3000th Duel Image
Metascore
71

Mixed or average reviews - based on 8 Critic Reviews What's this?

User Score
8.2

Generally favorable reviews- based on 63 Ratings

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  • Summary: A hero with no memory, and with a mysterious mask covering his face, is thrown out into this land of unknown. Reaching to an end of his journey, he discovers a truth that is hard to swallow - something terrifying about his true identity...
Score distribution:
  1. Positive: 2 out of 8
  2. Negative: 0 out of 8
  1. Mar 27, 2020
    85
    3000th Duel is a great play through and truly a hidden gem on the Switch. The more time I put into it, the more I enjoyed it. Despite my one small complaint, I enjoyed seeing what I would discover next. Metroidvania fans should certainly give this game a playthrough.
  2. Feb 27, 2020
    80
    Slowly progressing through 3000th Duel's intricate world makes for a supremely rewarding adventure; a must-play for Metroidvania fans.
  3. 70
    The combat is fun and strategic, the hero has a good weight to him/her and control is responsive and fluid. It’s not perfect but it’s enjoyable. It will appeal to the kind of gamer (like me) who enjoys punishing combat in a game that, through practice and sheer force of will, can be overcome and winds up feeling great.
  4. Feb 27, 2020
    70
    It may lack in originality, but 3000th Duel manages to merge both metroidvania and soulslike styles with great results. If you like games like Hollow Knight and Bloodstained, you'll like this one too.
  5. Jun 9, 2020
    70
    3000th Duel is an amazing action-adventure game that pulls out all the stops to give us the experience of nostalgic gameplay with current videogame nuances. With a rich world to explore, visuals and audio hints that make you believe that the world is constantly evolving, and boss battles that shake you to the core, this is a must on the Switch.
  6. Mar 5, 2020
    60
    The game initially fails to garner more than a reaction of indifference, but satisfying combat and progression reward those who can put up with the ho-hum presentation. Metroidvania fans looking for another good fix–and have exhausted superior alternatives–should be more than pleased with Neopopcorn Corp’s pleasant surprise of an action game.
  7. May 5, 2020
    60
    3,000th Duel doesn’t do a lot new for the Souls-like Metroidvania hybrid genre, but its satisfying combat and various customisation options make for an enjoyable experience which makes up for a lot of its familiarity.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 6 out of 8
  2. Negative: 0 out of 8
  1. Mar 17, 2020
    10
    The first impression made me think of Salt & Sanctuary. Because it's 2D Dark Souls.
    But classical game-style bosses are the charm of this
    The first impression made me think of Salt & Sanctuary. Because it's 2D Dark Souls.
    But classical game-style bosses are the charm of this game.
    The tempo of the battle is fast and not stuffy.
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  2. Feb 27, 2020
    10
    If you like metroidvania or souls-like, you will love 3000th duel.
    It's perfect blend of metroidvania and souls-like.
  3. Feb 22, 2020
    9
    To be fair I haven’t finished the game. That said, this game is amazing in graphics, inventory, leveling up and most importantly gameplay.To be fair I haven’t finished the game. That said, this game is amazing in graphics, inventory, leveling up and most importantly gameplay. This is a great game to get into is you’re not a castlevania or dark souls player. I like both but this type of game is exactly what I’m looking for. Hard but fair combat. Don’t miss out on a true Nintendo switch gem of a game. Expand
  4. Feb 24, 2020
    9
    Very fun game a hack and slash metrovania game with creepy looking monsters
  5. May 19, 2022
    9
    Having completed the main game and DLC together in 50 hours, I'm ready to share my impressions. 3000th Duel definitely deserves more playerHaving completed the main game and DLC together in 50 hours, I'm ready to share my impressions. 3000th Duel definitely deserves more player interest than it does right now. The game has a huge number of well-implemented ideas and mechanics. At its core, this is a successful evolution of retro arcade gameplay with a soul philosophy sauce. The level design is interesting, not boring, diluted with good puzzles and metroidvania elements. The enemies are varied and balanced. The icing on the cake is the boss fights - they are great. Separately, it is worth noting the excellent fantasy ambient. Thanks to the developers for this wonderful game. Expand
  6. Feb 28, 2020
    5
    A "not even bad" addition to the souls-inspired metroidvania. Most of the issues stem from feeling unrefined - like ores, not manners - mostA "not even bad" addition to the souls-inspired metroidvania. Most of the issues stem from feeling unrefined - like ores, not manners - most obvious in the awkward HUD, staid combat, and derivative story. It's noticeable when side-by-side with Hollow Knight or Blasphemous. But if you're hungry for the genre, you can do worse. Expand
  7. Mar 30, 2020
    5
    3000th Duel is a punishing 2D Metroidvania with 3D graphics. The world can be fun to explore, though backtracking can be tedious before you3000th Duel is a punishing 2D Metroidvania with 3D graphics. The world can be fun to explore, though backtracking can be tedious before you are able to reach some of the teleporters.

    After the first few bosses, the boss design goes downhill a lot in some cases. For example, the Undead Monarch boss' second phase just phones it in. To up the difficulty in that final part of the fight, the designer takes the lazy road and just starts spawning other enemies in. This makes the fight feel cheap and not so fair. You’re not much of a designer if you're just going to do lazy, cheap stuff like that without bothering to balance it.
    The game has a habit of putting long paths between save points and boss rooms, wasting lots of time when you die and have to try again. The Tower Master boss is a great of example of both this and the previous point about bosses. This guy is super-fast, unfair, will kill you very quickly a lot, and every single time he does you have waste time traversing your way back to the boss room due to poor world design. This is completely the wrong way to design a hard game. These developers need to learn lessons from titles like Super Meat Boy. The player should be able to retry right away, not be forced to waste time watching an unnecessary death screen or traversing a needlessly long path back to the boss' room. Both of these things are known to increase frustration in players.

    Some actions have a pause at the end, during which you cannot do anything else. This makes the controls feel clunky at times. Another issue is that sometimes the player takes damage while doing the dash move, even though a skill acquired early on makes you invulnerable during the dash move. This happens most often in boss fights on occasion. One other thing would be that player's level is capped at a max of 99, which means you cannot unlock the entire skill tree in a single playthrough. This is another not-so-good design choice.

    It is a pretty safe bet that players that don't like games like Dark Souls will almost certainly not like this one.
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See all 8 User Reviews