- Gameplay -
A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Take on the role of a lone robot tasked with stopping a the entity known as Megabeast. Explore procedurally-generated labyrinths, uncover randomized power-ups and artifacts, find secrets,- Gameplay -
A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Take on the role of a lone robot tasked with stopping a the entity known as Megabeast. Explore procedurally-generated labyrinths, uncover randomized power-ups and artifacts, find secrets, and blast meaty creatures in this deliciously gory Metroidvania.
- Story -
Millennia of peace have passed since the mechanical gods ascended and left the lower order robots to cultivate the world. Unfortunately for those left behind, something forgotten and terrible stirs amidst the stars: the Megabeast, a pulsating moon-sized orb of flesh, eyes, mouths and reproductive organs unleashing its children onto the world like an unstoppable plague.
- Key Features -
- Explore a procedurally-generated labyrinth with more than 4 billion unique runs.
- Prove your worth with true permadeath.
- Take on over 60 menacing enemies solo or with a friend via local co-op.
- Adapt to a different item set every run with more than 80 unique items
- Complete achievements to unlock new content.
- Play using your favorite controller.
- Enjoy an unreasonable amount of meat!… Expand
Apr 26, 2018If you have been itching for a Metroidvania game with a good sense of humor and a new level of challenge, A Robot Named Fight is worth the investment of time and $12.99 USD. Your metal will be tested as you throw a lot of robots at a ton of meat, but the Megabeast must be vanquished and its secrets must be revealed - in at least one of its multiple endings.
Sep 3, 2018It has its flaws in some concepts, but it knows how to compensate them by shining brilliantly in other aspects. Of course, the idea is not genuine, but does that matter when it’s the best current option to live again what we felt when we tried the game in the 94 for the first time?
Apr 27, 2018A Robot Named Fight! is a great game, BUT… kind of deal, that won't appeal to just anyone. It's actually highly recommended, but only as long as you can deal with a metroidvania with a perma-death mechanic - and one that won't exactly win any awards for its variety and replay value.
Apr 30, 2018It even blends two genres that theoretically shouldn’t fit together, yet somehow in this context and with the clever implementation of its gadgets, a far more enjoyable experience. It’s by no means perfect, but with great ideas it deserves at least a look for yourself.
Apr 29, 2018A Robot Named Fight is clearly a modern interpretation of Super Metroid but with a roguelike structure. Considering Super Metroid is a far better experience in every way and is readily available at a much better price, playing this instead would be a silly mistake.
Jul 11, 2018A Robot Named Fight! is a perfect fit for the Switch. The game feels like it was made for on-the-go play, and having it on this platform letsA Robot Named Fight! is a perfect fit for the Switch. The game feels like it was made for on-the-go play, and having it on this platform lets the user enjoy its full potential anywhere. The soundtrack is fun, the gameplay is challenging but not merciless, and it always leaves me wanting to play more. This is a roguelite, so be aware of the permadeath. Luckily, you'll unlock items along the way that appear in subsequent runs; this keeps things fresh!… Expand
Jul 15, 2018A Robot Named Fight is a game very reminiscent of Super Metroid, down to the artstyle, soundwork, and gameplay, but adding in RoguelikeA Robot Named Fight is a game very reminiscent of Super Metroid, down to the artstyle, soundwork, and gameplay, but adding in Roguelike elements, like a randomly generated map, restarting completely upon death, and getting more items unlocked based on your progression.
The body-horror aesthetic makes for some interesting visuals and boss designs, while disturbing story beats and background elements offer some fascinating world building for those willing to soak it in and pay attention. All in all if you ever wanted to put Metroid through the Binding of Issac meat grinder, A Robot Named Fight is a game you might want to check out. It runs very well on Switch, barring a few instances of slowdown when tons of sprites are on screen.… Expand
Jul 11, 2018I've played A Robot Named Fight for a good while now, and would consider this one of my favorite "time wasters." Its a simple combination ofI've played A Robot Named Fight for a good while now, and would consider this one of my favorite "time wasters." Its a simple combination of Metroid, and rougelites, that is incredibly easy to pick up, start a run, and pause midway if needed. The gameplay is simple, but entertaining, as there are numerous upgrades, gadgets, achievements and challenges. One such achievement is to discover a secret area that you can only unlock as you progress through the game. So a few victories doesn't mean you've seen everything.
