Sol Survivor is one heck of an indie game. It’s an enrichment of the tower defense genre and worth its small price. The singleplayer alone offers more fun than your average top game and the different multiplayer settings make it required purchase for fans. Everyone should give this game a chance and download the demo. It’s a fantastic mix of casual and deep gameplay.
This is the first tower defense I've ever played and unlike Defense Grid: The Awakening, it is quite flexible and has much more of a variety of orbital support and turrets that can be used in the game.
When i first heard of Sol Survivor I didn't know a thing about the game. I bought it on Steam when released and since than I've been addicted. When i play this game is like I meditate. The music and the slow gameplay contribute to a calm feeling in a way no other game has. Sol Survivor is simply the best TD game ever made.
Sol Survivor is a nice surprise from the indie world; funny, well structured, with an exceptional longevity, is a game that can steal a lot of your free time. Maybe it won't be the best graphic ever, but it works very well.
I've played this game 13 hours so far per steam - and like it pretty well and I think I've played enough to know I will keep playing for quite a bit longer. I'm a big Defense Grid fan, and while I like DG better so far, Sol Survivor is an original different take on the genre that is more "activist" and involved than DG. I really like the different commanders approach w/ each commander using different towers and requiring different strategies on various maps - interesting how each commander has his own learning curve adding a layer of depth to gameplay and replay. One of the difficult thing for me at first was that It takes a while to learn the wide variety of aliens that come at you. Pacing is also a bit fast at first - sometimes having me just throw up towers without consideration of alien coming because I couldn't tell what was coming - but now I've found I can glance quickly and know what's coming and get back to work. Don't get frustrated at first if it's hard to distinguish the aliens and what weapons work against what aliens. It just takes a little bit of play to learn. It also took me a while to learn to use the orbital support functions - but I'm starting to come around to using it. I'm seeing that orbital support is a central component of the game - at least for certain commanders - so when you approach this game don't treat orbital support as "add-ons" to standard tower defense. Learn what they are and how to use them.
Overall - very good game. In summary, I played, I liked, and want to keep playing.
Sol Survivor is boring tower defense game that loses a lot of what makes flash tower defense games fun.
The maps are bland and generally not well laid out. Towers can't be upgraded until you've beaten the campaign. There's no way to speed the game up or call the next wave even if you've killed everything.
The sound is tending to awful and why I gave this a 4 and not a 5. It feels disconnected as it utterly generic. The graphics are simple and brown and would be better had they not been 3D. Placing turrets accurately when zoomed out is a pain but as there is no minimap you can't tell where the enemies are when zoomed in.
SummaryJump in to intense turret defense action with Sol Survivor! Build turrets to defend your colony and the innocent colonists within. Smash enemies with volleys of actively-controlled orbital support. Play with friends in co-operative and competitive multiplayer matches or test your mettle against our new Survival mode. [Cadenza]