There's light and shadow: Missing variety, an awful balancing and a horrible camera setting meet lots of customization, six different fighting styles, a huge amount of monsters and equipment.
Monster Hunter: Final Fantasy Edition (Mas melhor)
Particularmente eu amo esse jogo, é meu RPG preferido de PSP e um dos que mais joguei. Acho interessante suas similaridades com Monster Hunter, mas com diferenças que, ao meu ver, o tornam melhor (pelo menos para minhas preferências).
Vou citar algumas diferenças que fizeram eu preferir Lord of Arcana do que Monster Hunter:
- Jogabilidade mais rápida
- Evolução do personagem ao passar de nível
- Proficiência de equipamentos
- Mais 'fantasioso' em questão de inimigos e utilização de habilidades
- Muito mais simples e fácil em diversos aspectos
This game is very similar to monster hunter game series, but theres nothing new to this game..
The game is boring and no challenge at all..I like monster hunter than this kind of cheap low budget, boring game..
Although it uses a tried and successful gameplay design - that of the Monster Hunter series - Lord of Arcana feels like a rushed, poor-man's version of Capcom's games. There's almost nothing original here and the few and far between clever ideas are wasted by some awkward design choices.
Lords of Arcana is the most fun when you have a couple of friends at hand that play the game as well. On your own, the game feels unbalanced and repetitive.
Even though its game system works, and you're the type of gamer that is patient and motivated, Lord of Arcana doesn't win from the comparison with Monster Hunter, from which it draws most of its design without trying to conceal it. Let's be clear : it doesn't match its model, in terms of fun nor content or variety, nor even in terms of combat or richness. We'd need to completely forget about Capcom's franchise in order to enjoy Lord of Arcana despite its shortcomings.
Lord of Arcana, for the demographic of gamers it is catering to, is an excellent game through and through. Never have I read so many reviews across the web and felt that so much wrong information was being published about this game. First of all, the game is hard, because that's the point. But you level up and get new gear and stay persistent, and soon those early enemies and bosses become fodder for your sword. The game demands patience from the player, but it moves along steadily (I'm about half way through at 30 hours or so, which is standard for an action RPG).
Second, this game, though obviously heavily inspired by Monster Hunter, is quite different. It feels much more like a Square-Enix RPG, despite the fact that Square-Enix was the publisher, not the developer.
Third, the graphics are really awesome. No, it's not the top of the stack for PSP games visually, but it is far prettier than most would lead you to believe.
And possibly the most important point I can make: you can play this game solo. At least it hasn't given me a problem yet. Many complain that the lack of wireless connectivity doesn't allow you to conveniently play with others, but you can certainly play this game alone. I've been doing just **** just need to grind, loot, build new gear, level, and learn your enemies attack patterns.
Overall, this is already going to be one of my favorite PSP games of 2011, so if you are on the fence, please by all means, pick this little gem up. Not many things are more rewarding than downing a monster after fighting him for 20 minutes.
it really isn't that bad, it has as much of (maybe more) a story as monster hunter and the graphics are at the very very least decent. comparing it to monster hunter, with which it shares a lot of similarities, it doesnt feel like its balanced as well and there isnt as much of a variety of non-boss monsters, on the other hand, youv'e got a bit more customisation and variety in your move set with battle arts and magic cards, and its a bit more streamlined, with no need for sharpening stones and similar items (i know some people like that extra complexity, but i can live without it). something i particularly liked was the unusually robust demo version you can give people without the game which puts most DS download games to shame, it lets them play up to the third chapter, and more importantly it lets them play with you in multiplayer missions.
Although this game being quite repetitive and me not considering playing it again because of it, I had quite some fun with it. I am not much into monsterhunter games but because this game has its kind of fantasy approach more similar to games like final fantasy, I picked it up. It takes some time to beat it but it isnt too much. I played about 50 hours, which can be considered pretty short when comparing to potential hours spent in monsterhunter games, but dont quote me on that, i am not familiar with that series, that statement is based on my limited knowledge. The game itself is fun and you only really have to grind to progress in the later chapters close to the end. Most of the time I needed some ingredients anyway so I grinded by getting them in certain missions. Its disappointing not having a special final boss, just an old boss and one normal enemy but overall, the bosses are cool, enemy design is neat and you definetly can have your fun playing this game.
Good ideas for a copy of Monsters Hunters, but graphics and storyline aren't really present...
The fighting are confused, not a great Square-Enix product
Did I enjoy my adventures in Horodyn?
Not really. I did at first; the tutorial was nice, the boss battle was alright and it had some variety.
The actual game, starting with a level one character turned me off.
Some people might consider it fun to grind. And grind. And grind. And grind and grind and grind til they finally do a nice amount of damage, get some options and encounter more types of enemies,
but I surely do not.
Grinding is a good part of RPGs, but in Lord of Arcana, it just doesn't pay off to spend hours and hours into playing something you aren't supposed to play alone.
The multiplayer might be a hell lot of fun, but due to 'bringing gamers together in real life'-reasons by Square Enix, you won't be able to play with your friends using W-LAN.
All you can do is sit together and play via AdHoc or connect your PSPs to a PS3 to simulate AdHoc.
While playing together irl is fun, it is seldom possible, especially in world unified by the internet.
First Publishers cut Split Screen from their games, and now they want Portable users to get together.
I sure wouldn't get any of my friends to spend money on such an unpolished game, that's for sure.
Full Review: ****/2011/02/lord-of-arcana-review.html