The developers of Little Inferno reappear with the new Human Resource Machine: a great puzzle game that engage the player between mathematical logic and disquieting irony.
Human Resource Machine is a clever puzzle game that allows you to design your own algorithms to improve your work efficiency. It's a very special title, but is not for everyone.
Whoever puts a zero rating for a game like this could simply not figure out the puzzles. You need a calculator to play this game people. This game was made for computer nerds. It is simply awesome for computer science majors who are looking for a fun way of learning. Giving a low rating on something that provides you great education, challenge, and fun is just offensive to me. Games like this should see more of the spotlight than what the gaming community prefers. I personally prefer this over a call of duty game any day.
It's a fun programming-based game for both pros and those new to programming. Levels are well-arranged, although there was an instance wherein I got to search online for the right answer, and I wasn't even at the 20th level. I'd give this a 10 if it wasn't for that--I think they gotta fix that.
Human Resource Machine is a challenging and cutesy puzzle game about humans and programming humans. And the good thing is, you do not have to be into programming to enjoy this game to the fullest.
In contrast to Hack ‘n’ Slash and The Magic Circle where you can only break or corrupt the system, Human Resource Machine allows you to create your own algorithms which is much closer to actual programming.
I came out of Human Resource Machine unsure who it was really designed for. It's at times too simple for experienced programmers, and often made leaps too large for beginners to overcome without obtuse outside research. While I had a sense of accomplishment every time I made progress, said progress at times felt like I was an infant thrown into water and expected to swim straight away. I might manage it, but it's not the ideal teaching method to leave me feeling comfortable going forward.
A fun assembly-like programming puzzle game made using the same art from World of Goo and Little Inferno that has optimization challenges and achievements for hard core fans.
I hope they add a little more story in their next game.
I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
Human Resource Machine
For the PC
Played using Mouse
Overall Rating: C
Human Resource Machine is a puzzle game – or more accurately, a programming game. You are given a very limited set of coding instructions which expand over the course of the game, and your goal is to solve all of the puzzles within a certain number of instructions or a certain number of lines executed. You have some basic looping commands (basically, GOTO and GOTO IF 0 and GOTO IF < 0), addition and subtraction, variables, pointers, and comments.
The goal is basically to take inputs and output according to the instructions. There are 41 levels in all.
There… honestly is little to be said about this game. It is pretty much a pure programming game, and while it might be an interesting puzzle for a lot of folks to solve, on the other hand, I feel like if you didn’t understand programming, a lot of this game would be very inaccessible, despite its supposedly easy interface. Writing programs in it is a process of click and drag, there’s no real ability to create subroutines, and sometimes it can feel a bit tedious when you realize you’ve barely exceeded the necessary parameters and are going to have to take an entirely new approach.
Honestly, if you’re going to spend six hours messing around with programming, you might as well spend that time messing around with a real programming language. The story here is at best vague and at worst obtuse and self-contradictory; are you working for robots? Are you a robot yourself? Who knows, and who cares? The whole thing ends up feeling rather pointless in the end.
I will say first that I am a huge fan of Kyle Gabler's World of Goo and Little Inferno. Simply, this game does not deserve to sit on the same shelf as those two masterpieces. The game is a novelty, but quickly becomes repetitive and tedious. I will admit I completed the game, but I was not really thrilled about it. What kept me going was the hope that there would be some cool "end game" like Little Inferno, but there wasn't. I am a programmer and I thought it was a little too technical and restricting to be fun. The game is not dynamic at all, you literally do the same thing but just harder once you have reached like level 8. This would be like World of Goo having each level be to build a taller and taller tower. It's ludicrous. The music is awesome as always. The story was horrid and insulting. It was completely slapped on to the game. Sigh. I hope Kyle still has some good games up his sleeve, because dude is a genius. Not sure what happened with this game.
This is not a game you would expect from Tomorrow Corporation who set out to make innovative, unique, experimental games like Little Inferno and World Of Goo(well, 2DBoy actually did WoG, but all have the same designer).
While I'm a big fan of their little games that ooze with creativity and excellence in design, gameplay and have great adorable art style and heart touching melodies, this game only has the art part..kind of.
It doesn't add any new experience; Just a collection of assembly puzzles that you fiddle with and try to optimize.
The corporate settings and the little "story" doesn't add much; They seem just slapped on top and separated from the core of the game which is the simple, yet challenging, act of dragging and dropping boxes of commands to compose a program to do something with input and produce an output.
As you play, you will begin to feel it's a chore.Maybe that's the hidden message of the game: you are programmed to solve the homework-like problems of the "game" (read machine).
SummaryProgram little office workers to solve puzzles. Be a good employee! The machines are coming... for your job. From the creators of World of Goo and Little Inferno.