Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
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  1. Nov 30, 2021
    In a lot of ways, Metroid Dread is exactly the game that people who’ve been waiting 20-odd years for a new 2D Metroid could want: authentic and mostly true to its roots, but with enough new ideas thrown into the fold that it doesn’t just feel like a retread. Given the pedestal that Metroid gets put on, that’s an impressive achievement in itself. But it’s also uneven in that aim, sometimes clinging too closely to the past, and other times losing sight of what made the older games the classics that they are. Ultimately, what you get out of Metroid Dread will depend on what you expect from Metroid in the first place, but if you want an accomplished exploration platformer and can put up with a bit of frustration and narrative bloat along the way, you’re in good hands here.
  2. Oct 27, 2021
    I simply don’t think this stands as tall as Super Metroid, Zero Mission, Prime, Fusion, or even Samus Returns. But to a Metroid fan it is worth playing and realize that these are problems I found with the game; other people haven’t had the same issues. However, to anyone who has never played a Metroid game before, I don’t think this is the place to start. I think it feels too different from the rest of the series (neither a good or bad thing) and the moments in the story that hit really well only do so because of everything that has happened before in previous titles.
  3. Oct 20, 2021
    A bit fastidious sometimes, often original, Metroid Dread is kinda stuck between two worlds. Handling the game is counter-intuitive, but there's some great new additions and you'll find a well balanced difficulty. The game brings a new slice of mythology that has been expected forever now.
  4. Metroid Dread is a good Metroid-style game, but does little more.
  5. Oct 6, 2021
    Frustrating boss battles and cumbersome controls distract from an otherwise fun and isolating adventure.
  6. 70
    I left Metroid Dread feeling quite conflicted about it. On the one hand, I do think it is fundamentally well designed, and the main gameplay element - the robot stalkers - are woven into the Metroid formula beautifully. On the other hand, that Metroid formula is getting long in the tooth and Dread doesn't do nearly enough to revitalise it. Dread is fine. It's not just nearly memorable enough for a game that fans have been waiting so many years for now.
  7. Oct 19, 2021
    Perhaps I am asking too much. We don’t pry for depth from Mario as he rescues his princess, or ask what motivates Tom Nook in his real estate empire. Like pretty much all Nintendo’s games, with their long legacies and perfect jumps, this feel good to play, and that should be enough: but I don’t come to a Nintendo title for enough. I left Dread feeling that perhaps the real legacy of 2D Metroid will be the games it inspires, rather than the games themselves.
  8. 50
    Metroid Dread can't commit to giving players an action-packed power fantasy or a suspenseful adventure against the odds. It's quick, short, and snappy -- all things that can be good when used right, but not at all what Metroid Dread set out to deliver.
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  1. Oct 6, 2021
    Metroid Dread is a superb demonstration about how to make a 2D action platformer with tons of exploration and backtracking. Definitely, a must for Metroid fans. [Recommended]
  2. Oct 6, 2021
    If "classic 2D adventure on Switch" puts the same tingle in your spine as it does mine, Mercury Steam will not lead you astray with this impressive sequel. Buy.
  3. Oct 10, 2021
    And that’s where Dread absolutely thrives: simple, focused ideas that are brilliantly executed. It’s smooth and satisfying in the hands, lean and exciting throughout the entire adventure and mixes its old school roots with fresh ideas that keep it ahead of the curve its forebears drew in the first place. That mix of new and old is a lot to balance in a game – let alone a portable one – but Dread makes it look easy. It’s both Nintendo’s best first-party game of the year and the perfect companion to a Switch OLED, should you be picking one up for launch day.
  4. Oct 6, 2021
    While Metroid Dread sticks a bit too close to a familiar formula, it's still one of the best action games of 2021.
  5. Oct 6, 2021
    A stylish, visually sumptuous return for 2D Metroid, and an adventure that proudly sits alongside the series' best. [Eurogamer Essential]
  6. Oct 8, 2021
    I’m glad that Dread really goes for it, that it wants to make you feel hunted and disadvantaged and that it’s willing to feel hostile in order to accomplish that. The result is a feeling that survival itself is a reward more meaningful than all the upgrades in the world, a feeling I rarely get from games anymore. But ZDR never captivated me the way previous Metroid settings have, and as a conclusion to the story arc, Dread seems to misunderstand what made the early chapters resonate. Samus is wonderful, a survivor, an icon, and she endures. But when I think back on my time with her over the past several decades, Dread will forever dwell in the shadows of my favorite Metroid memories.
  7. Oct 6, 2021
    Dread reimagines the Metroid format with confidence and care, and it trusts the player to make leaps along the way. While following its interwoven path of epic boss fights, satisfying upgrades, and otherworldly environments, all I could think was that this is the Metroid game I’ve been waiting for. It easily stands astride the best entries in the series, and I eagerly await a follow-up in the year 2040. [Polygon Recommends]
  8. Oct 6, 2021
    It nails the classic feel of a Metroid game while updating it with wonderfully detailed visuals, more satisfying combat, and new areas that briefly turn it into a stealth horror experience. But all of that comes to a grinding halt when you have to fight three bosses in a short span, each of which requires either fast reflexes or pattern memorization to get through — or both. Instead of punctuating the quiet exploration with intense battles, the copious boss encounters instead turn into a slog. Dread features some of the most beautifully dark and solemn moments in the franchise — but you’ll have to be prepared to really fight to see it all.
  9. Oct 16, 2021
    Metroid Dread sharply refines (but doesn't reinvent) Nintendo's 35-year-old ideas in a gorgeous and slick new package.
User Score

