Risk of Rain is a challenging rouge like with rewards worthwhile.
The incredible artwork and dedication the Developers have put in the game are deserving of recognition. The music is amazing well produced and made, motivating you to keep up with the fight and **** you into the mystery of the world. Definitely one of the best soundtracks for a game.
For collectors there are log books that contain lore of enemies. It is a joy to read the journal entries of enemies to expand upon the world building. The items you collects by completing challenges and playing through the game also have log entries that help to explain the lore of the world before the events of the game.
The rush and excitement of fighting through hordes of monsters and bosses to reach new stages keeps the pace up. The final boss is a fitting and fair end to the game. The challenge of the hard difficulty takes time to adjust to, but with practice the anger switches from anger to fun. The artifacts you collect can create new experiences that are worth experimenting with.
The variety of characters and items can fit any player, the game doesn't force you to play one way but instead encourages experimentation. All characters are well balanced and unique.
The more you play the bigger you're game gets as well as the players strength.
Risk of Rain deserves the recognition **** games that will hold up as an important inspiration for more rouge likes and games to come.
I love this game totally and utterly. I have around 190 hours spent on it and I enjoyed every one. I like this game especially for the late-game stuff, the masses of enemies and the difficulty of evading them. For a project written by two students, the art, the sound (especially) and the gameplay are all excellent. I am excited for the sequel!
Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the "just one more run" response that roguelike games are known for. With a little more polish, it could be truly great.
My review of this game is on the Steam community forums under general discussions. I've played this game more 650+ hours and it's amazing.... I have no clue what to say. If you have a GTX 970 or higher.... just calm down lol.
Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
+ Very well-conceived co-op roguelike gameplay that shines with 3 to 4 players
+ Good cast of characters with diverse mechanics that interplay well with the random assortment of power-ups that are available
+ Offers a fair amount of replay value for what's on offer
? World and enemy design can become repetitive with multiple play-throughs
- "Difficulty scaling" relies on the end game being jam-packed with enemies and projectiles that become so extreme it can hitch modern gaming PCs
- Success and fun depend heavily on item-drop RNG, though some would say this is inherent to its genre
Slow run speed, with a lot of back tracking on the first level to find power ups. Random drops tied to player success rather than skill. Often you will die simply because you haven't gotten enough damage/health power ups on the first level. Leads to a frustrating experience. A lot of control is taken out of the player's hands. Maybe I'm just getting tired of rogue likes. Often feels like a waste of time.
I don't understand why this game is getting such a high rating by users. I don't like it. I bought this game after watching TotalBiscuit's fantastic review of it only to find myself disappointed by it.
People are saying how fun and addictive this game is but for whatever reason I cannot relate to that. I find the controls annoying and on multiple occasions have found myself pressing the wrong button thus activating the wrong ability. With the default PC controls, it is incredibly difficult to climb ropes/ladders/whatever-they-are, because you cannot jump diagonally.
I've played this game with a game-pad which improves the controls a little bit, but even that doesn't make me enjoy the game.
SummaryRisk of Rain is an action platformer with roguelike elements. With permanent death as a primary feature, players will have to play their best to get as far as possible. Fight on a mysterious planet with randomly spawning enemies and bosses, either alone or with 3 friends in online co-op.