I love sunless skies but there are flaws
pros
great exploration when ever I played the game Loved seeing everything i saw in the backgrounds
great writing this game has some of the best writing I've seen
combat I did like the combat but its not the best
great atmosphere and story the story kept me in maybe not the main story but the side story's
cons
I felt slow when exploring and a better engine is costly
The main story I had to look for specific things to learn about story
The best way to get money in my opinion takes time and resources to do
even with the cons the pros outweigh them by a lot in rate this game a 10/10
Failbetter’s strange brand of Victorian fantasy meshes with the game’s measured resource management and dangerous combat to define a truly rich role to play, one that inevitably gives way to moral compromise as you operate, with some struggle and no small amount of complicity, under capitalism.
Sunless Skies is a strange amalgamation of genres with even stranger stories to tell, but the weird world and nightmarish encounters come together to create something special. Combat and repetition may weigh down the Homeric adventure, but the overall journey is well worth the ticket.
At its best, Sunless Skies is a triumph. Its writers have crafted a world of endless wonder where seemingly anything is possible. At heart, it's a text adventure that conjures the imagination to send you on a journey as spectacular and memorable as any big-budget graphical blockbuster.
Sunless Skies is a real "interactive book". In the new game of Failbetter Games there are texts of a really rare quality for a video game, like a good sci-fi novel. Too bad that the strength of Sunless Skies is also its greatest limit: there are often long sequences of readings a bit too verbose and ends in themselves.
Sunless Skies é um jogo com uma narrativa tão viva, intensa e complexa que talvez fosse melhor se aplicada em um livro. O jogo como um todo seria no máximo medíocre se não contasse com essa parte. Seu gameplay é lento e difícil; sua direção de arte é boa, mas sem identidade e pecando em alguns quesitos; sua parte sonora é mediana. Pode valer a pena, porém, se você tiver a paciência para acompanhar uma história incrível.
Failbetter live up to there name... Many improvements to Sunless Sea. but Still so much fail.
Pro's: Great writing, improved User interface that takes the design of '100 days', gorgeous world design, combat much more dynamic and fun.
Cons: 70% of the game is doing nothing waiting to get somewhere.. the pacing is awful and ends up you have to grind the same locations to get a slither of story.
This game tries to be a rogue lite like the first.. but it makes for a terrible roguelite experience as you end up just like the first repeating the same story content. You can turn this off which i recommend.. but you still have to deal with **** movement speed and the wims of autosave.. which just failed on me.
Big step back from Sunless Sea, sadly. They overdid this game.
Main issues:
The world is incoherent. There is no main theme to bond all elements. Why trains? Why not zeppelins? Floating islands? But why? How? Yes, game explains some of these but that's the problem: they overdid it. Too much of these.
Aesthetic: again, everything is overdid. I'm looking on Albion and I'm not even sure what I'm looking for. Pipes, clockworks, fine... but again. WHY? I don't ask HOW. I ask WHY. The game is alienating me too much. I don't ask for story explanation. I'm asking for aesthetic one. WHY so much pipes, metal, clockworks when it just looks... stupid. Just be for "being sake".
The tempo of the game is too slow. It was slow in Sunless Sea but here it's just... too much.
Too much stories in one port: can be treated as weird one but I believe that it would be better to divide actual stories for more ports. I'm little bored after 30-40 minutes of constant reading...
...especially where stories are not so great. But again: the problem is not lack of writing skills. It's the lacking theme and incoheretion of the world.
So overall: so far I'm dissapointed. The game is bland and boring comparing to Sunless Sea. They overdid it. Too much of everything without solid glue - the coherent world. And the atmosphere. Sunless Sea was more or less peaceful with horror elements. Now it's - again - too much "horror" elements. It's just bizarre.
Like Sea before it, Sunless Skies has some really good writing and atmosphere but the gameplay is about as fun and engaging as a screensaver. There simply isn't much to it, the combat is very basic and besides that the game has nothing but simple resource management, rng stat checks and waiting; mostly waiting since traveling from place to place will take up most of your playtime, and like Sea it just involves staring at you vessel while it chugs through a nice looking but ultimately featureless map. Cheats can make the experience bearable by speeding up the game and removing the need to grind but a game that requires one to use outside means to avoid playing has failed at being a game. Probably makes for a good LP assuming it's screenshot-only or highly edited.
SummarySAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Sunless Skies is a Gothic Horror roleplay game with a focus on exploration and exquisite storytelling for PC, Mac and Linux.