Generally favorable reviews- based on 2649 Ratings

User score distribution:
  1. Oct 10, 2021
    I was really looking forward to this game. I’m a big fan. But sadly I just don’t love it. The basic game is great, but to me personally theI was really looking forward to this game. I’m a big fan. But sadly I just don’t love it. The basic game is great, but to me personally the emmi chases were so annoying and random, that I lost all enjoyment. Full Review »
  2. Oct 11, 2021
    This review contains spoilers, click full review link to view. as a fan of the Metroid series since I played the first one as a kid on the NES, I wanted to love this game. I genuinely did. There has never been a Metroid game that I have not enjoyed enough to at least beat. Until now.

    I see a lot of the praise for this game, and I see what people are saying and they are loving the exact things I hate, and it is extremely discouraging. Do you know why I played previous Metroid games? I love to explore. I like finding everything, getting all of the items, and then because I have everything, being able to just power through bosses. It felt like there were two potential gameplay loops: Explore and power up and make bosses easy or, rush through and have superior gameplay to beat bosses with more limited gear and less health.

    Metroid: Dread, no matter what you do, is the latter. Always. No matter how many extra energy tanks you have, boss hits will drain multiple. At best you give yourself one extra hit. Exploration and discovery then offers minimal reward, so rushed gameplay is encouraged. Boss fights are hyper-tuned and in most cases require very specific sequences to progress, From the first boss that you MUST use the melee counter to defeat onward, the game emphasizes perfect combat gameplay over any other aspect. God help you if your TV has any input lag, because some of the REQUIRED quick time events are fraction of a second inputs. by the time you even see the flash, the window may have closed.

    All of the above would be forgivable if there was a difficulty setting, If I just want to explore and see the story, why the hell do I have to deal with infuriating mechanics or spend literal hours on bosses, dying over and over to iteratively learn complex patterns? Why can I not just tone it down? let me play on easy, have the bosses do less damage, make the melee/quick time event windows longer, give them less health so I don't have to do the same cycles over and over. I really don't care, just let me pick.
    As for the EMMI sections, where the dread is supposed to come in? At first it's exciting. I need to get away from this murder robot because I am not strong enough to handle them. It's pretty fun and interesting and tense. And then you have to do it again. and again. and again. and again. Eventually you get tools that make it more tolerable, and you feel like you are in the steal section of other games, and it's OK, if a bit annoying, but then later areas are designed to nullify those tools. It more often than not feels like the developers giving you a giant middle finger for trying to play their game. Also, the loop of getting the omega cannon to defeat them and then immediately losing the omega cannon for nonsensical reasons gets trite. You don't even get to use it beyond killing EMMIs as the end of the game which is an absolute missed opportunity.

    In the end I am feeling let down. After Samus Returns I was a little wary because that game had some required melee counters and I did not like them, but they are also few and far between. Mostly just on sporadic boss fights. In most instances if my reflexes were not up to the task I could go the longer route and shoot them to death. Except for Ridley, and I remember hating that fact at the time. They doubled down on it. If this is the direction the series is going to go then I guess I can't be a Metroid fan anymore. This is not what I expected, and it is certainly not what I want. The only points here are for the story, which I deeply enjoyed. Everything else was a disappointing frustrating mess and I regret every minute of it.
    Full Review »
  3. Oct 10, 2021
    I have been a metroid fan for a while, but this game is disappointing. The graphics are good, but it has lost what other metroid games didI have been a metroid fan for a while, but this game is disappointing. The graphics are good, but it has lost what other metroid games did pretty well.
    The controls are kind of floaty. Sometimes samus will jump when you want it to run, or not stop in place.
    The progression on the game is (or feels) much slower than usual, less focused on exploration, compared to a Super Metroid or Metroid Zero.
    The gimmick of the game, the robots that chase you, gets old quickly. They are basically one hit kills. Metroid is supposed to be about exploring and using weapons, trying things, not dying over and over. Even when you have the cannon to deal with the robots, then it becomes almost a series of quicktime events.
    I honestly cannot recommend it, either go with 3D metroid or keep to the 2D classics.
    Full Review »