Sonic Frontiers is the best 3D Sonic of the last decade, and it’s easily one of the best platformers I’ve played in recent years. The changes to the classic formula, coupled with some of the best music video games has to offer makes it a real gem, but what made it truly noteworthy is the ambition on display. I believe Sonic Team and Sega have finally made the game they wanted to make ever since the failure of Sonic the Hedgehog (2006) and we now have a worthy successor to Sonic Adventure.
Finally, after almost 25years of half measures and mostly mediocre titles, Sonic has finally reached the 3D levels of gameplay it needed to reach. Yes, the pop in is absolutely inexcusable and the ancient gatekeeping grindy methods damage the flow of the game for no reason, but a wonderfully built base exists here, with a highly entertaining adventure in wonderfully melancholic world and a surprisingly well founded story, thankfully clean of Sonic’s annoying 3rd tier friends!
Sonic Frontiers is an all-around solid Sonic the Hedgehog game. The shift to a more open-world style of gameplay works almost entirely in its favor and allows the game to offer more freedom and exploration without resorting to werehogs. At heart, it's still the same basic 3D-style gameplay that the franchise has been doing lately, but the change in perspective works in its favor. Not every change is a winner, but enough are that I dearly hope that Sega sticks with this flavor instead of reinventing the wheel. Fans of Sonic will be delighted, and those on the fence should give Frontiers a shot. It's easy to see how the greater freedom (and lack of annoying gimmicks) could be the difference between frustration and fun.
Sonic Frontiers is a strange, yet fun time. The individual levels showcase Sonic at his fast-paced, ring-hoarding best, and some of the overworlds sport rewarding exploration mechanics. The insistence by Sonic Team to jam in minigames that block progress to the story is frustrating to say the least, and some of the larger maps’ designs feel a little haphazard. Overall, though, the weirdness of the story will keep some going just to see, well, where the hell it’s all going. It’s weird how much this doesn’t feel like a Sonic game outside of the individual levels, but this is an interesting direction that Sonic Team has taken their blue blur, and hopefully we will see a continued evolution that coalesces into something great.
The game sticks the landing in many ways that matter, but these flaws are hard to ignore as its runtime carries on and you start bumping up against them more often. Sonic Frontiers falls short of a home run, but is still a successful step in the right direction from a studio that has demonstrably stumbled trying to do so before.
Sonic Frontiers is nice, but gives the impression of an early access title, looking like a technical demo or a potpourri full of ideas from other licenses, without being perfectly understood.
While not outright broken like Sonic the Hedgehog (2006) or Sonic Boom, Sonic Frontiers is a heavily misguided game that muffles good ideas with questionable narrative, technical, and gameplay design decisions. Sonic Team continues to demonstrate that it's not quite sure what to do with the blue blur, taking a wild swing with a game that tries to rival open-world games rather than double down on the strengths of newer titles like Sonic Generations and Sonic Mania, or older successes like the Sonic Adventure series.
This game turned me from a casual fan to a hardcore fan. I absolutely love everything about it. The lore, characters, exploration, combat, etc. I could go on. Highly recommend!
After 2 years of hype and SEGA promising it would be the best game in years, Frontiers it's a dissapointment. It feels like an empty and lonely game, 6 hours of Sonic running through 3 large areas with popping, graphics that look for a 2016 PS4 game and strange controls. Story was so chill, about Sonic hanging out with his friends and discovering an ancient civillitation that doesn't have that much development or protagonism. And the fact that SEGA doesn't learn that rushing games result in bad games results in the game receiving an actualization 1 year later that completes the game (with ridiculous difficulty). Dissapointing it's the best word to describe Frontiers, a good game, but not even great
Fun game, major improvements over the past, quite fun, amazing music as always, great story, etc. It's a good time and a good buy! Ending has a bit to be desired but that's where dlc comes in...
Yeah...
Update 1 added things. Cool.
Update 2 added challenges for Koco that usually ****. Okay...
Update 3 is stupidly hard, Knuckles handles terribly, so much absolute BS to this. Final battle and new ending, new music, new story, overall new characters are good but just wow to how many overly difficult challenges you have to overcome. They really spit in your face for this one and I'm pissed.
Base game: 8/10
Update 3: 4/10
And I am a long time fan who listens to Sonic music pretty well daily.
For what was promised as the return to good Sonic games, is in reality yet another mediocre one. Sonic doesn't work in an open world environment and simply seems out place. What is also out of place is the massive amount of random rails and platforms littered across the sky making it look like a glorified **** obby. The entire gameplay loop of exploring the open world is to do these **** obbies which are extremely automated and short, ending before they even begin and involve a very easy challenge. The cyberspace levels are also very boring, all of which lacking a distinct identity and having random techno music. The only memorable level in the game is 1-2, and that was only because you had to actually try when getting the right time, BECAUSE OF A BUG IN THE GAME. No joke, when a mistake by the devs is the best part ****, then you know something is wrong. The combat is also repetitive and feels like button mashing without the skill needed by hack and slashes. The bosses for each area are good and the music for each are excellent, but the reason I can't justify giving the game a good score just because of one aspect is because of 5 hours of boring gameplay, broken controls, and awful writing that I have to go through to get there.
Also, the new update DID fix the final boss, but added ridiculously hard and objectively unfun challenges you have to do to get there, once again reinforcing the idea of spending a time playing **** to get to the good part.
Sonic frontiers isn't really good. there are other sonic games better then this one. The Sonic Team tried a "Open Zone" world but didn't do a very good job there just floating Platforms and makes they sky look awful. there are various Bounce springs and rails that make you go into places you did not want to go. VERY repetitive each zone you have to get the chaos emerald and they do not make it different each zone is basically the same. The combat isn't that great the "parry" move is broken and you can hold it as long as you want so it's not really a parry is it a parry is a high risk reward but in this game it isn't Another thing is all the collectables there a lot of "tokens" your are required to get to proceed in the story and the Koco aren't great either there like the Korok In Botw but dumbed down you just grab them with no puzzle and they can upgrade your speed and other things. Also speaking of Puzzles. The puzzle's in this game are too easy and require no thinking But This game isn't all bad though Roger Craig Smith Does a fantastic job in this game. Sonic is no longer annoying and non serious they balance his character out by having him saying jokes but not all the time to where it's annoying. another thing is sonic's Friends they also not annoying like Sonic Force's I Actually Enjoy the Dialogue Between Sonic and his friend's. The boss battle's are amazing I love the inclusion of super sonic and the music is great but sadly that's all I have good to say about this game - 4/10
SummaryWorlds collide in Sonic the Hedgehog's newest adventure. Accelerate to new heights and experience the thrill of high velocity open-zone freedom. Battle powerful enemies as you speed through the Starfall Islands - landscapes brimming with dense forests, overflowing waterfalls, sizzling deserts and more.