Conquer the Dungeon of Crawl, claim its riches and bath in glory of true heroes!
Dive into the ancient dungeons, filled with both treasures and dangers. Slash your foes with oversized axes, toast with fireballs hurled from magical wands or turn them into Swiss cheese with a pair ofConquer the Dungeon of Crawl, claim its riches and bath in glory of true heroes!
Dive into the ancient dungeons, filled with both treasures and dangers. Slash your foes with oversized axes, toast with fireballs hurled from magical wands or turn them into Swiss cheese with a pair of demonic daggers.
Dungeon of Crawl is a modern take on classic sub-genre of RPG games - Dungeon Crawlers. Huge replayability is ensured thanks to many player classes, various ways and paths of character progression and equipment setup.
Each challenge might require different approach and sometimes jumping straight into battle should be replaced with careful planning your steps. Don't let your guard down and get swarmed with monsters as each horde has a powerful leader who guards region's treasures.
- Over 15 diverse levels
- 5 unique regions
- Every region has unique enemies and weapons
- Every region has its own Boss monster
- Over 30 types of enemies
- Over 15 types of glorious weapons
- 4 character classes (Warrior, Mage, Rogue and Huntress)
- Arena mode!
Dark corridors await…
Positive: 0 out of
Mixed: 0 out of
Negative: 0 out of
Positive: 0 out of 2
Mixed: 0 out of 2
Negative: 2 out of 2
Aug 5, 2021Way too simple, even for a simple Dungeon Crawl game.
I was expecting a Dungeon Crawl lite title, just collecting loot and becoming moreWay too simple, even for a simple Dungeon Crawl game.
I was expecting a Dungeon Crawl lite title, just collecting loot and becoming more powerful the farther I ventured.
But there isn't enough gameplay mechanic wise to make it fun, and a ton of useless bloat.
You can play as a Knight, or a Mage. There is a 3rd unlockable class for completing a full run and defeating the last boss. What the class is will remain a mystery for me, I can't be bothered to slog through a whole run to find out.
The only difference between the classes is starting stats, and equipment.
The Knight gets a sword with some reach, and a bow. The Mage gets a fire staff, and a dagger.
Both characters have access to health, stamina, and mana potions, a useless throwing knife that does low damage and has limited ammo, and a fireball ability that does good damage to crowds, but has no cooldown timer, or any way to tell when it's ready or if cost anything (it doesn't take up mana to use, which is the only feedback I noticed).
You can acquire different weapons from shops that pop up on occasion as you complete levels.
The problem with all this, and the biggest failing of this game, is just how boring and half baked it is to play.
The combat is boring. Enemies wait until you get close enough, and come straight at you. Sometimes they shoot a projectile while they mindlessly charge. When they get close enough, they are hard to see, because of how the 3D sprites work in the game.
The idea is to kit them around and back pedal when needed, which would be fine if this was a shooter with a variety of guns and some verticality/cover.
But this isn't. You either slash, throw a fireball with your staff, or loose an arrow.
The melee is unfun because the enemy is always coming, always in your face. The magic is easier but also unfun, as your mana drains too fast, and regenerates too slow.
The health and mana potions are too weak and slow to be very useful. In melee you'll have to run away and let the potion heal you slowly, since in heated combat it wont work fast enough to save you. Same thing with the mana potion for your magic attacks, resulting in you relying on your dagger with it's pitiful range. You'll be constantly hurt trying to hurt the enemy.
Last of all, you have stats that you can upgrade when you level up, but because of how everything mentioned beforehand works, they don't impact the gameplay very much. Making your mana or health pool higher just means you'll need more potions to fill it. Or you can put points into making the potions work better, which just shouldn't be stat.
The most useful stats would be luck for better chances at crits an loot drops, or dexterity, for the faster attack speed and movement.
There are also occasional game breaking bugs when you take the teleporter to the challenge rooms.
You'll complete the trap/challenge, take the spoils, and then teleport into the void.
Pray you're on a level with a shop keeper, so that you can use your once-a-level ability to fast travel to him, otherwise you are screwed.
It's not challenging in a good way, it's boring and frustrating.
I feel bad about this, since it feels like an indie title. But it's just not good.
Whoever designed this game did not know how to make a proper Dungeon Crawl type game. It just mechanically doesn't work, and isn't fun.
It only cost 5$, but this was the first game that made me wish Switch store games were refundable.
They can have my money, I just hope they don't get the wrong idea.… Expand
Aug 4, 2021Pretty Bad.
I had some pretty decent hopes for this game going into it after seeing the screenshots on the Nintendo eShop but I wasPretty Bad.
I had some pretty decent hopes for this game going into it after seeing the screenshots on the Nintendo eShop but I was completely disappointed and felt like I wasted my time and money after playing.
From the screenshots in the fact that the game is a Dungeon Crawler I was under the assumption that this game would at least have some randomly-generated elements to it. I understand that a Dungeon Crawler does not have to have any randomly-generated elements to it at all but most developers usually go down that route as it adds plenty of replayability to the game and so because this game doesn't it gets real stale real fast. The game also is pretty unpolished. I understand that it's probably only a single developer or at least a small team but the game is so unpolished That certain elements just feel unfinished. The game is also extremely buggy due to its lack of Polish there were times where I had to restart the game because after moving on to the next level or going through a teleporter I would end up skunk in a void. This game is also somehow programmed with its own drift and no it's not from my joycons as I've never experienced any drift on my right Joy con before and even tested my joycons afterwards to make sure. I think this issue comes from the fact that the developers tried to program some sort of acceleration mechanic with the camera but it just breaks and continues to just go in One Direction.
Well then how's the gameplay?
obviously the main gameplay in this game is the combat Which thanks to a terrible mana / stamina system witch makes the combat incredibly boring and time-consuming your stamina and Mana just don't recharge fast enough to keep you in battle Which you will have to run away waiting for your Mana or stamina to come back. Even if you have plenty of potions it runs out way too quickly I even tried to start a new game with nothing but all my skill points put into stamina and it didn't seem to help at all. This is especially painful during the boss fights where the bosses are constantly spawning a bunch of enemies around them that will quickly build up and you'll have to waste your time and stamina fighting them before you can even get a chance to hit the boss.
There's plenty more about this game I could complain about but I'll just leave you with this.
This game is a complete waste of time, boring and just not fun.… Expand