Feb 25, 2020This collection is worth the price of entry for Mega Man Zero 3 alone, and Zero 1, 2, and 4 aren't too far behind. I only have limited experience with ZX and ZX Advent, so I won't touch on those in this review, but that would not affect the greatness of the first series nor the score this package deserves.
With the Zero series, Inticreates perfected the movement and combat that Mega ManThis collection is worth the price of entry for Mega Man Zero 3 alone, and Zero 1, 2, and 4 aren't too far behind. I only have limited experience with ZX and ZX Advent, so I won't touch on those in this review, but that would not affect the greatness of the first series nor the score this package deserves.
With the Zero series, Inticreates perfected the movement and combat that Mega Man X pioneered while putting a new emphasis on close quarters combat and an exponentially greater emphasis on speed.
Mega Man Zero is a solid action platformer. A few odd choices, like the almost RPG-esque but wholly pointless star system, weigh it down a bit and keep it from being as good as the games that follow.
Mega Man Z 2 adds some interesting new weapons, much better bosses, and overall provides a significantly stronger experience than the first entry, but it's clear there was greater potential here as well.
Mega Man Z 3 leaped ahead of Z 2 in nearly every way. A great new weapon, the recoil rod, gives Zero insane close range, multi-directional damage, and rounds out Zero's arsenal into an extremely varied kit, and 2 weapon slots gives you some room to experiment. One of these weapon combos is bound to click with you, and when you find that one this becomes one of if not the greatest action platformers of all time, with 11 main bosses, consistently fantastic level design, and fast, fluid, and challenging gameplay throughout.
Mega Man Zero 4 is a bit of a letdown as a finale, but mostly holds up as a solid entry somewhere between Z and Z 2 in quality. The enemy weapon stealing system is pretty fun and interesting at first, but gets stale fairly fast. Otherwise the bosses and stages are a bit too much of a rehash of the series successes, but not done as well as before. This game feels like the most by-the-numbers of the bunch, and where 2 and 3 made major improvements, 4 goes backwards while doing little of interest to make the game fresh.
This series wasn't as groundbreaking or iconic as the original Mega Man or X series, but it is all about distilling the base given to it by the X series into it's purest, hardest, and fastest form, and it is successful across the board. The series doesn't fluctuate in quality as wildly as the X series either, which is nice. There aren't any bad games to dread getting to through all four games.
I can't overstate this, Mega Man Zero 3 is a masterpiece and deserves every bit of recognition it can get, and I hope this package could mean a new entry in the series at some point.… Expand
Feb 27, 2020An excellent collection of some of the best games in Mega Man history. Pros: + Save assist and Casual Scenario for a more relaxed playthrough
+ Remastered audio and full-resolution anime cutscenes
+ Bonus content like the e-reader cards and the Z3 and Z4 boss fights in ZX are accessible. + Massive gallery of Zero and ZX art + Z-Chaser mode for some extra replayability + English andAn excellent collection of some of the best games in Mega Man history. Pros: + Save assist and Casual Scenario for a more relaxed playthrough
+ Remastered audio and full-resolution anime cutscenes
+ Bonus content like the e-reader cards and the Z3 and Z4 boss fights in ZX are accessible. + Massive gallery of Zero and ZX art
+ Z-Chaser mode for some extra replayability + English and Japanese versions
- Typos and minor censorships are still present. Ergo, changing “die” to “retire”
- Despite having a touchscreen, it’s not possible to touch the “bottom” screen for actions such as A-Trans in ZX Advent. The stick works, but isn’t ideal. - Filters leave a bit to be desired. I personally like the smooth one, but I would’ve liked to have more options, such as a different type of smoothing technique or a CRT filter.
Ultimately, very much worth the $30. Capcom has done a lot right here and the cons are essentially nitpicks. Highly recommend for fans of Megaman and action platformers in general.… Expand
Apr 4, 2020It's hard to say whether or not the collection will appeal to newcomers. The steep difficulty and overly complicated storylines are definitely a hurdle to overcome. It's hard to recommend this collection over any of the previous Mega Man Legacy Collections, but for players craving more blue bomber, Mega Man Zero/ZX Legacy Collection is worth overcoming those hurdles.
Mar 25, 2020Not only is the Mega Man Zero/ZX Legacy Collection a great bundle for fans of the series, but it also makes some important small tweaks to help broaden these games' appeal. The new checkpoint system helps address the overbearing difficulty of the original releases, a very welcome change that will undoubtedly alleviate many headaches. The core gameplay remains as strong as ever, defined by responsive movement and white-knuckled boss encounters. While each entry's unique systems may not always succeed, the underlying gameplay is so strong that even the weakest outings are engaging challenges. And when everything works in concert, like in Mega Man Zero 3 and 4, the combination of slick movement, great boss fights, and rewarding unlock systems make for some of the most compelling 2D platformers in recent memory.
Mar 20, 2020While I can’t give Mega Man Zero/ZX Legacy Collection a broad recommendation above the Mega Man Legacy Collection 1 and 2, I can still put in a favorable mention. Zero 3, and the two ZX games – Advent especially – are the top picks in this compilation, all with optional adjustments to better reflect modern gaming sensibilities.