Strayed Lights is a prime example that budget doesn’t make the game. The love of their craft and the feelings invested into the project by the developers is what sets the game aside from many other titles. Awesome stylization, unique soundtrack and a majestic mixture of colors immediately highlight its true beauty that was somewhat dampened by the game's technical side.
Strayed Lights definitely ended up surprising me, with an entertaining gameplay loop that finds the perfect sweet spot between “too easy” and “nail-bitingly hard”. Surely a Souls-like veteran might find it a little basic, but if you find yourself struggling with other games in the genre, Strayed Lights could be a great entry point. The art is also gorgeous with vibrant colours and lively animations, so there is plenty to look forward to with each new area and even though the story isn’t super deep, it’s still easy to get invested and want to meet more characters and help them on their journeys. If you are looking for an action-adventure game that provides a light, yet satisfying challenge, Strayed Lights might be perfect for you.
I loved it. It is a beautiful game, with great environmental storytelling, awesome boss fights and then there is the parry system. I could go on and on about the parry system!
I'm more the type to punch without thinking in games but Strayed Lights allowed me to discover a new way of playing and it was super fun!
I found the color-switching mechanics of the enemies really interesting, it keeps you focused. It was not too simple and not too hard, really the perfect balance
too keep the game relaxing and enjoyable, I play to have fun, not to get angry.
Also, I find the art direction amazing, the landscapes were colorful and simply gorgeous and all that coupled with this great soundtrack made the experience even better!
To conclude: super dope game, you should definitly try it
Your view of Strayed Lights is going to depend on what kind of player you are. If you love playing defensively, then you'll like what's on offer, as it mostly works with a few hiccups. If you're more of an attacker, then the slower-paced fights and lack of minion variety doesn't make for an appealing adventure. The game is short enough that it doesn't drag on for too long, making it worth experiencing for those who are intrigued.
Strayed Lights is a short and sweet game exploring a unique, defensive combat experience. It can feel shallow and falls short in aspects like the music, but it remains engaging throughout its runtime.
Strayed Lights admirably tries its best to serve two masters, attempting to be a loving interpretive dance of a narrative held together with ruthless, tricky, defensive combat.
Strayed Lights is so dragged down by the almost non-existent story it almost becomes quite tedious to go from area to area during its gameplay that it’s hard to find a purpose to reach the finish line after a while.
Add those drawn-out, repetitive encounters to a world that’s kind of empty, and you can see why Strayed Lights is a difficult game to love. It looks and sounds nice, and if you’re really into dodging weaving rather than charging into battle I could see how it might be interesting in small doses, but as it stands, it doesn’t feel like there’s enough here to really make for a satisfying game.
I absolutely loved every minute of this game! The parry system with the color-switching mechanics was so refreshing, and the bosses were all unique and memorable. The simple yet profound story was perfectly complemented by the gorgeous visuals, which were incredibly colorful and beautifully rendered. This game really reminded me of other classics like Shadow of the Colossus and Journey, and I would highly recommend it to anyone looking for a challenging yet relaxing experience
Surprisingly magnificent! Worth my time.
Fun gameplay and challenging experience. I'm tired of game that take 150h of fed-ex quest, this one get his priority straight, would buy again.
Loved it, The narrative resonates strongly for me and I loved the combat, even though it's a bit easier than games I'm used to (Sifu, Elden Ring, Sekiro, Furi) it felt different so it was not an issue.
I like the fact that the game as a special look and feels to it. The story is a bit odd. I totally disliked the colour and parry system for fighting. Although I admit it was new, but was too fast for my older reflexes. And so I didn't finish it by frustration. I give it 65% but I think a younger audience will find it more engaging.
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-only worth 10 dollar or watch it on utube.
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- 3 hour long.
-game have 3 segment 2 bad about boring walking simulator other fight same bad mobs over and over and other fighting bosses, bad optimization, very bad boring QTE hope update the game can turn it off and combat all about parry.
-best part of the game bosses and cool animation.
SummaryStrayed Lights is an atmospheric action-adventure with fluid combat and an intricate world imbued with mystery. You are a tiny, growing light seeking transcendence. Explore a land of otherworldly ruins and glowing trees, where entities of flickering lights and luminescent shadows reside.
Challenge rogue shadow creatures in fast-paced,...