- Publisher: GameTrust
- Release Date: Mar 28, 2017
- Also On: PC, PlayStation 4, Xbox One

- Summary:
Buy Now
- Developer: Frozenbyte, Inc.
- Genre(s): Strategy, Turn-Based, General, Tactics
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 2 out of 20
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Mixed: 11 out of 20
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Negative: 7 out of 20
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Apr 10, 2017In the end I became dangerously addicted to Has-Been Heroes. I couldn’t put the game down because of how much depth there is to the gameplay. Chaining melee and spell attacks across the 3 heroes and landing a ton of damage on an enemy is incredibly satisfying. Or that rewarding feeling you get when finally figuring out a strategy to defeat the boss and progressing further into the game. Make no mistake, Has-Been Heroes is a hard game and not for the faint of heart but if you enjoy a fun, rewarding challenge, at $20 it’s a must have for your Switch collection.
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Mar 24, 2017I wish I would have gotten an opportunity to meet more of the Has-Been Heroes, like the anthropologist who became a luchador, and someday I will get there. Most roguelikes cause me to give up in frustration, but Has-Been Heroes is fun enough that I want to keep playing and someday have “teh urn”.
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Aug 13, 2017Has Been Heroes is a tough game and not for everyone. The longer you play, the more items and stuff you will get. But you will suffer. Just hang in there and keep playing.
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Mar 28, 2017Has-Been Heroes has a genuinely inviting and involving combat system that requires real strategic thought to master. However the rest of the game just doesn’t pull together to form a cohesive whole, with brutal difficulty, frustrating permadeath and an under-utilised premise all serving to taint the end product. It does at least benefit from the Nintendo Switch’s portability, and this is where it’s at its best, but at home you’ll likely be turning it off far quicker than Frozenbyte were hoping for.
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Apr 4, 2017Has-Been Heroes is a game that is full of great ideas but gets dragged down by poor execution. The way it combines RPG and roguelike elements with basic tower defense gameplay has so much potential that it unfortunately can't live up to in the face of imbalanced difficulty curves and unwieldy controls. It feels much more like a proof of concept that, with time and updates, could some day lead to a great adventure.
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Apr 21, 2017Has-Been Heroes is a brilliant idea that overreached itself in difficulty. A mix of incredibly complex strategy, RNG, weak tutorials, poor UI explanations, and a limp story drag a strong concept into the mud. If you’re patient, skilled, and attentive, you might be able to master the core concepts of Has-Been Heroes and relish the goodness hidden beneath the bad design choices. But had I not been reviewing the game, I would have been done after just a few hours. I just don’t like skeletons that much.
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Apr 2, 2017A tedious trawl through the worst aspects of roguelikes, turn-based strategy, and bad interface design. Only somehow less fun than that sounds.
Score distribution:
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Positive: 38 out of 57
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Mixed: 13 out of 57
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Negative: 6 out of 57
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Apr 2, 2017
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Mar 28, 2017
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Apr 13, 2017
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Mar 29, 2017
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Apr 12, 2017
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Jun 6, 2017
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Jun 11, 2017
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