Sifu is boundlessly entertaining, immensely satisfying, and unrelentingly fresh. Even over a year after its initial release, I was still excited to jump back in, and I'm still excited to go back.
With Sifu, developer Sloclap is asking a lot from players. From the punishingly difficult combat that takes hours to learn and tens of hours to master, to the need to repeat and near-perfect levels to lower your starting age, this fighter can be an absolute slog. However, for those who can grit their teeth through the losses and frustration, you’ll come out smiling on the other side having played one of the best games of the year.
Extremely stylish and awesome Kung Fu beat-'em-up !!! Super fluid 3D animations !!! Love the very rare voice option for CANTONESE (yeap, Hong Kong's Cantonese, not China's Mandarin), hearing foul swearing in your native language is always super cool LOL !!!
If you're looking for simple, direct action, this game is not for you. But if you are a stubborn player who loves to be tested, with Sifu you will get one of the most thrilling games in recent times. It's as hard and irresistible as martial arts.
Sifu's deep combat and ageing mechanics aren’t for everyone, but those keen to roll with the kicks and punches will find one of the most satisfying and addictive brawlers of recent times.
Sifu will age us as the main character ages, but it also gives us some of the best martial arts moments in video games, which make us say, like Neo in the Matrix, "I know Kung-Fu".
Sifu has an extremely high skill ceiling and very deep gameplay, paired wonderfully with stylized visuals and great art. The gameplay is extremely refined, but Sifu's narrative just feels unfinished as a whole, and could have been the difference from Sifu being a lot more than what it is.
It all meshes together into a game that's far too difficult and without the satisfaction that comes from making progress in a difficult game. It's like bashing your head against the wall, and unlike other games with this approach, the wall isn't starting to crumble. The wall has grown a smug, laughing face as it prepares to take away one of your character's most important abilities, just in time for the final boss battle.
The difficulty makes the game really fun. It’s really tense trying to beat this game on the hard
difficulty but once you reach the end you realize you had a good experience.
Beat-'Em-Up game, overhyped at launch to make you buy it. Rehabilitated itself after lots of patches and additional content. But the bad taste still remains, because this product started horribly. A grindy, repeatative, short game, with critical issues at release, some of which made the game unplayable like sometimes not even launching. Bad crowd control mechanic is still too essential and makes controls feel not really responsive. And it's nothing really special except for this makes the game harder to play while it already has it's own difficulty system without which you would beat the game very fast and forget about it. Developers just decided to make it as hard as they can so you wouldn't notice lack of content while replaying the same levels again and again.
Core mechanics are mostly a clone from the studios first game - Absolver, which they abondoned. And Sloclap Studios attitude to Absolvers community even became a meme. So the developer didn't feel like the one to trust from the very start. Still they made Sifu a playable product and added free content.
For what it sets out to be, its an amazing game but for me, the learning curve was quite steep and frustrating at times which took away from my enjoyment.
The game is bland, with shoehorned mechanics that bring nothing to the table and other defaults that should absolutely not be there.
Combos are few and far between, attacks that actually let you control your range are grind-locked and don't really offer variety. Where are the disarms, throws, why can't I launch an enemy into another, why can't I parry into a lock, why can't I grapple? In short, why do I feel like I have less options in this game than in Street Of Rage 2?
Also, stuff like dodges that leave you open in the last frames or having to hold a button to beat on a downed enemy (when it works) are terrible design options in the sense that they bring neither realism nor spectacle to the mix.
The stages are pretty and feel lived in, but the enemy's lines will make you want to actually slap them across the face after the first half hour. Yes my nerves go the better of me, shut up.
I won't talk about the story because there's none.
Aging doesn't actually do anything more than a limited continue system would, except for locking you in a glass cannon build, whether you want it or not. The game is NOT a roguelite by any mean, there is no randomness in builds, enemies or level design.
The camera is too often taking weird angles, obscuring your view, enemies glitches inside of walls, the auto-lock system is fussy and the game does a terrible work at explaining you how the controls work (I still don't know why sometimes my character leaps back before a heavy attack, but sometimes doesn't).
The difficulty isn't a problem -lots of people like it. But in this case, there is nothing for me that makes me want to face that difficulty and progress further into the game. Some people will jump in because the level of mastery it takes to beat the game, and yes mastery is indeed a very valid motivation. Some people will jump in for the challenge given by the difficulty, which is also a very valid motivator. But if you're looking for a balanced and polished experience or anything that allows you to have your own playstyle, then look for something else.
Too short. Awful camera. A couple bugs especially with audio. Don't like the aging mechanic (not even as a gimmick, it's integral and ruins the whole thing more than anything else.). Not as hard as people say it is as far as the gameplay itself goes. But one wrong move and you get a slowly applied vaneer of "genius" and "difficult". It's just lame to me. I can see why some people like it. Hated it myself though. Combat was decent. That's it. DEFINITELY not a 10/10 just for that camera alone. But I see it's getting the PS exclusive Auto-score bump by the masses. I really wish this would stop. We are getting worse and worse games as time goes on. Sure, GoW and Horizon will probably be good. But new IPs have slowly been degenerating. And even TLOU got excused. Just because it's an exclusive that looks pretty. I'm starting to get frustrated. Feels like PS is going backwards while the others platforms (especially Xbox) just seems to be getting better and better (not that they started from a great spot, but still.) Maybe their new Gamepass like service will cheer me up. But other than the controller, I'm starting to feel like I got the wrong console. If not for Gamepass I would be having serious buyers remorse. And with how hard this was to get too Maybe those two games I mentioned will change my tune. But this game, certainly was in line with that sinking feeling. I'm not saying PS is collapsing. I'm saying I don't feel that quality of banger after banger that I loved all last generation. And people are giving them a pass just because "PS makes the best games so it must be good" line of thinking. Sorry for the rant, this is just the latest example and a breaking point for me. Horizon can't get here soon enough (please don't let me down... Please don't let me down). My console is not being turned on enough. PC gaming has taken up maybe 80% of my time. It was reversed last gen. And to be honest, a lot of that is on freaking gamepass, of all places!! I am starting to see what the big deal is about. And maybe I'll just sell my PS5 and stick to PC. Heck, even this game is on there (note the entire 1 point drop in user score). I'm not there yet, but if I'm feeling this way at Christmas, it's gone.
SummarySifu is a stylish yet gritty beat-em-up, featuring visceral hand-to-hand combat in a contemporary urban setting. From Sloclap, creators of acclaimed PS4 fighting game Absolver, Sifu follows a young kung fu student on a path of revenge, hunting for the murderers of his family. One against all, he has no allies and countless enemies. He wi...