Even with the small faults it has, that doesn’t keep Space Assault from being a great time. The action is both familiar and fun, the visuals are pretty great, and at the price of 10 bucks, you can’t really beat it. I had a great time with Redout: Space Assault; it brought back some old fond memories and let me feel like an ace space pilot with some simple controls that anyone can pick up and play. If you’re a fan of Star Fox, this is one that you don’t want to miss.
While it may lack Nintendo’s trademark polish in some areas, Redout: Space Assault is still a good title that delivers several hours of flying and fighting, and the Star Fox nostalgia older players will certainly experience is a bonus.
Redout: Space Assault is a reminder that I should fire up Star Wars: Squadrons again. While it’s visually appealing given its discount price, it fails to deliver fun and engaging mechanics. If you want an indie and don’t dig on Star Wars, there’s House of the Dying Sun, an excellent indie that’s over four years old and retails for $20. Even in a genre as niche as the space shooter, there are better options available.
While there is plenty to like about Redout: Space Assault, it just doesn't do enough to distinguish itself from the iOS outing. Mechanics issues, not to mention sporadic difficulty spikes, plague the progression through the campaign and rob players of what could've otherwise been a memorable experience. Buckle up, because it's coming in for an extremely bumpy landing.
In terms of gameplay, Space Assault has nothing in common with the solid 2016 futuristic racer Redout. It’s a rough port of a heavily automated, primitive on-rails shooter developed originally for iOS and disappointing even as a simple mobile game. [03/2021, p.55]
SummaryRedout: Space Assault is arcade space battle, coupling the trademark Redout adrenaline with the thrill of combat. Outsmart, outmaneuver, overpower, outclass your opponents in lightning-fast, adrenaline-inducing single-player space combat.