Bloodstained: Ritual of the Night Image
Metascore
74

Mixed or average reviews - based on 17 Critic Reviews What's this?

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5.5

Mixed or average reviews- based on 222 Ratings

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  • Summary: You are Miriam, an orphan scarred by an alchemist curse which slowly crystallizes your skin. You must battle your way through a demon-filled castle summoned by Gebel, your old friend whose body has become more crystal than flesh.

    * Exploration: Bloodstained's story unfolds as you explore
    You are Miriam, an orphan scarred by an alchemist curse which slowly crystallizes your skin. You must battle your way through a demon-filled castle summoned by Gebel, your old friend whose body has become more crystal than flesh.

    * Exploration: Bloodstained's story unfolds as you explore Gebel's hellish castle; a sprawling structure that features a variety of locations. As you explore the massive castle you'll find warp gates that will allow you to travel quickly without having to backtrack too much.
    * RPG Elements: It's not an Igavania without leveling, and Bloodstained will be no exception. In addition to the classic elements everyones come to expect, enemies in Bloodstained will drop a wide variety of items, materials, and magi-crystals necessary to create the items that will get you safely through Gebels castle.
    * Crafting: As you explore, fight enemies, and complete quests you will gain experience and become more powerful, acquiring a variety of weapons along the way. Enemies will also drop materials you can use to craft new weapons and abilities using Miriam's training in alchemy.
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Score distribution:
  1. Positive: 11 out of 17
  2. Negative: 0 out of 17
  1. 90
    Bloodstained: Ritual of the Night demonstrates a lot of dedication and passion for Metroidvanias. It is a fantastic rendition of the genre. Even with some predictable plot moments and a platforming learning curve, it manages to be one of my favorite games of this year. The gameplay is tremendously well-crafted, and the addictive factor is through the roof. The style and art direction are complemented with old-fashioned ’90s-style timeless tunes that never bore or disappoint. Miriam and her adventure are a must if you have a Nintendo Switch. Playing Bloodstained has become my ritual of the night.
  2. Jul 16, 2019
    85
    A game worthy of being called a spiritual successor to Castlevania: Symphony of the Night, and one of the great examples of a very good Kickstarter video game.
  3. Jul 8, 2019
    80
    It's Castlevania in everything but name and fans of Igarachi's earlier work will find a lot to love between excellent combat and rewarding traversal. The Switch port is harder to recommend at present, but the game is likely to be among the console's best after a patch or two.
  4. Jul 3, 2019
    78
    The work of 505 Games is a proposal that pays homage to the metroidvania genre in a conservative way. Polishing with great success its formula but without offering anything innovative to what we already know about it.
  5. Jul 4, 2019
    75
    The Nintendo Switch version of Bloodstained is certainly the worst, for an extraordinary game that deserves more.
  6. Jul 1, 2019
    70
    Despite the fact that this is unquestionably a very fine video game, there's no escaping the fact that the Switch version has some serious issues; assets are noticeably weaker than they are in other versions, the frame rate is halved and the loading times are maddeningly protracted at points. Fingers are crossed that the developers can remedy some of these problems with proposed updates, but for the time being, this is arguably the least impressive edition of the game – although the fact that it's portable perhaps counts for more than you'd think.
  7. Jul 8, 2019
    50
    So, what we’ve got in Bloodstained: Ritual of the Night is a well-designed game that’s poorly developed. A championship-caliber team that needs another few months (or perhaps another year) of training camp. 505 Games has promised to fix the glaring problems, but I can’t review a game based on promises. There’s still some fun to be had here, but it shouldn’t have been released in its current state. Wait for the updates. If they don’t come, wait for a sale…and stay away from the bookshelves.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 24 out of 92
  2. Negative: 40 out of 92
  1. Jun 25, 2019
    10
    This game is awesome, it's a great experience for people who wants play a good game, obviously needs more optimization, but man, please, aThis game is awesome, it's a great experience for people who wants play a good game, obviously needs more optimization, but man, please, a good game is a good game, it's totally playable, even symphony of the night had fps problems or stuff like that, excellent game. Expand
  2. Jul 13, 2019
    9
    Ahora después de jugarlo mas tiempo siento que el juego esta muy bien, aveces se caen lo frames pero en momentos muy específicos, no estorbaAhora después de jugarlo mas tiempo siento que el juego esta muy bien, aveces se caen lo frames pero en momentos muy específicos, no estorba en nada, como es habitual el modo portátil el glorioso y el de sobremesa no es tanto, la música es muy buena, el juego es muy bueno, falta pulirlo mas en esta consola, pues pude probar otra versión y se nota que les falto trabajo en la versión para switch. Apenas salga el parche prometido le pongo el 10 que se merece. Un castelbania para viciar. Expand
  3. Nov 21, 2019
    8
    This game is GREAT! I take out 2 points of what would be a 10/10 game due to technical flaws on the Switch version, like the long and oftenThis game is GREAT! I take out 2 points of what would be a 10/10 game due to technical flaws on the Switch version, like the long and often loading times, framerate issues with occasional split second freezing, and a few crashes. Hoping for a (better ported) sequel. Expand
  4. Mar 5, 2020
    5
    It's on the edge of playable after the performance updates for the Switch.

