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Figment - Music Video Trailer
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Jun 27, 2018It looks gorgeous on the Switch, both in handheld and when docked, and all of the gorgeous artwork stuns with every scene. It is the music, however, that stands out amongst everything else. Each boss has a song to accompany it, and every song in the game is catchy, with great lyrics that compliment the writing of the entirety of Figment. I adore this game, and with the ability to take it on your travels I’d highly recommend you play this now.
Jul 3, 2018Figment is a beautifully made puzzle-adventure action game that sits among the finest indie games on Switch. The gorgeous storybook art style, sweeping soundtrack, enjoyable puzzles, and the thought-provoking storyline is what makes Figment a must-play experience. The pacing, humour, and creativity are all top notch, and it sets everything up for a hard-hitting and memorable finale.
Aug 2, 2018While the puzzles aren't a huge draw, the look and presentation of the game are so unique and interesting that the game's still really easy for me to recommend. It's poetic, and while maybe not incredibly deep, does excellent work with bringing the nightmares to life and infusing their songs with the fear and dread they represent. Fear is the mind killer – and your quest to vanquish those fears is one you'll enjoy going on.
Jul 13, 2018It’s clear that a lot shown in Figment is not what the focus of the experience, it’s the puzzles, which don’t always stick the landing. A handful of exceptions crop up, but not nearly as many as I would have liked. Check out Figment if you’re interested in taking on a puzzle adventure indie, with some cute visual touches, and can handle a little puzzle fatigue.
Sep 12, 2018Figment is an adventure game that proposes something unusual but not any less topical and relevant: how to deal with depression. With that in mind, the game presents a series of very attractive-looking hand-drawn sets that come to life during the game and a dynamic soundtrack that follows the players during the puzzle-solving duties. While the game's combats feel too simple and the puzzles are somewhat repetitive, this is without a doubt a very good approach to a complex theme and which will appeal to fans of adventure and puzzle games alike.
Jun 27, 2018Figment’s mechanics are woefully underdeveloped, but the rest of the game is so cohesive and often brilliant that it’s difficult to dismiss out of hand. The ambient soundtrack, and especially the boss songs go a long way and are worth playing through the slight, five hour game to hear if that interests you at all. If not, the gameplay can be downright boring at times.
Positive: 2 out of 2
Mixed: 0 out of 2
Negative: 0 out of 2
Jun 29, 2018Figment opens with some voiceover while the credits roll; a little girl is talking about parachuting and telling her dad he isn't brave in hisFigment opens with some voiceover while the credits roll; a little girl is talking about parachuting and telling her dad he isn't brave in his job of real estate since he doesn't parachute. The dad is a bit despondent, seeming like he's either lost in thought or is tired of where he is in life. It's at this point that a fairly large event takes place, and we are thrown into the mind of a character where everything is manifested in a surreal manner. The player takes control of Dusty, the embodiment of courage, although he's been more or less retired for some time having faced all the fears within the mind. However, things are starting to get a bit wonky, and although he has no desire to help, one of the nightmares took his scrapbook and he needs it back, so he reluctantly heads off to collect it.
When you think of the music or voice acting in a game, it will typically either stand out because it's bad, or you won't notice it because it's good. Very rarely do you notice it, but also acknowledge it's exemplary. That may very well be the case when you play this. It's strange, honestly, as the bosses will each sing their own songs as you face them. It's almost like a Disney movie, and it's campy while also undeniably fun and amusing. Is it necessary? Not at all, but having experienced it, I can't imagine it being any other way now. The regular voice acting itself is pretty well executed, although admittedly I thought the first nightmare you face was attempting to be from New Orleans like Tommy Wiseau, and the second one you come across was certainly channeling Earl of Lemongrab a bit. One of the coolest parts is that the levels are littered with different instruments in the environment, and the music you hear will reflect this - the sound design for this game is top notch.
The game plays in the form of an isometric action adventure game, with its fair share of puzzles. Having such a distinct focus on music, I kept getting vibes of Bastion and Transistor, especially with the beautiful hand drawn world. Gameplay itself is pretty basic, with a roll/dodge, attack, and action button. While combat is present, it's far from the main focus in this. It feels like it was added to say the game is more than an adventure game full of puzzles to solve (remisncent of Hellblade), although it is a welcome change from monotony. Perhaps where it shines most is when the combat itself is not necessary, as the enemies affect the world around you for additional puzzle solving. The puzzles are surprisingly more challenging than I thought they would be, albeit never so difficult that it resulted in looking up solutions. Often times it just meant exploring elsewhere or coming back with a fresh mind.
Perhaps the worst part of the game is something that can be avoided once you learn the importance of the game's design early on. If an item can be interacted with, it'll have a little sparkle that shows up. If part of a puzzle is a one-off thing and it's still shining, you want to take the item with you to avoid backtracking. Near the beginning I had to go back and forth a few times, which was a bit grating merely because I was not thinking I'd need to reuse puzzle pieces elsewhere. Also, at a glance, you may think this is a game for kids. The added songs with dancing may reinforce that notion. Rest assured, this is a game for older audiences. That's not to say that kids won't be able to enjoy it, but its rated teen for a reason, and I was honestly taken aback by some of the dialogue - it was very unexpected, but also made me laugh quite a bit.
There are a number of games these days that delve into deep emotions that are difficult for many to deal with, and this is another that does so well. Dealing with the likes of depression, it's an eclectic take on the mind a la Inside Out from Pixar, although with a bit more craziness. Figment's themes will resonate with people unexpectedly, and it's that emotional level that will make this memorable for many. Even if it's not something someone has truly experienced, it will give insight into the lives of others and perhaps help with empathy.
There's something to be said about a medium that chooses to explore something more than simply killing the bad guys. Going deeper into the struggles of everyday life and exploring those demons in a manifested fantasy world can be extremely powerful. Regardless of the reason for wanting to play Figment, be it the beautiful environments, the promise of wonderful music, or the deeper than normal meaning behind it all, you won't be disappointed.… Expand
Jul 17, 2018Wow, the user score on here for this game is ridiculous!
For me it was a really fun, charming and interesting experience.
+ the music isWow, the user score on here for this game is ridiculous!
For me it was a really fun, charming and interesting experience.
+ the music is amazing and outstanding; things in your surrounding become part of the music when you get closer to them and even the bosses chant while fighting you (it has a musical vibe to it)
+ the art style is pretty (reminds me of the graphic novels by Shaun Tan) and surreal
+ there is full voice acting (even when you knock on doors of houses - and there are many- someone answers) - and the voice acting is great (though over-the-top comparable to children's films)
+ the story -though not outstanding- has the right pace to accompany you on your journey and has a great overall (philosophic/psychological) tone to it
+ the puzzles are rather fun (though not mindblowingly creative)
+ it had a nice difficulty and the learning curve to me was well-balanced; it wasn't too challenging so that you could enjoy it and didn't get stuck for too long; at the same time boss fights and some puzzles were challenging enough to be rewarding
+ the game had a great sense of progress
+ it was about 5-7 hours long, which felt perfect for me; it didn't overstay its welcome nor did it finish too abruptly
- it is English, but with subtitles (which is no problem for me, but should be mentioned)
- the German subtitles sometimes were missing and only "Err: 501" or something appeared while clearly more text was sung (if you speak English, if it gets patched or if it doesn't occur in your language, this problem is harmless of course)
- I wish there was a way to listen to the music/songs via the games menu after having beaten it; since the developers clearly put a lot of effort into them… Expand