Layers of Fear: Legacy is among the best options among psychological terror games for the Switch, if it is not the best. Precious historical work, comfortable gameplay, very good graphics, soundtrack and sound effects that are very well executed.
Despite some minor performance issues and the occasional on-the-nose writing, Layers of Fear: Legacy is a fantastic horror experience for Switch owners. You get two great stories, both accessible right from the menu screen — I highly recommend you play the main story before Inheritance, though — that offer gripping tales and shocking scares. Better yet, both are playable in portable mode, ensuring that the courageous and unafraid can get their fill of terror before bed. It may not be P.T. in name, but for those seeking that same level of atmosphere and hallway-twisting tension, Legacy fits the bill.
Layers of Fear may at first glance fit into the often derided walking simulator subgenre, but its impressive design makes it a much deeper and more memorable experience than one would initially expect. It represents an effective Switch port and even goes out of its way to include a motion control option. In the Switch’s growing library of horror titles, Layers of Fear has positioned itself as a powerful front runner.
Layers of Fear Legacy features a simple and accessible gameplay mechanic that puts the player in a horror-themed adventure that includes a very detailed and well-designed visual environment, as well as some interesting puzzles. It doesn't live up to its full potential, though, as it could be much more immersive and feature more action moments and after some game time, it feels somewhat less appealing.
A very dark and distressing story. Melancholy music and scenes really change the nature of horror games. A game to be played on your own in the dark with headphones on. It is very unsettling at parts and the use of geometry and setpieces is very impressive at times. It is a sad tale, but one near-perfectly told. Great switch port too, save for the reduction in quality and lighting.
Less ****. More like a stroll through a haunted mansion.
The Good:
- The sounds suited the atmosphere
- the visual effects were creepy most of the time. But negated by your character's invincibility.
- the narrative around the paintings were cool
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The Bad:
- you're character is invulnerable. That took out the sense of fear for me. It just felt like I was walking from one room to the next not caring what popped up, cause I knew it wouldn't hurt me. You can fall off cliffs, but you'll just respawn very close by.
- not enough dialogue. The narrative is given to you through random pieces of text found. It wasn't enough to piece together full picture. By the end, I felt like I knew only very broadly what happened.
- The jump scares were nullified by the fact that you were invincible. I didn't care cause I knew they would do nothing to me. No punishment. I just kept walking to the next room.
- Too many drawers to open. Most have nothing, making me lose incentive to open any more and potentially missing some collectables or plot texts.
- When I look down, i have no legs, it feels like I'm controlling a hovering camera, not the protagonist of the story.
- wish there were npcs of some kind. The entire experience felt like I was taking a stroll through a haunted mansion. One that I can find in my city during halloween. Felt like a point and click adventure, rather than a game.
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If you like the thrill of ghost rides this may be your thing. The game is masterful in building up strong suspense and then suddenly scaring you into pieces, especially if you wear headphones. It stays within the realm of psychological horror and won't bore you with cheap elements like zombies. The surrealist horror scenes are cool and I took a lot of screenshots.
However, all the gameplay revolves around intense jump scares and searching for (sometimes too well hidden) story pieces in-between in drawers, bookshelves etc., and opening doors to follow the predetermined path. Many people out there do like jump scares, especially when they are done so well - this game is without doubt a great ghost ride. But for my personal taste they are simply a cheap horror element, and be warned if you feel the same and expect more mystery and depth from a horror game. The underlying story is there, it's horrific, and a lot of things go on in your own mind while you slowly uncover it. But it also leaves a lot barely explained.
If you expected more story depth due to screenshots of surrealist scenes and how they use famous paintings, and the promise of showing the mind of a mentally ill painter, then you may, like me, end up a bit disappointed. The scares have connections to the story, but in itself rarely contribute to it, they rather illustrate it.. It's usually just surface. Due to this I had to force myself through the second half as I expected more than a linear ghost ride with mostly meaningless visuals.
Another thing I found a bit annoying was the strong asset reuse. Also, Layers of Fear does not seem to be optimized for the Switch. It is my only Switch game right now where the fan can be noticed, virtually running all the time, and it cooks the little thing quite a bit so that I took some worried breaks in-between.
not a fan, most of the game is just walking around which is fine for some but not me
plus the game has alot of cheap jumscares and the monster itself only isnt even that scary
and most of the puzles are very bad and boring
tho it might be better for some people i was bored out of my mind and just didnt want to finish it
good graphics tho
SummaryYou take another drink as the canvas looms in front of you. A light flickers dimly in the corner. You've created countless pieces of art, but never anything like this. Why haven't you done this before? It seems so obvious in retrospect. Your friends, critics, business partners soon, they'll all see. But somethings still missing
You look...