    Level too easy? Just throw more enemies in it. Platforming not tight enough? Just throw in some enemies that don't have the same movementLevel too easy? Just throw more enemies in it. Platforming not tight enough? Just throw in some enemies that don't have the same movement restrictions. Player moving too slow for the enemy trigger traps? Just put in a collectable that both offers items (if any) unknown to the player at time of rescue and make it lost forever if the player can't get to it in time. Bosses too easy? Just give them more health. Minibosses not challenging enough? Give them tiny weak points. Level design or puzzle too basic? Instantly drop in about a dozen things that can damage the player.

    When a game causes you to lose, a good game will indirectly let you know what you did wrong. If you rushed the enemy and got gunned down, then you deserve to get gunned down. If you miss a powerup because you weren't skilled enough to take out a target while jumping, you don't deserve the powerup. If you miss a powerup and die because on your way to jumping to the powerup the RNG decided to have a rock fall in front of you from the top of the screen, then you just got screwed over.

    This game is brutal, and not in a good way. It has an unnatural affinity for spamming enemies and making the entire screen a "danger zone" where anything can hit you at any given moment (*cough* weapon center 2nd power core *cough*).

    The only reason why I pushed through the game was bragging rights to some friends. Honestly, I'd rather play X7 over this (even with all bad 3D sections and voice acting considered).
    Full Review »