- Summary: A place that was forgotten by history, where humans, elves, dwarves, halflings and other various races lived together in harmony...it was a paradise, surrounded by deep green forests and crystal clear streams. However, the roar of the demons tore apart their peaceful lives. It was the returnA place that was forgotten by history, where humans, elves, dwarves, halflings and other various races lived together in harmony...it was a paradise, surrounded by deep green forests and crystal clear streams. However, the roar of the demons tore apart their peaceful lives. It was the return of the Dark Lord, the previous ruler of the land, which sparked a new round of battles that would eventually encompass all the races. Customizable characters give each player a unique experience. Select from five races (human, dwarf, halfling, elf, machine) and eight different job classes (Fighter, Mage, Priest, Thief, Knight, Samurai, Ninja, Anchor). Enjoy the vast selection of weapons, armor and accessories which also become visible on the in-game models when equipped. Real-time battles in which the player can switch between controlling any of the six party members on the fly. Complete quests to earn more gold to help recruit new party members or upgrade equipment. Network Play – Team up with other players in two multi-player modes, 2-Player Co-op Mode and 2-Player Versus Mode. All items and gold earned in multi-player can be carried back to the single-player game. [XSEED]… Expand
Play MagazineA fabulous dungeon crawler, and easily the best PSP RPG to hit our shores. [Mar 2007, p.71]
Hardcore GamerWhile not a supremely inspired game, its limited premise is implemented so well from a technical and design standpoint that it's very easy to enjoy despite itself. [Mar 2007, p.56]
AceGamezThe character system seems deep and appealing, but is really fairly limited and what is there is undermined by the lack of true freedom in the game. Combat is a dreadfully boring experience that takes place in real-time in an ill-realized 'ring of death'. As for the rest of the game, the less said the better.
It's likely Valhalla Knights will either lead to you pulling out your hair in consternation at its difficulty, or have you convinced you're doing something wrong. It’s a hard-lined dungeon crawler of the strictest caliber, and that's fine for anyone simply looking to fell a couple hundred skeletons or trolls in the most painstaking way possible.
Electronic Gaming MonthlyWhile I think it's kind of neat to have a big party of six tearing through dungeons, controlling them all during real-time combat is a bit cumbersome, and I wish the loot was a bit more inspiring than the generic fare you find here. [Mar 2007, p.95]
Positive: 3 out of 3
Mixed: 0 out of 3
Negative: 0 out of 3
HugoA.May 13, 2007Great overall game, worth checking out.
BrandonA.Apr 19, 2007Fantastic visuals, great customization, innovative party system.
Jun 14, 2020Phenomenal RPG with a satisfying and unique Battle System, decent graphics, and a unique array of classes, as well as a fresh take on thePhenomenal RPG with a satisfying and unique Battle System, decent graphics, and a unique array of classes, as well as a fresh take on the party system.
You start the game in the past, playing as a guy named Rastul, with your party members Eon the Elf, Rapido the Halfling, Dukes the er... Mech-Halfling Hybrid... (They don't go into much detail as to exactly what the race of the things that use the Mechs are, but they're most likely halflings so that's what I'm calling that race), Reflos the Dwarf (as opposed to traditional Dwarves, these beings are rather human/orc hybrids, rather large and broad in size, as opposed to small but strong), and finally Orkis the Elf.
They're trying to kill off a Dragon (they took some cues from the Monster Hunter dragon design for this particular version of the Dragon, but there are normal ones and Wyverns later on that are more akin to the traditional western Draconic mythology) that has invaded the town. The group proceeds to defeat it and that's the end of what was apparently a small invasion of monsters attacking the area.
After defeating the Dragon, the party heads to the bar off-screen to celebrate their victory, with Rastul staying behind and having an exchange with a friend who is off-screen as well, then we cut to the future where we create our character.
After creating our character we wake up in an inn and we're spoken to be a disembodied voice named Noir, who asks us who we are, and after us obviously not knowing who he is, the classic amnesia trope is invoked with us apparently having forgotten "everything".
He informs us the road ahead will be long and arduous, and tells us we're a descendant of Rastul, the guy from earlier.
With that, we begin the game and go downstairs, but upon trying to leave the inn, we're stopped by the Innkeeper telling us we haven't paid for our stay, and unfortunately... we have no money. Despite that, the Innkeeper recognizes us as an adventurer and says he'll let us pay with treasure we find on our adventures.
With that, we're allowed to leave and go to the "Old Prison" to fight monsters (I'll get to the gameplay later in the review, for now just story), and eventually we gather enough "treasure" to pay the Innkeeper back, getting our belongings, a save point, and being able to start our journey for real.
The story is nothing special, but the gameplay is where this game really shines. You can have up to 6 party members created from scratch. choosing between 4 races based off popular mythology and one unlockable race later on. The classes in the beginning are rather basic, you have the Fighter, who likes Swords, Axes, & Shields, the Mage, who uses black magic (primarily offensive magic), the Priest, who uses white magic (primarily healing and support), and the Thief, who likes to use daggers + bow and arrow. Then there are advanced classes unlocked later that are very useful and brings the classes up by 5, meaning that there are 9 classes in all.
Naturally, there are races that are naturally better for certain things:
Human is balanced in terms of class accessibility, he is a jack-of-all-trades kinda race. (Best Classes: All of them)
Elves are (in my experience) the least tanky, great with magic but not so good with a sword. (Best Classes: Mage, Priest, Anchor)
Dwarves are tanky and great with swords and axes. (Best Classes: Fighter, Knight, Samurai)
Halflings are small but fast, and make great use of weapons that require speed and deftness, they're the best with small and thin weapons as well as bow + arrow. They aren't tanky but they're slightly more tanky then the Elf. (Best Classes: Thief, Ninja)
Machine users are unlocked wayyy later in the game and, being a race and a class, have access to naturally... only 1 class, the Machine user uses stuff like rockets, machine guns, and drills. They are (in my experience) kinda tanky and dish out tons of damage, but they're kind of slow and won't deal much damage if their attack is lowered or if the enemy has heavy natural resistances to physical damage. If I recall, they can be rather weak to magic as well.
The gameplay itself lets you have 6 party members that you can switch between in real-time and use, all races except machine have access to all classes making it possible to create any type of party you could want. You can also recruit and hire characters you meet through-out the world through sidequests.
The way battles work, is that you get access to all 6 characters that you can switch to in real-time via the select button, and target different enemies with different characters for maximum effect. For example if I'm using my Fighter to attack one enemy, I'll wanna keep others off him, so I'll switch to my mage/anchor to keep their attention by casting spells, or vice versa, and attacking the enemies weak to certain things in real-time seriously helps.
Overall, great game, 7/10 experience for me.… Expand