Metascore
64

Mixed or average reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 45
  2. Negative: 3 out of 45
Buy On
  1. It is fair to say that I was completely amazed when I booted the PSP up for a quick go, and then realised that I was still playing the damned game four hours later. I can’t reiterate enough, that I never thought that a handheld FPS could work as well as this.
  2. While the multiplayer mode limits the action to AdHoc sessions, the single player campaign feels just as robust as the console games. The controls feel great, and the presentation shows outstanding potential.
  3. The war torn adventure is epic and dramatic following the paths of three soldiers in WWII. Despite a few nitpicks that seem to come along with all first person shooters on the PSP, Roads to Victory holds up nice given the platform.
  4. 70
    CoD: RtV is exactly what you would expect from a pint-sized version of its console brother. While the auto-aim and brain-dead AI make the game a cake walk, it still satisfies in small doses which is the definition of portable gaming.
  5. For me, the controls are the root of the game’s issues in that they’re not ideal for a combat intensive game like Call of Duty. To compensate, the enemy AI is dumbed down. To compensate for that, enemy respawns, sometimes in unlimited numbers, are used. It’s a trickle-down effect and it’s a shame because the presentation is solid and the mission design is excellent.
  6. PSM3 Magazine UK
    70
    Good set pieces and decent controls, but minor flaws mean it wins a battle, not the war for PSP shooters. [May 2007, p.72]
  7. Official Playstation 2 Magazine UK
    70
    The campaign lacks the depth of its console counterparts but while you're involved its one of the most atmospheric shooters on PSP. [May 2007, p.90]
  8. Play UK
    69
    It simply can't get over the control drawbacks of Sony's handheld. [Issue#153, p.80]
  9. Call of Duty: Roads to Victory offers the bare bones of a COD title, but the concessions that had to be made to bring the franchise to the PSP make the game something of a bore to play.
  10. While Roads to Victory is pretty polished, it's neither very exciting nor very original. And in this rather tired genre, originality goes a long, long way.
  11. 66
    While diehard followers should enjoy the entertaining ad hoc multiplayer options and the second-best representation of World War II on PSP (Medal of Honor Heroes still has first), the game's major mechanical problems, technical hitches, and lack of true customization make it "just another shooter" instead of the standout blaster its console counterparts are.
  12. If you’re looking for a WWII shooter for your PSP, then Call of Duty is not a bad choice as long as you don’t expect it to match the excitement of the other games in the series.
  13. The PSP controls just don’t seem to handle shooters that well. This is amplified by the sluggishness and slow response time by the action buttons. RtV could have been a good game if it had more compelling characters and a better control scheme.
  14. Every thing about this PSP installment screams the term, “dumbed-down” due to the hardware limitations of the system. After living life in a mansion, it is hard to go back to living in a log cabin.
  15. A decent handheld reduction of the main series with little new to offer in its short campaign and limited multiplayer.
  16. 65
    The control is flawed and attempts to handle the system's limitations in an imaginative, yet dysfunctional manner. There are many problems here from the button configuration and poor AI to auto-targeting.
  17. Although it may look like a Call of Duty game, Call of Duty: Roads to Victory lacks many of the aspects that have made the console games so much fun.
  18. Call of Duty: Roads to Victory has a lot going for it in the game options department, as well as presentation and weapon variety, but it fails to back any of that up with decent gameplay.
  19. 60
    Roads to Victory achieved an impressive feat in translating virtually every aspect of the Call of Duty series to a UMD except the one that arguably matters most: control.
  20. 60
    The game is a fun time-eater that can be finished in one cross-country flight -- although some battles feel artificially lengthened by seemingly never-ending waves of soldiers that have as much tactical sense as headless chickens. But with the great voice acting, graphics, and audio, first-person shooter fans on the go should definitely give this a look.
  21. The game is still playable, although not without its frustrations. And seriously, why bother giving us an accuracy percentage when aiming is nearly impossible. That's like yelling at an arthritic waiter for spilling your soup. But the wonderful presentation COD fans have come to expect is intact, and the game visually translates unimpeded.
  22. 60
    Call of Duty: Roads to Victory isn't quite perfect --not even close, in fact. However, considering that the last entry of the series in a handheld form couldn't even hold someone's sweaty jockstrap in a locker room, it's progress.
  23. The controls are hardly the only problem facing this forlorn soldier. Anyone who has played a few WWII shooters will be all too familiar with this cookie-cutter list of tasks: take out anti-air artillery with bomb charges, counter-snipe Nazi snipers so troops can pass through an area, take out a few tanks with a Panzershreck, rinse, and repeat.
  24. Playstation Official Magazine UK
    60
    The decision to stick with the series' standard FPS format on PSP, rather than a clever perspective switch in the style of "Killzone Liberation," is a major tactical error. [May 2007, p.107]
  25. But really this is a game that makes you wonder why people are still churning out first person shooters on the PSP - not least because it's probably one of the best, and yet it's still not really good enough.
  26. 60
    A valiant effort for what it is, but still falls short in terms of control and level design. But if you absolutely must have your World War II fix on the go, you could do worse.
  27. AceGamez
    60
    The absence of a storyline to get you invested with the characters, the lacklustre gameplay and the limited controls pull the gameplay down so much that it's impossible to reproduce the quality of its kindred on other platforms.
  28. Bizarre glitches tend to mar the experience at times, such as all the architecture vanishing in a blur or suddenly finding yourself stuck on the corner of an object for no obvious reason. Some missions also tend to have the odd bottleneck where you find yourself getting killed remarkably easily.
  29. The lack of a second analog stick on the PSP is a huge pain and the system simply doesn’t seem capable of recreating the experiences that have made the franchise so famous and revered.
  30. Games Master UK
    60
    A competent debut for "COD" on PSP, but it's trumped by "Medal fo Honor: Heroes." [June 2007, p.82]
  31. It's highly unlikely you'll be able to find a steady group for the title's very formulaic multiplayer, and the single-player campaign can be completed in less than six hours on the normal difficulty setting.
  32. 50
    Though the presentation is worth checking out, the rest of the experience makes it difficult to hang with, considering its laughable AI, dodgy controls and ho-hum storylines.
  33. Admirable though the attempt to port the console experience to a handheld may be, there's just not enough compelling action here to warrant anything more than the most average of scores.
  34. A backward cousin that tries but fails to live up to the previous achievements of the series. The blame cannot be placed with Amaze Entertainment, as these issues are suffered by other FPS titles on the PSP. The lack of a second analogue stick really impedes the control capability of the machine, and is the main downfall of such titles.
  35. As it stands, it's only barely playable, and it's only fun if you have the patience for fumbling controls.

