DOOM Eternal Image
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80

Generally favorable reviews - based on 47 Critic Reviews What's this?

User Score
8.4

Generally favorable reviews- based on 178 Ratings

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  • Summary: The demonic invasion is still in progress. Announced at the 2018 Bethesda E3 Showcase, DOOM Eternal is the direct sequel to the award-winning and best-selling DOOM (2016). Developed by id Software, DOOM Eternal will deliver the ultimate combination of speed and power, along with the nextThe demonic invasion is still in progress. Announced at the 2018 Bethesda E3 Showcase, DOOM Eternal is the direct sequel to the award-winning and best-selling DOOM (2016). Developed by id Software, DOOM Eternal will deliver the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat. Expand
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DOOM Eternal - Official Nintendo Switch Release Date Trailer
Score distribution:
  1. Positive: 42 out of 47
  2. Negative: 0 out of 47
  1. Jan 8, 2021
    90
    Doom Eternal for Switch is a technological miracle that runs on stable framerate. To achieve this, Panic Button made several compromises and sacrificed a goat to the technology gods, but we are now able to Rip and Tear on a toilet seat!
  2. Dec 10, 2020
    85
    DOOM Eternal for Nintendo Switch probably stands as the best among the impossible conversions made so far by Panic Button.
  3. Jan 13, 2021
    85
    While DOOM Eternal is rated M for its gore and violence, there’s a lot about the gaming experience that makes it safer to play for teen and young adult audiences than the average, multiplayer competitors of its genre. And if there’s ever a day I need to just chainsaw through some demons, I know where I can turn.
  4. Dec 10, 2020
    80
    Doom Eternal on Switch remains Doom Eternal. Always so addicting and well paced, it will satisfy anyone in need of frantic action. It is obvious that concessions are made to make the id Software shooter stand on Switch, but the overall rendering is essentially identical to the 2016 episode on the same medium. We recommend it mainly when docked because the Joy-Con quickly shows its limits during more intense clashes.
  5. Dec 20, 2020
    80
    Recommending Doom Eternal on Nintendo Switch ultimately boils down to two factors: the Switch is the only gaming system you own, and/or you plan on playing the game near-exclusively while on-the-go. Honestly, for a Nintendo Switch title, Doom Eternal is solid. It just feels like a game that benefits from being played on a more powerful platform.
  6. 80
    As a solo experience, Doom Eternal is simultaneously better and worse than its predecessor. It makes a lot of small changes that generally work, but also speak to a misunderstanding of the original. While changes to movement via the grapple system are largely excellent and improve the already fantastic combat system, changes to progression and story presentation just slow down what had previously been an incredibly fast-paced thrill ride. When Doom Eternal gets past its secondary elements and just allows itself to be Doom, it outdoes Doom 2016 without question. Multiplayer is, however, a significant disappointment for anyone like me who greatly enjoyed the original’s implementation. All that being said, from a port perspective, Doom Eternal is a downright miracle. It somehow presents a much more complex game even better than it presented the original.
  7. Dec 21, 2020
    58
    The Switch version of Doom Eternal is ultimately a complex beast to recommend. If you’re someone wanting to take on some demons on the go? The lack of an adaptable UI makes it tough to recommend based on the amount of text which is unreadable when in handheld mode. For those players who primarily play Docked, especially if the Switch is one’s primary system? It makes for a far better prospect.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 71 out of 77
  2. Negative: 2 out of 77
  1. Feb 15, 2021
    10
    Лучший шутер от первого лица, в который я играл со времен оригинальной F.E.A.R. На самом деле, он мне может понравиться даже больше из-заЛучший шутер от первого лица, в который я играл со времен оригинальной F.E.A.R. На самом деле, он мне может понравиться даже больше из-за ценности воспроизведения, которую я чувствую, что получу от этой игры. Expand
  2. Feb 9, 2021
    10
    Um dos melhores fps de 2020
    Quando eu estava jogando este jogo, eu me sentia um matador de deus ou algo assim
    Os recursos visuais também são
    Um dos melhores fps de 2020
    Quando eu estava jogando este jogo, eu me sentia um matador de deus ou algo assim
    Os recursos visuais também são ótimos e fantásticos
    Expand
  3. Dec 9, 2020
    10
    Doom eternal es candidato a juego del año y no es para menos, es el mejor fps de esta generación
  4. Feb 25, 2021
    10
    Amazing graphics, intriguing lore and story, topped with gameplay that has the perfect mix of challenge and fun make for easily one of theAmazing graphics, intriguing lore and story, topped with gameplay that has the perfect mix of challenge and fun make for easily one of the best games of 2020. Expand
  5. Jul 8, 2021
    10
    One of the best fps arena shooters ever made. Improves on the sequel on almost every way and makes for brilliant action game.
  6. Dec 12, 2020
    10
    Es un port maravilloso poder jugar doom eternal donde tu quieras no tiene precio y Nintendo switch es perfecta para eso.
  7. Jan 23, 2021
    0
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.

