Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 37
  2. Negative: 0 out of 37
Buy On
  1. Official U.S. Playstation Magazine
    In terms of addictive qualities, it's certainly no "Lumines." But it is a surprisingly solid game. [Oct 2005, p.108]
  2. Electronic Gaming Monthly
    If Dr. Frankenstein made a game, he'd probably patch together something like this self-proclaimed puzzle/platform/driving/actioner. [Oct 2005, p.122]
  3. 75
    While GripShift does in fact offer varied, unique and entertaining gameplay, it feels like these genres never really gel together as well as they should. Still, it’s fun once you get used to the idea.
  4. PSM Magazine
    The problem is that the controls are just plain unusable. [Nov 2005, p.96]
  5. The concept of a platform-heavy puzzler that features crazy cars sounds like a neat idea. GripShift just doesn't deliver on its lofty concept.
  6. If Gripshift’s controls were anything resembling playable, the objectives were time-based instead of focused on collecting, and the game had a little bit of personality, Sidhe and Sony Online might have a sleeper hit on their hands.
  7. Game Informer
    The simplicity of the game is deceptive; this is immensely entertaining fun in a tight, clean, and ultimately cool little package. [Oct 2005, p.150]
  8. 80
    One of this year's more bizarre portable titles, not to mention one of the best.
  9. Though the racing is a bit frustrating at first, you can get used to it. The game includes a lot of content, so you’ll get a lot of bang for your buck.
  10. 60
    It doesn't quite make do on its promise of being a hybrid platform/puzzle/action racer, but it does enough things right to make it worth checking out.
  11. The devilish tracks and quick, pick-up-and-play nature of the mission structure result in a game that is perfectly suited for the PSP console, and gamers looking for something a little different could certainly do a lot worse.
  12. A fairly average blend of driving, action and puzzle elements. While the idea behind the game seems promising, the gameplay mechanics simply fall short.
  13. You may have to work to unlock the bonus games and more difficult tracks, but there is something about this game that will compel you to do so, playing some of the levels over and over until you accomplish the deed to advance.
  14. The car handling is rather touchy and the car physics are a bit too floaty and unbalanced, and therefore turning and jumping on the game’s narrow tracks at high speeds, especially the later, more difficult ones, can get too challenging and frustrating for its own good.
  15. The difficulty may turn off a lot of gamers, but if you have a bit of patience to spare or are a fan of puzzlers such like "Super Monkey Ball," the game can offer many hours of gameplay.
  16. One of those opportunities that sadly didn't pay off. So much work was put into this title that it's a shame to see it killed by unresponsive controls.
  17. There's a ton of cool content and some great puzzles but it's all weighed down by loose driving controls.
  18. GripShift is best left to hardcore puzzle game fans with a healthy patient streak.
  19. Single- and multiplayer minigames – and, more interestingly, a fully self-contained production-quality construction kit supporting a viral and burgeoning custom-level trading community – round off an already complete package, making Gripshift one of the PSP's finest and full-featured games to date. [Dec 2005, p.110]
  20. In the long run GripShift, is a game that has some rough edges with the main mode feels sort of dry and missing some key areas that would have made it a much better game.
  21. Play Magazine
    Great sound and remarkably smooth animation. [Dec 2005, p.71]
  22. 70
    Once you get past the highly questionable handling the game will draw you in, it has a wealth of options and a lower RRP in Australia.
  23. It just doesn't seem confident enough to let itself be the thing it is, and this manifests itself in a reward structure that stops short of demanding the most of you, and in lots of tangential fodder that dilutes its purposefulness.
  24. GripShift is a portable game designed to near perfection, it's Super Monkey Ball crossed with Geoff Crammond's legendary Stunt Car Racer; a unique concept that fully utilises its format, resulting in one of the most frustratingly addictive titles on the PSP to date.
  25. 60
    Approach GripShift with realistic expectations, and a pleasant, if not revelatory, experience will be forthcoming.
  26. games(TM)
    A wonderful fusion of genres that is perfectly suited to the PlayStation Portable. [Christmas 2005, p.115]
  27. If you've an unhealthily high pain threshold and enough caffeine in your bloodstream to power a small Lincolnshire village for a week, GripShift is worth a spin. [PSW]
  28. What it boils down to is the fact that there are better racers and better puzzle games already on the PSP.
  29. Collecting stars, dashing to the finish line within strict time limits and hunting for tokens are satisfying goals thanks to clever level design.
  30. When you get bored with the story mode and other bonus modes the single player serves up you’ll always be left with the brilliant track editor and uploaded tracks from the community – and that is GripShift’s strongest pull.
  31. GripShift’s one of those marmite games. You’ll either fall in love with the weighty physics and adore the time based collection challenges. Or you’ll detest the numerous restarts, and missing out on progression by a mere split second.
  32. A fair game that tries to do a little too much. The puzzle, platform and racing genres are all represented as advertised, but none of them are pulled off well enough to provide a particularly engaging experience.
  33. Pelit (Finland)
    An innovative platform-puzzle-racer with a built-in track editor. Sluggish car handling and constant dying are big minuses, but do not destroy an otherwise excellent game. [Feb 2006]
  34. Each game takes twenty seconds if that, but the ‘just one more time’ mentality may have you missing you bus or train stop many times over.
  35. It's unfortunate that this promising combination comes mixed with a good amount of frustration.
  36. Official Playstation 2 Magazine UK
    Avoid it if you want "Ridge Racer"-style conventional racing, but this is an enjoyable part-racer, part-puzzler that's well-tailored to the PSP's strengths. [Apr 2006, p.97]
  37. AceGamez
    Gripshift usurps Ridge Racer as the PSP's greatest racer. In terms of fun, longevity and value for money, it even beats Mario Kart DS into submission - and that's really saying something!

Awards & Rankings

#30 Most Discussed PSP Game of 2005
#38 Most Shared PSP Game of 2005
User Score

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 18 out of 24
  2. Negative: 2 out of 24
  1. May 29, 2014
    It may be short but it is fun! It's trackmania crossed with Mario kart! Who can go wrong with that. Making your own tracks can be fun aswellIt may be short but it is fun! It's trackmania crossed with Mario kart! Who can go wrong with that. Making your own tracks can be fun aswell but be carefull of falling off edges. Full Review »
  2. BrandonCounts
    Mar 29, 2008
    My favorite game on the PSP! It might be easy but there is over 100! Levels. I paid $9.99 at Gamestop - Used. My family also has a PS3 andMy favorite game on the PSP! It might be easy but there is over 100! Levels. I paid $9.99 at Gamestop - Used. My family also has a PS3 and there was a Grip Sift Demo in the PlayStation Store and we downloaded it, We loved it! Get Grip Shift today!!! Full Review »
  3. MikeH.
    Jan 1, 2007
    One of my favorite things about this game was the bonus games. There are lots of fun levels and I really like the music.