More than any other deck-builder game available, this is thee one, this is the must-play which may very well break the players who’ve otherwise bounced off of all the rest.
A fantastically gripping experience, Slay the Spire grabs you in with its ever-changing deck-building mechanics and presents you with a complex challenge to solve. Its core dynamic gameplay loop begs for experimentation and discovery, leading to thousands of possibilities to achieve victory and promising hundreds of hours of awesome, thrilling gameplay.
A masterpiece.
Perfectly executed in all aspects. The music. The interface. The graphics. The gameplay. The story. It has hundreds of hours of replayability. Each time you play you learn new things. There are no in-game lootboxes or macroscamsactions. You pay once and have hundreds of hours of fun.
The people downvoting are either bombing it, are complaining about luck because they don't understand maths/statistics, or just aren't very good at the game. If you don't like card games, you might not like it. But Slay The Spire executes perfectly at what it's trying to do. Even after hundreds of hours of playtime, I've still not scratched the surface of the depth the game has to offer and I feel that I can still get a lot better at the game.
Ce jeu est excellent, j'ai passé 740 heures dessus.
Au début du jeu, on découvre les éléments et une difficulté assez relative, on débloque toutes les reliques, les personnages puis les ascensions et arrivent enfin le end game ultime, le coeur A20.
Je peux comprendre le découragement de certains, réussir une A20 avec down du cœur demande des heures de jeu pour connaitre les paterns des ennemis, les combos, les reliques, les probabilités, etc... mais c'est l'essence même d'un vrai rogue like, acquérir une grande maitrise du jeu pour arriver au bout, et quelle satisfaction !
Slay the spire est la définition même du jeu facile a prendre en main mais très difficile a maitriser.
Si vous aimez le challenge, foncez ! si vous êtes frustré rapidement, passez votre chemin.
A brilliant single-player roguelike with awesome card battles at its core. Individual runs vary massively, resulting in almost endless replayability. There’s only one complaint - random luck plays too big a role in determining your success or failure. Other than that, this is simply a great, serious RPG.
Slay the Spire is one of the most satisfying games I’ve played in recent memory. Laying down a series of cards and watching as they wreaked havoc on enemies made me feel like a strategic mastermind, and that this could be done without spending hundreds of hours building a deck was refreshing. Slay the Spire has spent all its energy in order to firmly sink its claws into me, and I can’t envisage putting this game down for a long time.99
All in all, Slay the Spire is just a brilliant game. It opens its arms to you and holds you close to begin with, then pushes you away and practices throwing cards at you once you have found your footing. It really is a marvel of a genre mash-up and it is thoroughly deserving of your time. Just be prepared to start over and over again – it is a roguelike, after all.
Perhaps the most affirming praise to offer Slay the Spire is that instead of writing about it, I would prefer to be playing it instead. The game has an addictive quality where all the little choices made can pay off in big ways down the road. The combat is straightforward enough for anyone to grasp while also offering incredible depth, and the simple act of deck-building is entertaining in and of itself. Where the game needs to exceed it does so by multiple degrees, more than enough to outweigh the minor quibbles it garners after hours of play. Any opportunity to even try the game should be greeted with enthusiastic expediency.
A deep game consisting of a deck based on different characters you choose with different abilities. When I say deck I mean you actually build the deck as you continue the game. You start with some basic stuff and you can go from there. Sometimes you get such a fun broken combo that it is straight-up euphoria. There are some really cool enemies challenging in different ways that make you really think and build your deck accordingly the next time you go through with that character. The amount of content is pretty endless as iv never had the same run ever. The amount of time I have put into this game is a great deal and its such a great time I have this on multiple consoles and the PC. I love the character art, the music, and just everything the game has to offer.
Now one big thing I am going to talk about that a lot of people don't seem to mention is the PC version on steam has a whole workshop. The workshop allows you to download anything that people have created for the game. You can play as bosses like the Slime boss, you can play even as crazy things as Goku / Sailormoon / Yugioh or you can just change out the music, the art, the speed, the story, the items, and the cards. It's endless and the workshop adds so much to the game that I can't even go into detail with 5000 word limit here. Just check it out yourself as it's all free on steam.
Another big thing I need to mention is the fact the game runs flawlessly on the steam deck which is my main game on the steam deck. It runs via the touchscreen, the sticks or the haptic pad. All feeling awesome. I really do not have anything negative to say about this game as its just a joy to play.
-V
A nice little deck building rogue-like with enough card variety that each play-through can feel completely different and another good example that you don't need AAA graphics but just incredible gameplay. Randomly getting the right combination of cards for brutal combos is very satisfying. I feel like the hero characters need a little work as 2 classes are almost too easy where the other characters are too hard.
The Ironclad: with his heal after every match and more powerful defensive and strength cards make progress to The Spire possibly on nearly every playthrough.
The Silent: The poison cards with the amount of free attack cards make Slaying the Spire just as easy at the Ironclad.
The Watcher: Fun switching between stances but the biggest problem is that there aren't enough cards to help you switch and exit stances. So if you don't get them in any drops you are stuck with a character that is good at defending and it makes matches very long and tedious.
The Defect: A really fun idea of a robot/construct with orb slots that can give you free damage or defense each turn. However, like the Watcher, if you don't get enough of those orb filling cards then you are stuck with a rather useless character with weak strikes and defends. Focus or Targeting cards really boost this character but there are only three cards with those abilities so good luck getting one.
In short, a playthrough with Ironclad and Silent will have you feeling like a God, whereas with the other 2 games are heavily reliant on RNG and even what seems like a successful game can suddenly end with some bad card draws or enemies that start their first 2 turns with 30+ damage.
Slay the Spire is a great **** a point.
The problem is that the endgame -- once you have cleared the base quest with all three characters -- is preposterously difficult, even for a Roguelike. In a genre classic such as Hades, the player is rewarded for experimenting with different builds based on drops. In StS, if you don't luck out and get the exact right combination of cards, at exactly the right point in the game, you're totally effed. Enemies are idiotically overpowered, and minor mistakes can be catastrophic. This turns what was an absolutely thrilling and addictive experience into a lame, frustrating grind. Why bother to keep playing if it all comes down to dumb luck? An enormous disappointment.
UPDATE: Dropped the score from a 6 to a 4 due to the absurd end-game difficulty. Your capacity to slay the heart has virtually nothing to do with skill, and is entirely based on luck. It is *possible*, but will require you to get every requisite card, in a particular order, while landing only on enemies that it is possible to defeat. The developers ruined an otherwise excellent deck-building experience with ridiculously imbalanced difficulty. A challenge is welcome, but rolling the dice -- which is all that the latter stages of Slay is -- gets very boring very fast.
The game is fun at first, but the randomness of what cards and other items you get makes it impossible to build a decent build, but the enemy power levels and attack patterns are more geared towards a game where you have absolute control over cards and items. This leads to dying many times where it feels you had no chance.
The game is so random that I have once sacrificed two block cards (optimizing fast powerful damage) just be rewards with two cards that boosted block effects! Thanks RNG-esus!
And what makes everything worse is the fact that you can build a decently powered deck just to be faced against enemies that play perfectly against your specific deck.
Totally deleted this game after a few days.
Avoid!
SummaryWe fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!