Robin just wants to be a mechanic and help people, but without a license she's a sinner in Mother's eyes. Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents areRobin just wants to be a mechanic and help people, but without a license she's a sinner in Mother's eyes. Ever since picking up her wrench, the world has been going nuts and she's wanted to bolt it back together. Now Penance is raining down on everyone she loves and One Concern agents are after her.
But something big is going on bigger than droughts of Ivory fuel and personal conflicts and Robin's in the thick of it.
* Hours of nut-twisting platform action-adventure
* Numerous densely detailed locations filled with fine-tuned action and puzzles
* 20+ gear-grinding, screen-filling boss battles stand in your way
* Three game-changing difficulty settings supported by a unique tweak system
* A heart-wrenching epic can one mechanic fix the whole world?
Iconoclasts is the masterwork of indie developer Joakim Sandberg, seven long years in the making. Iconoclasts delivers awesome action, hilarious hijinks and an emotional rollercoaster of deeply personal storytelling.… Expand
Aug 2, 2018On the whole, Iconoclasts is a memorable, thought-provoking, and enjoyable take on the Metroidvania genre which manages to stick out from the crowd with its chipper presentation and deeper storytelling style. Couple those elements with some of the best 16-bit spritework we’ve seen and a killer lineup of awesome boss encounters, and you’ve got another must-have for the Switch library. It may have been eight years in the making, but this one has certainly been worth the wait; don’t miss out on this one.
Aug 13, 2018If you have ever been turned off Metroidvanias for their tendency to prove too confusing or challenging, or pined for a larger focus on plot, Iconoclasts is the answer. By relegating the heavy exploration side of the popular genre in favour of driving a captivating narrative and characters to the forefront, Joakim Sandberg has crafted a 2D adventure that comes out as one of the most entertaining of the year, and certainly in the genre as a whole. Don't sleep on this.
Aug 22, 2018Iconoclasts is a brilliant game that permeates from the amount of care and time put into it. It is by far one of the best of 2018, and I recommend everyone give it a go. It is now available on almost everything (still waiting on my XB1 version guys!) and even if you are as sick of the tried and true formula of so many other games in this genre, this one stands out. Yes it is worth noting that we are affiliated with the publisher, but I promise that has no bearing on my feelings for this game. It stands out above the crowd and deserves so much more attention than it is currently getting.
NF MagazineOct 29, 2018I went into Iconoclasts completely blind and came out at the other end of the tunnel smiling. [Issue #36 – November/December 2018, p. 23]
Feb 28, 2019El mejor juego que he probado nunca, el estilo es perfecto, la música es fantástica y ambienta genial, los bosses y los personajes tienen unaEl mejor juego que he probado nunca, el estilo es perfecto, la música es fantástica y ambienta genial, los bosses y los personajes tienen una excelente historia y motivaciones propias, excelente jugabilidad con todos los personajes, la historia es brutal y las armas son variadas, necesarias (no inútiles) y se adaptan al juego perfectamente, la dificultad media un poco baja porque es un juego de historia (la baja no la recomiendo) y la difícil para los que quieren un mayor reto (también hay una muy difícil al terminar el juego para los que quieren algo como un megaman), en resumen, compra recomendadisima.
Única pega: el sistema de potenciadores no ofrece una ayuda relevante… Expand
Jan 17, 2019I haven't been so gripped by a narrative and characters since Mother 3. If you dig fantastic sprites and well developed interesting charactersI haven't been so gripped by a narrative and characters since Mother 3. If you dig fantastic sprites and well developed interesting characters that aren't presented all "dark & gritty" you will not find a better feast.
Boss battles are stellar and the simple platforming and puzzles between these set pieces flow with ease.
It's been billed as a Metroidvania, and in many ways it does function like one, though more linear than is typical of the genre. Within this linearity the game manages to tell a story with twists and turns that had my jaw dropping. The last few hours had me glued to my controller to discover where the plot was taking me.
I'd also say, in a time where Retro style games are coming out frequently, this the first that really made me feel like I was playing a long lost gem from the 16-Bit Era unlike other games that seem to just do a good job of "looking" like one. Iconoclasts plays fresh and handles its subject matter with a maturity I wasn't expecting.
Check it out and marvel at what a single developer can accomplish.… Expand
May 9, 2019One man. Eight years. One game: Iconoclasts.
I cannot fathom how this is even possible. There is so much in this game! There are manyOne man. Eight years. One game: Iconoclasts.