Awards & Rankings

61
6
#6 Most Discussed PSP Game of 2007
21
#21 Most Shared PSP Game of 2007
User Score
7.1

Mixed or average reviews- based on 44 Ratings

User score distribution:
  1. Positive: 20 out of 44
  2. Negative: 5 out of 44
  1. Dec 30, 2011
    9
    Call of Duty Roads to Victory is a must-buy for PSP gamers. The reason I rate a 9 for this game was because of one thing: Multiplayer. InCall of Duty Roads to Victory is a must-buy for PSP gamers. The reason I rate a 9 for this game was because of one thing: Multiplayer. In multiplayer, it doesn't have infrastructure online play than Medal of Honor Heroes have. Instead the game has ad hac. But whats good about this game is the graphics, the gameplay, the sound, and everything! If you have friends who have this game then this game is right thing for you! Full Review »
  2. Sep 24, 2020
    6
    it's pretty decent for a call of duty game, but i think if there was a story it would have made it slightly better, the biggest problem i haveit's pretty decent for a call of duty game, but i think if there was a story it would have made it slightly better, the biggest problem i have with this is the hit box's they don't function very well Full Review »
  3. Sep 18, 2020
    7
    The campaign is very fun with an nice control scheme for the psp since it didnt have 2 analog sticks. the campaign has 3 parts like other ww2The campaign is very fun with an nice control scheme for the psp since it didnt have 2 analog sticks. the campaign has 3 parts like other ww2 campaigns. it goes trhough the netherlands for half of the game wich is where i am from so i remeber alot of locations wich is funny. i coudnt try out the multiplayer since it was ad hoc. the game had several glitches like when u need to help someone get accros they dont move for the first time until you die, also grenade indicatiors are not that helpfull since they don't really help. the bonusses are nice and the aim assist is great Full Review »