    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system that you can't control. Example: You are forced to use certain weapons on enemies too kill them; which ruins the famous term "Shoot at it until it dies"

    It's no longer "shoot at it until it dies" as you get punished for it. Biggest example (of many) are boss fights. Every boss (except the final one) is no longer dynamic like in 2016. Every boss has a fixed pattern and you have to do certain things before you can attack the boss for a *limited time*.

    DOOM Hunter - Destroy the shield.
    Marauder - Wait for the eyes to flash green.
    Gladiator - wait for the magic shield to go down.
    Khan Maykr - Forced to use the meat hook and fist before you can attack her for a limited time.

    The world building is by far a big let down of any game I've played. In 2016 you slowly move through Mars getting closer and closer to your destination as seen from the world, Example:
    On the first level you could see the argent tower from the very beginning and after each level you the tower gets closer and closer, and when you're finally there you get to climb up the whole tower.
    DOOM Eternal has none of that simply because you don't get to stay in one place at all.

    The absolute biggest issue with this games world building and immersion is teleportation.
    First you're on Earth, then in a different dimension, then in hell then back to earth and now you're somehow in heaven. This completly ruined the DOOM universe to me.
    2016 had Mars and Hell. Eternal has countless dimensions that have no place in DOOM whatsoever.

    And now the biggest let down for me and the biggest middle finger to 2016 is the destruction of Mars. Everything the DOOM 2016 has built up with the UAC, gone, in mere seconds, simply because of a cutscene that tried to blind the player with "WOW, a cOoL bIg lAsSer" while destroying the home place of the DOOM franchise for god knows whatever reason.
    But seeing how Eternal has chosen Fantasy over Sci-fi, I wouldn't be suprised if Mars was magically brought back.

    But what makes me hate Eternal the most, is the aracady direction ID went with this game.

    HUD/UI:
    The HUD looks like something you would see in a mobile game. I have no doubt that this HUD was inspired by Apex legends. EXACT same geomeotry and use of bright colors. The thing with Apex is that the bright colors are very needed for fast navigation with the ammo managment. ETERNAL DOESN'T NEED THAT. Hugo or Marty mentioned that the bright colors purpose is to distinguish the ammo, which makes absolutly zero sense as it was never needed at all.

    Floating props:
    This is something that completely annihilated the immersion this game had to offer.Floating Weapons. Floating book pages. 2 Meter long question marks. (+Fcking confetti when you walk through it).
    I feel sorry and bad for the people who made the concept arts and desing for the levels.
    Imagine making something so big and eerie just so there can be a big floating question mark in the middle of nowhere.

    Oversaturation of levels:
    DOOM 2016 had three color choices for levels to stick with: Red, Dark Green and "cool" colors.
    DOOM Eternal uses the entire color spectrum for each level. No level is easy on the eyes when it comes to the colors.

    Ridiculous skins:
    This come back to where I said "a joke that doesn't take itself serious".
    If you told me 4 years ago that the next game DOOM game would have the slayer wearing a greasy t-shirt with a "extra thicc" text on it I would have called you crazy
    I want you guys to look at 4 examples I gave you and imagine 2016 with all of that. It's simply impossible.

    Last thing I wanna talk about is the story.
    DOOM 2016 had a very simplistic story. You wake up and start killing and destroying. This is all DOOM should be. 2016 also had a cliff hanger that was for nothing as Eternal doesn't start where 2016 stopped.

    Hayden isn't a smart human that died of cancer and got reincarnated as a robot. Hayden is god of all of recreation.

    VEGA isn't a super computer that was created and tested by UAC employees (That needs absolute zero cooling btw). Vega is a god in a USB stick.

    I've to stop here as I've reached the limit.
    DOOM Eternal has **** up the entire franchise. I see no future of DOOM whatsoever. The next DOOM should just be a mario styled arcade shooter. Just dimensions you jump from level to level killing demons in a arena with no story or a goal.
    Expand

See all 77 User Reviews

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