- Publisher: THQ
- Release Date: Dec 13, 2005
- Also On: PlayStation 2

Summary:
SmackDown vs. RAW 2006 delivers the deepest and most realistic wrestling experience ever. New high-resolution textures and motion-captured technology bring WWE programming to life like never before. The improved fighting system brings a new level of realism and tactical thinking to matches. Lace up your boots for the definitive wrestling experience. Features over 50 playable WWE Superstars. Robust Create-A-Superstar and Create-A-Championship modes. Full Season Mode and dozens of exhibitions. PS2 to PSP Connectivity. Transfer season mode and created characters between the two game systems. Exclusive PSP Features: Party Mode -- WWE mini-games with wireless multiplayer support. Exclusive PSP unlockables: up to 4 player multiplayer wireless gaming. [THQ]
Buy Now
Rating: | T |
---|---|
Official Site: | http://svr2006.com/ |
Developer: | Yuke's |
Genre(s): | Action, Sports, Fighting, Fighting, Individual, Wrestling, Combat, Wrestling |
Number of Players: | 1-4 Players |
ESRB Descriptors: | Blood Language Sexual Themes Simulated Gambling Violence |
License: | TV |
Offline Modes: | Competitive Cooperative |
Connectivity: | Handheld-Console Connectivity Wi-Fi |
Cast | Credit |
---|---|
Koji Makino | Art Director Of Environment Modeling |
Yoshio Togiya | Executive Art Director |
Norifumi Hara | Senior Producer |
Hiromi Furuta | Yuke's Producer |
Tokuichi Kitaguchi | Executive Game Engine Programmer |
Shintaro Matsubara | Executive Technical Director |
Ryohei Oguma | Art Director Of Character Modeling |
Tomoyuki Ishige | Lead Programmer |
Katsumi Nakagaki | AI Programmer |
Kentaro Arai | Main Game System Designer |
Kenzy Nakamura | GM & Season Game Designer |
Kenzy Nakamura | GM & Season Game Designer |
Taku Chihaya | Executive Director |
Shin Sasaki | Lead Effect Artist |
Kazunari Nike | 2d & Interface Artist |
Kazunari Nike | 2d & Interface Artist |
Keiko Sakaguchi | Legal Support |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.