They say war is hell; Spec Ops: The Line, however, is not. Oh, it is no doubt for Martin Walker, John Konrad, and the poor people of Dubai, but for the player, Spec Ops: The Line just puts the fun back into the word fundamental with a solidly written and acted story, well-constructed gameplay, and perfectly adequate multiplayer.
I played it again after 10 years on my Xbox One. Linear and not too long story, which you need to play multiple times to understand it all. I will always support games with stories like this. Its a war game but it has a pinch of horror and unsettling atmosphere. Some of the scenes are memorable that i remember them after 10 years. I you are thinking of playing or not, have no doubt. A masterpiece worth remembering.
When i had my Xbox 360, this was one of my favourite games. The story of the game and the ability to make your own decisions are recognized to be excellent. The location is quite unique and interesting, and i really liked it. It also shows the brutality of war and the psychological consequences some soldiers face. When i went to cinema school, i remember the teacher saying that, sometimes, during the credits at the end of a movie, we keep watching the screen, even if we don't care about the names of the ones who made that movie. He said it's because even if the movie ended in reality, in our mind, we are still "inside" that movie, and if this thing happen, the movie-maker did an excellent job. The same thing happened to me at the end of this game. One of the best stories ever.
With the only real drawback of the length, Spec Ops: The Line manages to establish itself as a well made videogame, offering a couple of enjoyable hours.
The power-fantasy catharsis behind other shooters buckles under the weight of Spec Ops: The Line's story of mistakes made and the consequences of intentions. And against very steep odds, Spec Ops: The Line succeeds in what it's trying to do.
There is certainly room for a thoughtful shooter or fifty among the brain-dead gorillas that currently populate the genre, and what is on offer here in that regard is encouraging, even if it's not executed to the highest standards. The Line's dramatic punches would have landed with a lot more force had the in-game macho quotient been dialled back a few notches and had all involved not made the choice to speak through clenched teeth, but it does represent a welcome step in the right direction.
The Line lacks a strong direction. There's a very powerful hint of an outstanding game sitting beneath what is ultimately a flawed experience. I can imagine it being easier to play on PC - not something you'd typically say about a third person shooter - and yet I can't see that making up for all of its faults.
one of the best games of all time, the level design is amazing and it makes you think to win the battle, the story and the way its told is awesome and keep you on your toes, the graphics are good and using the sand as an important element in battles is something new and original. the only part that isn't that great in the game is controllers, they don't work so good and they often get you in trouble in middle of the heat.
After playing this game, I can't believe the scores it has being given, based seemingly solely on the fact that it has a story that is a twist on the norm for a shooter. I found it to be endlessly repetitive...walk to the next area, get behind cover, kill the enemies...repeat. The only break from this monotony is when the controls don't work and you get **** this happens frequently and is extremely frustrating. On the plus side, the level design is interesting and I liked the sand effects. The story was unique in that it made you sort of feel bad for enjoying playing the game and killing everything in sight, which, let's face it, is the point of this game genre.
Besides the boring game-play, I was also disappointed by how short the game was. I don't know exactly how long it was, since I got killed a lot due to the crappy controls, but I would guess it was about 3 hours. Maybe this was a blessing in disguise though. I was glad when I completed the game and had little desire to replay it. I'm only glad I decided to rent it and not plunk down the full retail price to buy it!!
I will ask you something... Is it worth pay 60 dollar for a game that the only thing is good is the story and nothing more? This game is too short (about 5 or 6 hours long), too linear, extremely generic (if you played gears of war 1,2 or 3 , army of two, kane and lunch you already played this game) and have a multiplayer that dont bring nothing new to the table. Overall a deception.
SummarySpec Ops: The Line is a provocative third-person modern military shooter that challenges players' morality by putting them in the middle of unspeakable situations where unimaginable choices affecting human life must be made. Spec Ops: The Line unfolds within the destroyed opulence of Dubai. Once the playground for the world's wealthiest ...