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Description: Free Running, or Le Parkour as it is know in France where it originated in the late 1990's, is the latest extreme sport. It involves running, jumping and performing death defying tricks through/over urban environments. Free Running is about 'following your own way' according to founder Sébastien Foucan. It's about being at one with the environment, challenging yourself, maintaining and developing aesthetically positive, smooth and attractive moves and tricks as you progress through structures, buildings and urban areas. Become the best Free Runner in the world by performing the most amazing tricks and moves using the precision and flexibility of the Wii Remote and Nunchuk controllers on Wii. 60 unique challenges, over 10 levels in 3 environments; Urban Jungle, Docklands & Inner City. 9 different single and multiplayer modes including ‘Race’, ‘Trick’ and ‘Target’ modes. Completely free roaming gameplay - go anywhere, climb anything! Unlock New Characters, Clothes, Music, Tricks and Moves as you progress through the game. Amaze your friends (and yourself) with stunning combinations of Tricks and Moves in some of the most dangerous and death-defying environments. Recreate your favorite Parkour and Free Running moves and techniques in exact detail. [Graffiti Entertainment]

Overview

Platforms:
  • PSP
  • PlayStation 2
  • Wii
  • DS
  • PC
Initial Release Date: Apr 28, 2010
Developer:
  • Rebellion
Publisher: Graffiti Entertainment

Credits

Tom Scutt
Written By: original concept
Steve Pritchard
Produced By: producer
Mathew Sansam
Produced By: producer
Steve Wakeman
Produced By: assistant producer
Nigel James Brown
Sound: audio
Martin Iveson
Sound: sound effects
Ben McCullough
Sound: audio
Carl Bilby
Art Department: artist
Phil Chapman
Art Department: lead artist
Matthew Charlesworth
Art Department: artist
Wayne Elliott
Art Department: artist
Max Fanning
Art Department: artist
Matt Furniss
Art Department: artist
Simeon Furniss
Art Department: artist
Jamie Gibson
Art Department: artist
Jason Hardman
Art Department: artist
John W. Lilley
Art Department: artist
Jeremy Oldreive
Art Department: artist
Gary Ronaldson
Art Department: artist
Carl Tilley
Art Department: artist
Darren Wakeman
Art Department: artist
Nick D. Brewer
quality assurance
Kevin Cook
lead programmer
Scott Craig
game designer
Steven Keen
programmer
Jason Kingsley
creative director
Jamie Morton
game designer
Richard Morton
lead game designer
David Reading
game designer
Julian Scott
programmer
Tom Scutt
programmer
Jacob Turner
technical director
Ian Tuttle
quality assurance manager
Steve Wakeman
quality assurance