- Summary: Hello Neighbor is a stealth-horror game about breaking into your neighbors house. Play against an advanced AI that learns from your actions, and counters them. Find out what horrible secrets your neighbor is hiding inside his basement.
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Hello Neighbor - Official Stadia Announcement Trailer
Jul 26, 2018A "family friendly" survival horror that's far from giving us goosebumps. It lacks polish (glitches, bugs... that make the game uglier) and offers a broken control that's its worst enemy, more than the neighbor. It looks like a twisted Pixar movie, but far more plain. It relies on a good idea, but it's executed in the worst possible way.
Aug 1, 2018The Switch port has almost everything going wrong with poor visuals, a higher price point than the other platforms, and poor use of Switch specific features. In its current state, you’re better off either buying it on another platform if you must have it, or skip it altogether. I hope the developers can either improve the visuals through patches or work on.
Jul 31, 2018Hello Neighbor shows a pattern of ideas which comes from thrillers, something that is common in the present but making it differently. The story in general can last as long as you want, but there is a guideline through it. It is, despite that, a failure, because the developers couldn't accomplish its goal in making a proper survival horror game.
Aug 10, 2018You might be able to derive some enjoyment from this game, but it requires overlooking absolutely essential elements gone awry, making Hello Neighbor very difficult to recommend. If you don’t mind solving abstract puzzles and throwing everything (including the kitchen sink) at your objectives all while constantly avoiding a particularly annoying antagonist, then you might give this game a try.
Aug 14, 2018Hello Neighbor could be fun, within the right parameters. The neighbour would hold a lot more terror if his actions carried any weight. The puzzling aspect of switches, hidden doors and traps would be more enjoyable were they staged within an inspiring world or using interesting concepts. But the game fails on all of these points, not holding attention, not really projecting any fear beyond the first few encounters, and the world feels as flat as the polygons used to build it.
Jul 29, 2018Hello Neighbor
Creepy, Terrifying, and Annoying
Hello Neighbor is a stealth horror puzzle game where you play a kid that peeks inside yourHello Neighbor
Creepy, Terrifying, and Annoying
Hello Neighbor is a stealth horror puzzle game where you play a kid that peeks inside your neighbors window to see him locking up some door, and of course you want to see what’s going on inside..
Things are changed up a bit in this newer release of the game...
The original version there were tons of exploits for you to be able to take shortcuts and speed through parts of this game...
some exploits do exist but a few have been fixed such as the first level having a satellite dish in front of the area that everyone was jumping to and basically skipping most of the first act… however I feel the game is mostly to blame for this…
This game will take you 6 to 7 hours to go through without shortcuts or knowing locations of the keys…
The story takes place across 3 acts and one finale.. Your goal is to essentially find items and keys to help you get to new locations in an area... things start out decently simple and get more convoluted as you go one..
For some reason players and critics alike don’t really seem to like this game but I feel like it’s actually pretty neat...
there’s an interesting story here told through cut scenes and the occasional flash back moments when you die too many times, you’re getting the story of both you and your neighbor...
who by the way is doing all he can to ensure you don’t succeed in collecting these items and keys or solving the puzzles in his yard and basement..
This feels very much like an old school early 2000s game with a modern polish...
Not to say this game is polished... it has its bugs glitches and hiccups, but for what it is its pretty solid…
you’re free to explore the area completely however it’s up to you to figure out how it get into locked doors or find windows to climb through,
This old school feel and freedom is the games downfall as well..
This game explains nothing to you, it shows you a key in an attic and just lets you go... how are you going to get it… you have to figure things out on your own and for that reason many players will accidentally break the game and miss parts of it, hello neighbor does a really poor job of leading the player along or hinting towards solutions, this is what makes the game so special but what also makes it so frustrating…
This isn’t the game’s biggest problem though...
That lies in the hands of the over used neighbor...
at first dealing with this neighbor is terrifying... He means almost certain death until you figure out how to dodge and set up escape routes in case he spots you... but the problem is at least during the house sections of the game... he’s seemingly everywhere...
I’m not sure if he’s spawned into areas, but I’m almost certain he is… this means you never really get a moment away from him and therefor the game never allows tension to build... Its constant inch towards progress get caught rinse and repeat… instead of steak around his home, find out what’s going on. What you need to deal with or figure out to unlock the next part of this map, hide when he gets near and then goes back to his set path....
I think this is key to great stealth…
Sure you can disrupt paths... but the enemy should always return to their set paths and have a bit of predictability to allow the player to feel they are outsmarting the enemy rather than constant distract and run
This could’ve been a way better game with this in mind.. It has the potential to be a 3d little nightmares game…
I still enjoyed it for it was... clearly more than everyone else did...
The stealth bit of this stealth game though doesn’t really exist...
I give Hello Neighbor
a 6.5/10… Expand
Jul 30, 2018This game is a neat idea, letting you find your own solutions to puzzles to progress, but it's terribly unfinished. There are bugs, glitches,This game is a neat idea, letting you find your own solutions to puzzles to progress, but it's terribly unfinished. There are bugs, glitches, and the neighbor gets caught on objects constantly. Controlling your own character is mediocre, the musical score is bare minimum, and overall the game feels like a really early test build for something else. If you're looking for this kind of gameplay, pick up Prey. That did the same thing (stealth horror where you choose the solution) but much much much more effectively.… Expand
Mar 31, 2019Over all i love the idea of this game, but I'm at a dead end with it. I'm only on the first stage of Act 2. Reason why it is a dead end isOver all i love the idea of this game, but I'm at a dead end with it. I'm only on the first stage of Act 2. Reason why it is a dead end is because the switches controls on this game are definitely broken. I have to continuously hit the action buttons just to get them to work, which means it is easier for me to get caught. That takes the fun out. I'm at the point of believing the game was a waste of time and money since i can not proceed any further than where i am, due to control issues. If they controls were to get fixed I would give this game a higher rating.… Expand
Jan 26, 2020People complain on the difficulty level being too hard. That part I don't mind about. I do mind that the game's controls are beyond terriblePeople complain on the difficulty level being too hard. That part I don't mind about. I do mind that the game's controls are beyond terrible which makes this game unplayable just for that. Graphics are average and the music is unmemorable. It is by far the worst Switch game I have played.… Expand
May 16, 2020I knew someone who loved the game and liked the artstyle, so when I saw it on sale for a few bucks I grabbed it. It was a huge letdown. TheI knew someone who loved the game and liked the artstyle, so when I saw it on sale for a few bucks I grabbed it. It was a huge letdown. The controls are so awful that it's unplayable. I found a bug within a few minutes and I don't have much confidence in the rest. The "puzzles" are nonsensical.
Does this guy not have a stairwell to his upstairs? I had to look up a guide to find out that I had to break into the second floor by stacking two boxes on a ladder and throwing a tv through the window. Fine, whatever, that's a simple task. But because of how tricky the controls are IT'S NOT. It's difficult to pick objects up, by the time you pick it up you've lost a lot of time. And then the neighbor spots you so you have to run back and start over again. And it's even harder to put objects down in the right spot.
I gave up when the boxes I worked so hard to stack fell off when I tried to climb up. I might just watch a Let's Play so I can see the story, but I've given up on playing for good.… Expand
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