User Score
7.0

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 11 out of 19
  2. Negative: 4 out of 19

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  1. Mar 9, 2018
    6
    I like the level progression and I appreciate the developers making the game stick out. However simple mistakes hold this game back. Rarely, some enemies will blend in with the environment which can be slightly annoying. Item power ups are unbalanced. The "E" power up dominates over the others to the point you'll want to restart until you get it. The "B" power up is a nuisance thatI like the level progression and I appreciate the developers making the game stick out. However simple mistakes hold this game back. Rarely, some enemies will blend in with the environment which can be slightly annoying. Item power ups are unbalanced. The "E" power up dominates over the others to the point you'll want to restart until you get it. The "B" power up is a nuisance that distracts you because there is nothing that differentiates your bullets from enemy attacks. Once you get use to looking for enemies in the art style and you've got your "E" power up the only thing that will ruin your fun and pace is when certain bosses one-hit you. Expand
  2. Feb 17, 2021
    6
    Once the initial novelty has worn off, this is a tedious game with some glaring design faults that other reviewers have somehow managed to simply overlook! Whoever thought one giant level (full of dead ends) that you are forced to back track over and over again is good level design? How about background music consisting only of 2 or 3 single short soundtracks that continuously loop? Or aOnce the initial novelty has worn off, this is a tedious game with some glaring design faults that other reviewers have somehow managed to simply overlook! Whoever thought one giant level (full of dead ends) that you are forced to back track over and over again is good level design? How about background music consisting only of 2 or 3 single short soundtracks that continuously loop? Or a map that really doesn't help you navigate successfully at all? Or enemy bullets that look the same as your own? Or bosses that can 'one hit' you to death? Or losing all your power ups when you die? After playing for 2 hours this game really starts to feel like a chore. Your ship actually handles fine, some of the boss fights are fun, and the graphics are novel for the first half hour of play, but this game has no long term appeal to me what-so-ever. I am a genuine shoot-em-up fan, but I find this game disappointing, mostly because of some unintelligent and frustrating design choices made very early on in development. I can't really believe how positive most of the other reviews are for this game. At least once you finish the quest mode (3 hours) you unlock a slightly more appealing 'boss rush' mode (although you still need to navigate the giant maze to fight the bosses!). Try Super Hydorah or SHUMP Collection instead of this. Expand
Metascore
71

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 12
  2. Negative: 0 out of 12
  1. Jul 30, 2018
    60
    A game that could have been better, but doesn't manage to get higher quality peaks.
  2. Jan 16, 2018
    60
    Earth Atlantis is a fascinatingly experimental hybrid of a game. While not entirely perfect in its attempt to merge the two genres it takes inspiration from, a unique art style and interesting creature designs definitely make it worth checking out. Even more so if you’re hungry for some bullet hell action on the go!
  3. Jan 9, 2018
    70
    Earth Atlantis is a game that is best played if you pace yourself. The quick boss encounters and ease with which you can find enemy mobs makes for some frantic gaming, but that high frequency also means that the experience can get repetitive. The overall mechanics are good, and the look is certainly distinct. It differs enough from normal shooters that it's worth a look, especially if you want a more exploratory adventure to go with your shooting.