    Despite the update, I get rapid phantom inputs in menus; the
    It's on the edge of playable after the performance updates for the Switch.

    Despite the update, I get rapid phantom inputs in menus; the character gets stuck in certain positions e.g. after sliding or after use the flip ability; the game can hang for a few seconds; or it can hang for a minute or more if I switch familiars; some areas run at less than 100% speed. Many aspects on screen are low resolution. The backgrounds can look very nice though.

    The systems are fun but there's so much holding this back. Most of the issues are just about execution.

    The merchants and portal at your home base are too far apart seem hardly an issue if you can put up with everything else. The controls are a bit clunky but that's expected from a Castlevania experience.

    A lot of enemies are recolours of each other, after the first few bosses the variety drops massively. Occasionally in the later hidden areas you'll find new things.

    I beat the "final" boss with less than half the map completed and tried to get more of it done. Got stuck at Zangetsu and the Carpenter and felt that those bosses weren't fun enough to continue. It's a shame that a lot of people won't get to play some of the later hidden areas because Oriental Lab is cool and adds a new environmental mechanic and the flip ability is an incredibly clever and cool idea in a metroidvania and it's always fun to use.

    I know the true ending should be hard to get but one of the essential items is in a chest that is not depicted on the map like most chests.

    When looking at the map, you can't see the names of locations — only when looking at the map at a warp point.

    I could probably go on with more issues.
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  5. Aug 30, 2019
    4
    sinceramente la optimizacion que le hicieron a este juego en la switch es pero malisima malisima
  6. Jun 26, 2019
    2
    The game in this state is totally unplayable, especially for me. The constant frame rate drop and stuttering and input lag as well asThe game in this state is totally unplayable, especially for me. The constant frame rate drop and stuttering and input lag as well as crashing, just within the first less than an hour of gameplay, makes this game an absolutely deplorable gaming experience. Giving the company the benefit of the doubt about releasing small updates to patch the game to me as a programmer and as someone who has studied well enough about software engineering and the whole QA process, I find this a poor attempt on their part to release a game that many of us have waited extra time for and we were hoping this game would be polished and at least look somewhat like the other console or PC versions, just with toned down graphics or AA. This doesn't seem to be the case with this game. It's almost like they've removed so much of the detail from the game JUST to get it to run, and even then it struggles to try and keep up. In my opinion, this is totally unacceptable for any company to have people who pay for their game or even back the game on Kickstarter and then wait an additional amount of time with no review to go off of and then you're given a completely broken game. Maybe I'll come back around and give this game a go and buy the PC version, but right now, ArtPlay, has left a bad impression on me and I've decided to spend my hard earned money elsewhere. I suggest others do the same. If you still want to support Igarashi and the company, I'd consider going with either the console versions or the PC version. Expand
  7. Jul 28, 2019
    0
    Downgraded graphics, an unstable frame rate, and a ton of input lag turn this into an unplayable mess. If you must play this game, buy anyDowngraded graphics, an unstable frame rate, and a ton of input lag turn this into an unplayable mess. If you must play this game, buy any other version instead. The Switch was a mistake. Expand

See all 92 User Reviews

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