Bayonetta Origins is a fantastic game with a beautiful art style, engaging puzzle gameplay, and an endearing story. In spite of the maze-like forest, the game does an excellent job of guiding you. Furthermore, the game has plenty of accessibility features for players who might struggle with the unique gameplay. Overall, Bayonetta Origins is an incredible game that is always a treat to play.
If you're a fan of the Bayonetta franchise, you're definitely going to enjoy it for being a breath of fresh air in terms of gameplay and exploring the origins of our favorite witch a bit more. On the other hand, if you have never read the series, I also recommend it, since spoilers regarding other games are kept as simple references.
La joya diferente de la saga de Bayonetta, una forma diferente de presentar la historia de Cereza donde cuenta y ata la historia de los tres juegos anteriores con una pequeña aventura en la niñez de Cereza.
Bayonetta Origins: Cereza and the Lost Demon it’s a great prequel and a fantastic spinoff. It takes some of the charm from the previous games to make something new, interesting, fresh and fun.
While the puzzles are not challenging for most, and the combat is never as demanding as the mainline series, they are a refreshing redesign that brings its own puzzle elements into the combat for a genre that could easily have gone without any action to be successful.
Bayonetta Origins: Cereza and the Lost Demon is a fun and unexpectedly fleshed-out experience that seeks to only better illustrate the potential of what Bayonetta can be beyond action games. Its combination of engaging puzzles, simple but enjoyable combat and inviting exploration more than outdoes its slow start and simple combat. While it's a story that didn't need to be told, Bayonetta Origins: Cereza and the Lost Demon is a bewitching experience overall.
Bayonetta Origins: Cereza and the Lost Demon is a nice prequel that mixes storybook with elements of Brothers: A Tale of Two Sons and suggestively parallels the Metroidvania genre, including a high focus on combat, by being much more linear than this. But there are many things providing the game to be a must-have. The main reason for that is the low aspiration for being at least half-way tough, especially in terms of fighting.
A peculiarly pitched spin-off that has almost nothing to interest Bayonetta fans and instead offers an Ōkami Lite experience that is so undemanding it almost seems to run on autopilot.
Game design excellent. Worthy successor to Okami, this game is an hidden gem! It is an excellent mismatch of old Zelda, Okami, Bayonetta, Astral Chain within an level design like Bloodborne. The game also has a lot of references to the new Zelda’s (Botw & Totk). Just get it, you wont be disappointed ! Musically the game is not to the level of the team of composers behind Bayonetta games, but it is an interesting approach.
A slow game BUT still a decent and solid game.
-Great visuals
-Slow gameplay at the begining but picks up later, overall simple gameplay but the second character is at first is challenging to control
overall not too bad but not that amazing
This game is like baby's first Zelda with a two-character twist, a beautiful storybook/watercolor aesthetic, and lots of lovingly crafted lore and world-building. The writing and difficulty are definitely aimed at a very young demographic (which honestly is a pretty bizarre choice considering the rest of this franchise), and, as many other reviews have pointed out, many ideas only feel half-explored as a result of this and thus the game gets a little boring and repetitive as it goes on, almost like it plays itself when you're following the critical path. This could've been remedied either with more interesting and challenging gameplay or by making the game a shorter 10-hours-or-so experience. As it is, it gets a little long-winded later on.
If you're not following the critical path and want to collect all the items, however, you will find that the level design and the map screen are NOT fit for this purpose. The levels aren't really open per se, but more of a collection of intertwined linear and narrow paths that very often don't lead to where you think they would when looking at them on the map. This makes item-collecting a tedious chore because you cannot just pick out an icon on the map and simply go to it like in an Open-World game or Metroidvania, but you have to first solve the absurd riddle that is this game's map design where no path ever leads you to where you think it would. Not fun.
Cereza's voice is horribly grating. Just hearing her shout CHESHIRE is enough to make my toes curl and it's really not a very good performance in general. The lady narrating the textbook parts is excellent, though, really nails the bedtime story vibe. What truly boggles my mind is that they gave the SMALL CHILD thigh-highs and a miniskirt. Wtf is it with Japanese people and sexualizing children?
All in all, I would recommend this as an introduction to Action-Adventures for younger players or for grown-ups who are merely looking for nice aesthetics and very breezy gameplay and not much else, although I would probably advise getting it on sale instead of paying full price.
The art style, graphics, the way things are presented, and aesthetics are top notch. On that alone, it gets 4 stars. But it is not as fun as the mainline Bayonettas.
SummaryTurn back the pages of the Umbra Witch’s story to learn where it all began. Take control of Cereza and her first demon Cheshire to fend off faeries and solve puzzles.