For the sake of the freedom of these 700 teensies; for all the content; for the sheer amount of joy and enthusiasm and butt poking; for the sea and sky and swamps and castles; for how well these worlds and their levels are imagined, adorned, and realized, this may very well be the last platformer you ever need.
Whether you’re a rabid fan of platforming games or you’ve grown disillusioned with them over the years, Rayman Legends has the charm and gameplay to leave you enthralled.
Rayman Legends deserves attention not only for keeping up where Origins left off, but also by having a tons of amazing content that is a bunch of fun with friends. Add on the musical levels, the challenges, the Murphy level Co-op mode, and you really get an amazing package. The only seeming downside to all this is that there is little to no story in this game, but with such a great soundtrack, and even more amazing gameplay; the bad really pales in comparison to the good.
Above all, Rayman Legends embodies the spirit of what makes gaming so wonderful: it's enchanting, it's memorable, and most importantly, it's sheer fun.
Just like Rayman Origins did one year ago, Rayman Legends just blew me away. Michel Ancel and his team did incredible work to make this game competitive against others platformers. They deliver a beautiful game, with some clever gameplay mechanics. The Wii U version uses the asymmetric gameplay very well and multiplayer is even better on this platform.
In many ways, that unbridled sense of creativity serves as the source of Legends' problems. It's constantly throwing new concepts and mechanics into the mix, but there's no discipline to it, no restraint.
Odd to see how alone I'm with my opinions and how much overrated this neat platformer is. Yes, controlls are perfect, graphics are gorgeous and basic levels are mostly awesome to play. And I like Murphy's levels because they're something really different BUT...
The time limit levels, oh boy, the good old memorization and frustration from the original Rayman is back. Developers really saw that playing those f#king intense and unforgiving stages takes as long as regular levels so they made them 40! It's 30 % of the game. Okay, Rayman Origins has those skull-levels when you have to catch an treasure chest and the rules are the same but in Origins there's only 10 levels of that stuff! Daamn.
And why there's exist "remastered" Origins-levels anyway? Makes feel that I paid twice of those. And everybody thinks "hey, that's way to go". Even though they're great yeah but it indicates lack of originality. So totally, 30 % of the game is directly from its predecessor and 30 % too intense one hit-run shows. The rest is really original own good stuff and its way too little.
Finally, the old atmosphere from the older games is gone. Now we are just running and smashing everything. Origins has more that good old style of more relaxing and exploring. Nowadays Rayman is like a mx between Sonic and Mega Man with Crash Bandicoot's madness. I really miss that old exploring and not-so-hardcore gameplay.
Overall, Rayman Legends is a good game but really not so good that almost everyone says.
This is a good game, but every single thing leading up to it was utter **** Remember when this was going to be a Wii U launch title? didn't happen. Remember when this was going to be a Wii U exclusive? Didn't happen. Remember when this was going to have optional (skylanders-esk) toys you could put on the gamepad to get a power up? DIDN'T HAPPEN!
SummaryRayman, Globox, and the Teensies are off wandering through an enchanted forest when they discover a mysterious tent filled with a series of captivating paintings. As they look more closely, they notice each painting seems to tell the story of a mythical world. While focusing on a painting that shows a medieval land, they are suddenly suc...