The Erdrick Trilogy still holds up as some of the best RPGs to this day. While copious amounts of grinding, a lack of direction, and gross new artwork hold these games back from true greatness, they are still worth playing through to see the roots of the JRPG genre. They’re charming, fun, silly, and just a little bit sad.
Dragon Quest is a fun, light-hearted JRPG with simple and enjoyable combat and classic Dragon Quest charm, though the lack of play time mixed with its other flaws leaves something to be desired, though at just £3.99 you really can’t go wrong.
This was a great game and an excellent port of the original. And having the ability to put the switch into sleep mode and continue playing anytime is so much better than having to find a saving point every time I have to stop.
The first Dragon Quest feels like a relic from the past with its incessant grinding and tiring dialogue. But it’s hard not to recommend: it does have that Dragon Quest appeal that many games in the series have, and the soundtrack and visuals (save the character models) give this release a great classic feel. There’s no doubt this 33-year-old game shows its age, but Dragon Quest presents a simple, straightforward experience that’s worth playing if you can forgive its dated flaws.
Unfortunately, the technical issues and art do take away enjoyment from playing this otherwise fantastic retro throwback. While diehard fans of the series may enjoy it, a more casual player might be a little bit lost when faced with its 30-year old design.
I give Dragon Quest a point as a piece of video game history, a point for the music, another for its DNA in Fortune Street, and one more because I’m feeling charitable. But beyond that, I just think this is a subpar port of a dated game, especially with no nostalgic value attached to it. It’s definitely not for me. With the graphical issues, I’m not even sure it’s for fans either.
I love the classic Dragon Quest titles with a passion, but there is nothing that redeems these poor ports. They fail as an archive of classics, since the redesign fundamentally changes them. They fail as pieces of entertainment, because they're so ugly and poorly made. Finally, they fail as Dragon Quest, because Dragon Quest fans will be insulted by this trash being passed off as their memories.
This was my third ever Dragon Quest game that I played. I started like a lot of newcomers with XI, then played V because I heard that the story was awesome ''And it was',. And then I decided that it might be better to go from 1 and onwards, so I bought the first Dragon Quest on sale for my Switch, and I had a total blast with it, it felt retro, sluggish at times, old, but soooo satisfying. The story was cliché, but that made it interesting in its own way. I loved that game, already getting ready to play the 2nd, and 3rd when the remake comes out.
Siempre fui fan de los RPG y conocer al padre de estos en consolas fue un grato descubrimiento, se siente viejo en todo momento, cosa que no es malo del todo, el ritmo lento se te hace sentir que juegas algo de años, pero el viaje se siente personal al ser un unico personaje al que controlas y los combates 1 a 1lo dotan de una personalidad mas personal te hace sentir que eres tu quien recorre esos parajes en busca de la princesa, graficamente es encantados desde los pueblos hasta los monstruos que encuentras a lo largo de la entrega la mayoría iconicos de la franquicia, bellamente acompañados de una banda sonora que aunque simple en cuestión de variedad se te queda cada pieza, en cuestiones de dificultad si te obliga a subir de nivel a tu personaje e intentar conseguir las mejores armas que se encuentran ocultas en unas quest opcionales muy bien ocultas por lo que al conseguirlas te da una sensación de descubrimiento muy bien lograda, lo recomiendo a fans del genero o de la franquicia que gustan descubrir sus origenes
A slow burn, but once you begin to appreciate the grindy gameplay of this early RPG as a Zen-type experience, the more you will enjoy Dragon Quest. It has charming dialog, quaint art design, reminiscent of the Golden Sun saga, and a simple fighting mechanic that allows the 5-10 hours of gameplay a peaceful experience, if not the most exciting.
+ Classic RPG+ Actually hide a lot of puzzles / quests really well+ Enemy design(s) are iconic~ World was incredibly big for it's time~ Princess isn't even in a castle~ Growth stats were based on your name~ Older Versions have you use the menu for every command~ Older Versions are far heavier on grinding- No matter what version, grinding is the key to this game- A lot of the later game items are too cryptic to find on your own