Lastly, one thing that isn't mentioned in the reviews is that the game isn't considered complete. There are updates planned for new areas to give more variety to each run, as well as new bosses. So if you're reading this and thinking "but each run will be the same," know that you will be able to come back and see new content with each update.… Expand
Jun 1, 2019ARNF is definitely worth the money that's for sure. If you're considering picking it up here's the pros and cons:
Pros: The randomizedARNF is definitely worth the money that's for sure. If you're considering picking it up here's the pros and cons:
The randomized level design is spot on, and really gives you that feeling that you're playing Super Metroid for the first time as a child.
It's super satisfying killing the gooey meat monsters.
The powerups are endless and rarely disappoint.
Every time you play the game, you are not only faced with a new randomized level/maze that can be completed in one sitting, but each time you play you're practically guaranteed to find a powerup you've never seen before.
The more you play, the more powerups you unlock for future runs.
The game as a whole is not so challenging that you're going to give up.
The entire game was made by ONE GUY! Support this man, as he deserves all the prase!
He's often looking through and responding to forums, so he seems to listen to feedback quite well.
Did I mention infinite replayability? How many PvE games can make that claim? Zero that's how many.
In order to get the best endings (there are 3) you're forced to finish the game at least 6 times. I'm a completionist, and the game asks for too many hours of your life to get to the 'really good' stuff.
The final boss can be very frustratingly difficult if you got bad luck while picking up items. One run I only got speed boost pickups and I had no chance at all to take it on. Other times I defeated it without a problem. I don't agree that the final boss's difficulty should be so dependent on RNG.
Some item pickups you get can make the game more difficult, such as if you get a 'glitch' module early on it can reduce you down to like 6hp or nerf the damage of your gun.
If the developer would eliminate the possibility for your stats to go below 0 it would make the glitch modules a little better, but as it stands they 90% determine if I'm going to have any chance to succeed in a run. Also I've died several times because I purchased the Lock Boots. They make it so you don't get pushback from damage, however the period of invincibility after taking a hit is VERY punishing. Maybe if there was an item that increased your invincibility time after being hit it would help balance that out, but I haven't seen one yet. Also sometimes I get a ton of speed boosts and speed is the most pointless stat in this game. It should be replaced with invincibility period. And the shot speed/rate of fire stat isn't extreme enough. I think they should be combined into one stat as well, just called like gun speed or something. Add a new stat for your bullet size or idk.
There are these robot god things that you have to throw scrap at, and hope that you give them something that pleases them (it's based on multiples of a number). Sometimes even if you give them a 'correct' amount, they will still be pissed. When they are unsatisfied with an offering, not only will they take your scrap, but they can do bad things to you. Kinda lame.
My biggest gripe is at the very beginning of the game. You'll see this robot guy, and you can't help but want to talk to him. He'll always say something new based on the level seed. Only problem is that sometimes the jerk can say something nasty and ruin your run. Once my max HP was halved by this prick. It's like landing in jail while on your first trip around the monopoly board. Ends your chances of success almost instantly.
Game is very good, and was created by a single person. Scratches that Super Metroid Itch for eternity with a new experience each time you play. Roguelikes are not for everyone though, and some runs you'll waste hours before you see that luck has reduced your chances greatly.… Expand
Apr 29, 2019It's a good game, mostly because it emulates Super Metroid quite well, if not too good that it will never be its own game. The flat colorsIt's a good game, mostly because it emulates Super Metroid quite well, if not too good that it will never be its own game. The flat colors hurt the environments and atmosphere. Other than that it's quite enjoyable.… Expand