Make War Image
Metascore
46

Generally unfavorable reviews - based on 7 Critic Reviews What's this?

User Score
7.0

Mixed or average reviews- based on 4 Ratings

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0 out of 10
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  • Summary: Do you want to lead great battles?
    Make War will give you the opportunity to play as aliens, which have access to the march of time.
    Make War is a tactical game with sandbox elements where you can place a great variety of weapons on the battlefield to perform a vast range of death and
    Do you want to lead great battles?
    Make War will give you the opportunity to play as aliens, which have access to the march of time.

    Make War is a tactical game with sandbox elements where you can place a great variety of weapons on the battlefield to perform a vast range of death and destruction.

    Begin from the Vikings and the ancient Romans and end up at the WWII and cyberpunk skirmishes.
    Each location offers its own set of weapons and tactics.
    You are to study the armies' formation and the enemies' behaviour, in order to choose and place your weapons properly and achieve a blood-soaked victory.
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Score distribution:
  1. Positive: 0 out of 7
  2. Negative: 4 out of 7
  1. May 4, 2020
    60
    Indie strategy games don't get much more unconventional than Make War yet its gameplay becomes a bit too tedious at times.
  2. May 29, 2020
    50
    Make War is a promising strategy game that is plagued by localisation issues. If you’re still interested in its unique simulation elements, I’d recommend playing it on PC to avoid the frustration of using a cursor on the Switch.
  3. Jun 10, 2020
    50
    Some pretty cool ideas and fun battle set-ups are largely handicapped by bad controls, and the campaign needs some overhauling with its length and unlock structure. These small things get in the way of the simple fun of watching crazy battles unfold. Ultimately, there are only so many things to try before it starts to become boring. Largely the battles are its strength, and far too often the game trips up on itself, when it would be better served getting out of the way.
  4. May 6, 2020
    49
    Make War's bizarre alien interference on historic battlefields gameplay is fun on several levels, but the interface is broken beyond any level of acceptability. With a great concept and super-sticky gameplay, this game is likely incredibly addictive on PC. But due to poor implementation on Switch, you'll get frustrated and quit before you experience the game's many simple pleasures.
  5. May 15, 2020
    40
    Overall, Make War is far from strategy and more simulation as you seemingly try to make the battle the best it can be.
  6. Apr 30, 2020
    40
    While the concept and its mechanisms are not perfect, but might be working for the PC release of the title, the Switch version of Make War is lacking the soul, the control system, the mechanics and the quality of work a strategy game needs to shine in a console. Players looking to invest on a game of the strategy genre should look elsewhere.
  7. 30
    Being so critical of indie games never makes me feel good. There's just no hiding when you're an indie - games like Make War are crafted by a tiny team of developers and it's always deeply personal to everyone involved. And yet, when you think about all the masterful, creative, deeply artistic indie games that have been crafted by equally small numbers of people - Papers, Please, Tokyo Dark, Untitled Goose Game, Mini Metro, Undertale, and so many more - it's so hard to resolve Make War. There's the genesis of a good idea in there, but the execution is so far beyond uninspired that there's simply nothing that can redeem it.
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 1 out of 3
  1. Sep 2, 2020
    8
    Don't listen to critics. This game is a prime example how detached from reality they are. The game is very cool. Its your casual, tactical RTSDon't listen to critics. This game is a prime example how detached from reality they are. The game is very cool. Its your casual, tactical RTS with tons of destruction. I don't know how to describe it but playing the game gives a sensation of... satisfaction. You know the joy of blowing **** up in Minecraft with TNT? This is it. This is the taste. Expand
  2. Mar 7, 2021
    6
    make war switch only

    pros good art design simple enough good controls cons bad title name incredibly poor compared to smash bros
    make war switch only

    pros
    good art design
    simple enough
    good controls

    cons
    bad title name
    incredibly poor compared to smash bros ultimate
    poor graphics despite the art style being good
    laggy
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  3. Dec 10, 2021
    4
    There is an endless amount of strategy simulation type games out there at the moment, and "Make War" from No Gravity Games is another one toThere is an endless amount of strategy simulation type games out there at the moment, and "Make War" from No Gravity Games is another one to add to the pile.

    The basic premise of the game is that you place your army and weapons, press play, and see if your strategy can beat the enemy as the AI then plays out.

    You can play in various timelines, so from Viking Era to the 20th century and even cyberpunk and futuristic areas. When you start the game, you will be faced with a map, but since the game requires you to play one level at a time, it seems a bit pointless, and perhaps just a simple "Level 1, Level 2..." type map would be better suited.

    Beating an enemy on a level is itself not enough to progress to the next level, you will have "quests" that you need to complete, unfortunately the game doesn't really explain things too well, and the tutorial is a bit useless. So, at first you might find yourself wondering why you keep playing the same level over and over. Once you figure out there are quests to complete, you can try to then adjust your strategy to accomplish these goals.

    Before you press play on a level, you get to choose the layout of your army, you will have regular fighters, melee fighters, long and medium range fighters, mines, laser guns, portals and so on. The more you progress the more that is unlocked for you to use.

    One big problem with this, is that it seems strategy has very little to do with you winning or losing. Placing your fighters in one area or another doesn't make a great deal of difference, as they will still just run towards the enemy, and they will run towards you, all the while you just sit back and watch. As you complete quests, that may unlock more of a weapon, fighter or mine, so you then can place more, you will end up beating the enemy more through grinding to unlock things, than any masterminded strategy.

    There 160 missions to complete, 40+ weapons to unlock, 30+ fighting units to get, so plenty to do, but is the gameplay good enough to keep you coming back?

    The Good
    I liked the small pixel graphics, even on a Switch Lite i could see everything going on, but perhaps this game would prefer a larger screen.

    The Bad
    The lack of actual strategy needed, in a strategy simulation is a huge problem, and one that cannot be ignored.

    Overall
    There is potential here, but not enough for fans of strategy simulation games, who will get bored quick. For general gamers, Make War might find a place on your Switch as a game you can just play for ten minutes every so often.

    I hate to give low scores, but I have to be honest, and sadly I can only award Make War on Nintendo Switch a poor 4/10
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