It’s a fantastic, fascinating example of interactive visual storytelling. It would absolutely only work in the form that the developers have created, and it’s a game I’ll no doubt be permanently using as an example in future when I want to illustrate just what can be done in the genre. It’s also an excellent, creepy story which is deftly told, and a game I can recommend without reservation.
I personally LOVE this Game. I had the luck to NOT know, what will happen in the Game, so I was completley blasted from the Twists this Game gave me.
I don't wanna spolier to much, but you have to think a bit and to solve some riddles, which all were in the end not really hard, and when you manage the Game feels very rewarding.
And the Storytelling is GREAT of this Game. If u are a NERD - Give it a Shoot !!!!
Word of initial advice: This is not a horror / survival-type game, it barely even has what most people expect from a 'game'. It's little stylized riddles with an overlying story that unfolds the more you progress. Someone here complained that the story was done before, sure, ALL stories have been told already (-maybe he/she expected something else because of the games title, which has to do with something in the story itself). It's the first thing you learn when you write stories. They have all been done. The question is HOW will you tell yours? And this is where this game gets really rewarding. I'm not that much of a fan of text adventures, but these bits are short and fun and only make up a fourth of the game. The atmosphere is fantastic, I really liked the presentation and the way the stories were connected. It has a great amount of abstract thinking behind it, parabels. They all make sense in the end. When you're done with it you'll know you've got served a variation of a known plot, but you won't have gotten it served this way. I think this is a little masterpiece.
An eerie trip to your earliest pre-adolescent memories of wrestling with twenty verbs and a parser and somehow transported into another, darker, more dangerous, more real dimension. Stories Untold is a love letter and a step forward for an extinct genre. Impressive and impeccable in it’s execution, this is something all discerning horror fans owe to themselves to experience.
Stories Untold is clever when it comes to delivering the narrative, and its brief text-adventure is interesting. Unfortunately, most of it is pushing buttons and turning dials on command, and this leaves much to be desired.
A great game for Halloween, Stories Untold is filled to the brim with tension.
Studio No_Code have a particular talent for hiding a story in plain sight. Throughout the 4 chapters of Stories Untold runs a metanarrative that culminates in a chilling finale.
Visually appealing and a fantastic, experimental concept. However, I struggle with puzzle games like this where you just have to "get" things juuuuust a certain way in order to proceed. Obviously this is the point of any puzzle, but I am a fan of scratching my head for quite some time thinking all these different possibilities when it was just a slight word difference or a correlation that makes little sense. I love puzzles for the 'ah-ha' moment that I did not receive from this often.
The idea of a text-adventure game was tempting at first. But once started to play it, I changed my mind. I got stuck so many times with those absurd puzzles and they were not entertaining or exciting at all. To be honest, it was really tedious.