Exit the Gungeon Image
Metascore
68

Mixed or average reviews - based on 21 Critic Reviews What's this?

User Score
7.1

Mixed or average reviews- based on 14 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Exit the Gungeon is a bullet hell dungeon climber immediately following the adventures of the misfit ‘Gungeoneers’ and their journey for personal absolution in Enter the Gungeon. The Gungeon has become a paradox and is collapsing! Armed with an ever-changing weapon, an insatiable need toExit the Gungeon is a bullet hell dungeon climber immediately following the adventures of the misfit ‘Gungeoneers’ and their journey for personal absolution in Enter the Gungeon. The Gungeon has become a paradox and is collapsing! Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Battle against the last and most bitter of the Gundead at a frantic pace, slowing down just long enough to chat with some familiar faces… and a few new ones. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same. Expand
Score distribution:
  1. Positive: 6 out of 21
  2. Negative: 0 out of 21
  1. Apr 29, 2020
    90
    Exit the Gungeon is as crazy, manic and ambitious as its predecessor. It has addicting gameplay and the range of guns, items and enemies to experience is overwhelming. I only wish its level design was as great as the original.
  2. Mar 24, 2020
    80
    When I first heard about the change of formula for this sequel I did question it. However, what we have is something that is familiar yet fresh. Exit the Gungeon streamlines a lot of the great gameplay from the first game into something very unique, rewarding and extremely fun. I love it.
  3. Apr 8, 2020
    75
    Exit the Gungeon is a refreshing next step for the franchise. The smaller scale comes with certain drawbacks, but it’s nonetheless a worthwhile experience, even if it’s not to the same standard as the original.
  4. Mar 26, 2020
    70
    Exit the Gungeon's random gun-switching can be frustrating but it's also a chaotic challenge that makes each run fun.
  5. 65
    Exit the Gungeon is a really fun arcade game to play in short bursts from time to time. However, once you start playing longer sessions, the random nature becomes more apparent and frustrating. Success and failure can feel out of your control, and the game just seems unfair at points. The lack of accessibility and alienation of new players makes the experience more frustrating than it should be. For lovers of the original, Exit the Gungeon comes with an easy recommendation. However, for those new to the series, it may be better to exit stage right.
  6. Mar 19, 2020
    65
    Those expecting the quality and polish of its predecessor will be disappointed with Exit the Gungeon. It’s too visually clustered and the new mechanics can be more frustrating than fun. Still, for a short burst of rogue-like goodness, you could do worse.
  7. Apr 5, 2020
    50
    Exit the Gungeon is not so much a full sequel, but rather the port of a mobile/tablet arcade title. As such, it is a simpler and more direct spin-off that relies on randomised weaponry and character-specific elevator runs to provide both challenge and variety for players.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 2 out of 7
  2. Negative: 1 out of 7
  1. Mar 31, 2020
    10
    This game is very special and a great sequel to the first game well at the same time being difrent and fresh so old fan of the original canThis game is very special and a great sequel to the first game well at the same time being difrent and fresh so old fan of the original can find a lot of new and fun things to do in this one. The guns are very fun and interesting and the enemies scream creativity in every way. Expand
  2. Jul 1, 2020
    10
    LCT Review - ETG is a different sequel, and thats how sequels are. Not the same as the first one, this desicion is perfect
  3. Apr 24, 2021
    7
    How do you manage to make Enter The Gungeon harder? By getting rid of the 3D perspective, of course!

    Man, idk, it's fiiiine, but
    How do you manage to make Enter The Gungeon harder? By getting rid of the 3D perspective, of course!

    Man, idk, it's fiiiine, but just...play the original.
    Expand
  4. Jul 15, 2021
    7
    I had fun playing this game until I Exit the Dungeon, then I stopped. Took me about 5 hours. I recommend it on sale though.
  5. Apr 8, 2020
    6
    This is not nearly as fun as Enter the Gungeon. And it’s very disappointing that there’s no multiplayer. But it’s still a very fun game toThis is not nearly as fun as Enter the Gungeon. And it’s very disappointing that there’s no multiplayer. But it’s still a very fun game to play and very rewarding when finally Learn a boss’s patterns and beat them. Expand
  6. Mar 18, 2020
    5
    I don’t like Exit the Gungeon at all. What has worked for Enter the Gungeon in 3D, it doesn’t work in 2D as it is just too challenging. MostI don’t like Exit the Gungeon at all. What has worked for Enter the Gungeon in 3D, it doesn’t work in 2D as it is just too challenging. Most annoying thing is that weapons change all the time which I found very annoying as I don’t like it when a game dictates me which weapon I have to use. Enter the Gungeon was great, this game is frustrating and mediocre. Expand
  7. Apr 29, 2020
    3
    Tl;dr If you enjoyed the blessed runs in Enter, get this game; if you didn't, don't. Should have been 1/3rd the price of Enter, not 4/5ths.Tl;dr If you enjoyed the blessed runs in Enter, get this game; if you didn't, don't. Should have been 1/3rd the price of Enter, not 4/5ths.

    I'm fully aware that tHiS iS a SpIn oFf NoT a SeQuEl, but it's set in the same setting with the same characters and a portion of the same guns so of course it will be compared to the original. The only part of this game that shouldn't be compared is the shift from top down to side on and the introduction of the dodge jump.

    In Enter, each enemy bullet was clearly visible on screen and easily distinguishable from the background and each piece of dangerous terrain was clearly identifiable. In Exit, oftentimes bullets and get lost in the cluttered mess of background art and enemies and damaging floor tiles require a good second of time looking for them when you enter a room, leading to frustrating moments where you lose health from functionally invisible obstacles.

    Enter had assisted aiming, Exit does not. The aiming is far too precise for the bullet size and you will end up missing shots with the most accurate guns (there might be a reticule option in the settings which helps this but I stopped playing before finding out and have no desire to return to it).

    The constantly changing gun mechanic is taken directly from Enter, where it was but one gameplay option of around 4 which you could switch on and off. If you enjoyed the blessed runs from Enter, you'll probably be fine with the gun changing in Exit. Where Exit differs from Enter's blessed runs, is that you'll get better weapons by killing more enemies without getting hit yourself. This is a nice concept, but your combo score (and the quality of guns you get) is completely reset to 0 from being hit a single time. This means that if you make a single mistake and get hit once after the first level, you might as well restart the run, turning the game into a much harder game than the 6hp you start with would suggest.

    On the switch, this game is £8.99, where Enter is £10.99. This game does not contain 4/5ths as much content as Enter, nor is it 4/5ths as fun, so I don't think 4/5ths the price is a fair one. This game should cost £3-5 at most.
    Expand