Echoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. Hyper Light Drifter is an action adventure RPG in the vein of the best 16bit classics, with modernized mechanics and designs on a much grander scale.
Drifters of this world are theEchoes of a dark and violent past resonate throughout a savage land, steeped in treasure and blood. Hyper Light Drifter is an action adventure RPG in the vein of the best 16bit classics, with modernized mechanics and designs on a much grander scale.
Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. Our Drifter is haunted by an insatiable illness, traveling further into the lands of Buried Time, hoping to discover a way to quiet the vicious disease.… Expand
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Hyper Light Drifter On Nintendo Switch Adds New Boomerang Sword
Positive: 21 out of 21
Mixed: 0 out of 21
Negative: 0 out of 21
Sep 18, 2018You owe it to yourself to give Hyper Light Drifter a go. It’s an incredible game with a wonderful look and feel to every part of it. It’s beautiful, looking great on the Switch’s screen, and can be surprisingly enveloping as an experience even as you take it to louder, crowded public areas. Every new area and experience was a delight to me, and I kept taking screenshots all the way through. It’s a challenge, but every moment was worth it.
Sep 9, 2018Hyper Light Drifter: Special Edition is a more complete adventure that will captivate us not only due to its art, gameplay and story told by means of images, but also thanks to the deeper, real meaning that comes from projecting the heart disease of its creator.
Oct 22, 2018If you groan every time you see another 2D action-RPG on the Nintendo eShop, don’t be dissuaded by Hyper Light Drifter: Special Edition. While it borrows from the Zelda blueprint and games that have followed, it is packaged so perfectly that it stands above the rest. The depth of its vivid world goes beyond what you see on your screen. There’s more lurking there, and you’ll want to discover it all.
Sep 6, 2018the art, the music, the scenery, the atmosphere, the story : everything is WoW !|
its racefully paced in combat and its a contemplativethe art, the music, the scenery, the atmosphere, the story : everything is WoW !|
its racefully paced in combat and its a contemplative experience when exploring or encounter new things.
i've never experienced a game that says so much but there is not a single word written in this game. You never read or hear someone speaking to you. You have to figure it out by yourself.
I have goose bump just writing this short review.… Expand
Aug 27, 2019As an early bird backer on kickstarter I can't praise this game enough even after 2 years. Once I heard it got released for the Switch IAs an early bird backer on kickstarter I can't praise this game enough even after 2 years. Once I heard it got released for the Switch I rebuyed it asap and enjoy every second of it. To play this masterpiece in handheld mode is great fun.
Verdict: worth every single dime!… Expand
Apr 14, 2022Absolutely fantastic game. I love top-down 2D action RPGs, but the genre is a dying breed, so it's incredibly refreshing when a game developerAbsolutely fantastic game. I love top-down 2D action RPGs, but the genre is a dying breed, so it's incredibly refreshing when a game developer makes one but also makes one so well. I think that the level of exploration and combat is perfect, both in terms of the amount and the difficulty. Loved the pixel graphics, and I personally thought that the "hands-off" approach in terms of storytelling and guidance was really refreshing (so many times a game overloads you with endless fluffed-up story, and holds your hand too much in guiding you along, taking away all the wonder and mystery).
I only have one main criticism, which takes away from it being a perfect game, which is that the bosses are ridiculously irritating to beat. I don't simply mean difficult, it's more the manner in which they're difficult. Because of the 5-bar health system, which can't be increased throughout the game, you have to constantly nanny the health bar going down and time using a medkit *just right*, so you:
1) Don't do it prematurely and use one up unnecessarily
2) Don't wait too late and die
3) Pick a moment in the fight, taking into account points 1 & 2, to allow for the 2-second heal animation to finish (which can and does get interrupted by the boss, resulting in either dying if the boss gets you before it completes, or getting damaged if it's just after)
I've found that beating a boss is more about monitoring the health bar about learning how and when to use it, which just isn't a satisfying way of beating a boss. I think that the 5-bar health system is perfect for regular gameplay, because it lends to tactics of using medkits wisely as you navigate through the terrain and dungeons. But, I think for bosses it should act differently, perhaps temporarily taking away one medkit from your arsenal and expanding it to 10 bars. Yes, that'd make it easier to beat bosses, but the developers could balance that by making the bosses stronger and/or their weapons and tactics better. Again, it's not about decreasing the difficulty of the bosses, I just found the type of difficulty irritating (I didn't have that "Yes!" feeling when beating them, just a "Urgh, finally" feeling.
All of the non-boss stuff I throughly enjoyed, but I just didn't enjoy going up against any of the bosses. Since fighting the bosses only accounts for a small portion of the game, it's still a strong 9/10 from me.… Expand
Nov 4, 2020Didn’t get on with this initially due to the ambiguity of it all. The lack of instructions or explanations left me running in circles notDidn’t get on with this initially due to the ambiguity of it all. The lack of instructions or explanations left me running in circles not knowing what I was doing. But after getting my head around the pickups and power ups I’ve been having a good time with it. The fighting is good and it’s decently challenging. The graphics are nice although sometimes it’s hard to tell what’s background and what’s floor.… Expand
Dec 29, 2018I liked the atmosphere of Hyper Light Drifter a lot, and it is amazing how the games manages to tell its story in images only.
Unfortunately,I liked the atmosphere of Hyper Light Drifter a lot, and it is amazing how the games manages to tell its story in images only.
Unfortunately, the controls are a bit clunky, forcing timeouts on the player after screwing up a move, which often leads to additional damage. This makes the game noticeably harder than it needs to be, and it does not pay off.
I still like the game a lot though… Expand
May 26, 2020I really wanted to like this game, as the music score and graphics are nothing short of breathtaking - but I just felt lost in this game. YouI really wanted to like this game, as the music score and graphics are nothing short of breathtaking - but I just felt lost in this game. You pick something up - what is it? No idea! The game does not feature any text or speech, so you simply have to figure it out. What button combo to press to use it? No clue. Where to go? No real idea. I only played this game for a few hours, but just couldn't get into it.… Expand
Dec 17, 2018Waste of time. Just play Dark Souls for 8 more hours.
Tip to indie action developers: reward better but less dodges. Reward skilled riskWaste of time. Just play Dark Souls for 8 more hours.
Tip to indie action developers: reward better but less dodges. Reward skilled risk play rather than safer play. Reward fast fingers not exploitable tricks.
Enemies and bosses are wayyyy to fast compared to player. I want to heal while shooting while healing while mending I want to do everything at the same time. I can't you can only do 1 action at a time and it takes blooody years. I mean by the time the player drinks a potion I might as well have read a shakespeare play.
Bosses have the same problem a lot of indie bosses have: they're dodge DDR bosses. Dodge dodge dodge dodge dodge dodge dodge dodge dodge dodge dodge dodge 1 single attack wheel another 50 hours of dodging until it's safe to attack again. No don't do this, because then you literally BORE the player to death. Make bosses pacing slower and reward good dodges not reward more dodges by allowing consistent in-between attack strategies. If boss does X and my only option is to press the dodge button, remove X from the game and redesign go back to the drawing board.
Many indie actions have this problem, so shouldn't be too hard to HSD alone. Fix it and improve this is not good enough.… Expand