Ghoulboy is a great example of nostalgia trip in gaming.
The platforming and level design I actually think was well made. The difficulty wasGhoulboy is a great example of nostalgia trip in gaming.
The platforming and level design I actually think was well made. The difficulty was a little tough but fair. Takes about 5 hits to meet your demise and not spammed with enemies, unlike some scary themes games that kill you in two hits with a tonne of either ghouls, ghosts, or goblins.
I like the idea of upgrading your weapons with in game currency and the currency stays with you regardless of dying. So if you are having difficulty in the game you can earn and spend in the game shops.
The bosses are different from one another and have a solid attack pattern to figure out.
However, the main positives may as well end here. The issues I had with the game are:
- The sound is poorly balanced, the sound effects are way to high compared to the music. You cannot adjust the wound effect volume, so had to max out the music volume and turn my TV speakers down to balance this. The sound is also broken. It chops and stutters at times, especially when you die.
- Enemy placement I find questionable as the level is made harder then it should due to placement of enemies in key areas.
- The challenge option of the game is broken. You cannot select all the chapters in any order when the menu gives you that chance.
I had fun for what it's worth but sadly not much replay value due to the broken chapters. I could feel my skill level increase as I progress, which is the best factor of challenge in any game making it fun.
I got this game as it was over 90% off on the eshop (paid about 78cents USD). It took me about 3.5 hours to beat it. I definitely feel at this discount price it was worth it and kudos to only 3 people working on the entire project.… Expand