I cannot fathom how this is even possible. There is so much in this game! There are many environments and they are all pretty detailed. There are a lot of different NPCs, and each have a set of unique animations, and each animation is so fluid I don’t even want to know how many different animation frames the developer had drawn for this game (actually, I’d really like to know).
The other aspects are also pretty amazing. There’s one I didn’t expect: The story, and the characters. It has a really interesting plot line and tackles serious subjects in a depressing pre-apocalyptic environment. Even though the game looks cute, the situations can turn bad very quickly, someone can get his head squashed in the ground when you expect him to be just taken into custody, it really reflects the mood of the world and is not trying to be politically correct.
The level design oscillates between greatness and frustration. Sometimes, it innovates with interesting layouts and situations, and other times, it’s really difficult to read and understand where to go or what to do, or just boring to traverse. After the game was over, I wasn’t interested in finding all the hidden items, something I usually like, but here, the rewards are close to useless, it’s always the same thing: materials to craft items, and these items are not really useful.
The bosses are well-designed and present good challenges (at least in hard mode). Except one, who is horrible because it’s so hard to understand how he works. Aside this one, all have interesting patterns and sometimes also stage layout with them.
All in all, it’s a good Metroidvania game, but the fact that it has been made by a single person (game design, graphics, development, music, sound, level design, everything!) makes it incredible. A pure work of art.… Expand
May 7, 2019It's a fun game, but it has some bad design choices. Sometimes the hints to solve the puzzles are vague and/or not understandable, and someIt's a fun game, but it has some bad design choices. Sometimes the hints to solve the puzzles are vague and/or not understandable, and some bosses are just boring.… Expand
Aug 10, 2018This game is a mixed bag for me. For every brilliant feature there's a bad design choice.
Platforming is mostly fun, the lack of accuracy onThis game is a mixed bag for me. For every brilliant feature there's a bad design choice.
Platforming is mostly fun, the lack of accuracy on the wrench add some skill to the whole thing... Till it gets used in a boss-fight as a gimmick and leaves you hating the game.
A lot of the bosses are fun and original, while the rest are pure **** That part where you are stuck in the elevator and one pixel to the left or right means 25 of your health? fun :|
World building is phenomenal, but nothing is explained in depth and half the plot threads go no where.
You get extra characters to add some diversity! But they handle like ass, are slow and one of them is literally crippled and plays like it. Fun :|
Dialog is mostly great but the phrasing and the wording leaves you very confused when it isn't, like someone didn't proof-read the whole thing to see if every sentence had a noun to tell you what the **** are they talking about...
I honestly feel bad for giving a mediocre review to a game made by one man and this game is unique in every aspect, from the tone to the world to the dialog. But it is a very uneven experience with entire segments ("lets split up so we can fight 3 characters that were introduced this very second! Why? To pad the game out of course!") being completely redundant and most of all frustrating.
The best thing about this game is that at any point you can turn on the casual mode and just stroll to the ending while enjoying the story.… Expand
Sep 5, 2018Overall this game is fantastic, however it lacks something important. First off I want to say that it's amazing that one person made a gameOverall this game is fantastic, however it lacks something important. First off I want to say that it's amazing that one person made a game like this, but that can also be the games down fall. While in some rare cases the weaknesses of the bosses are shown in one way or another, being able to exploit that weakness is a whole 'nother thing. When it is just one person, you don't have other people to try out your product from a customer, or in this case, player point of view, the person who made this game knows all the secrets, the ins and outs, and what to do, in some cases like the bosses for example, it becomes so confusing that it becomes frustrating. It's a great but flawed game.… Expand
Jan 3, 2019The game does not live up to the praise (and price). Ultimately, there is a lot to like, but too little to enjoy.
Most of the time is spentThe game does not live up to the praise (and price). Ultimately, there is a lot to like, but too little to enjoy.
Most of the time is spent solving puzzles, like how to kill a certain enemy type, pushing platforms around, or find where to go next. Unfortunately, those puzzles are usually easy to figure out, yet hard to pull off because the controls frequently get in the way. This makes the game feel slow and artificially hard, and deeply unsatisfying to me.
The art style is neat, but I found the music noticeable annoying at times, and quickly began skipping the story, as the characters constantly talk beyond where it is interesting.
I stopped playing about three hours in. Kids might enjoy it more, but I think the bosses will be too hard for them.… Expand