User Score
8.7

Generally favorable reviews- based on 2649 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 11, 2021
    2
    This review contains spoilers, click expand to view. as a fan of the Metroid series since I played the first one as a kid on the NES, I wanted to love this game. I genuinely did. There has never been a Metroid game that I have not enjoyed enough to at least beat. Until now.

    I see a lot of the praise for this game, and I see what people are saying and they are loving the exact things I hate, and it is extremely discouraging. Do you know why I played previous Metroid games? I love to explore. I like finding everything, getting all of the items, and then because I have everything, being able to just power through bosses. It felt like there were two potential gameplay loops: Explore and power up and make bosses easy or, rush through and have superior gameplay to beat bosses with more limited gear and less health.

    Metroid: Dread, no matter what you do, is the latter. Always. No matter how many extra energy tanks you have, boss hits will drain multiple. At best you give yourself one extra hit. Exploration and discovery then offers minimal reward, so rushed gameplay is encouraged. Boss fights are hyper-tuned and in most cases require very specific sequences to progress, From the first boss that you MUST use the melee counter to defeat onward, the game emphasizes perfect combat gameplay over any other aspect. God help you if your TV has any input lag, because some of the REQUIRED quick time events are fraction of a second inputs. by the time you even see the flash, the window may have closed.

    All of the above would be forgivable if there was a difficulty setting, If I just want to explore and see the story, why the hell do I have to deal with infuriating mechanics or spend literal hours on bosses, dying over and over to iteratively learn complex patterns? Why can I not just tone it down? let me play on easy, have the bosses do less damage, make the melee/quick time event windows longer, give them less health so I don't have to do the same cycles over and over. I really don't care, just let me pick.
    As for the EMMI sections, where the dread is supposed to come in? At first it's exciting. I need to get away from this murder robot because I am not strong enough to handle them. It's pretty fun and interesting and tense. And then you have to do it again. and again. and again. and again. Eventually you get tools that make it more tolerable, and you feel like you are in the steal section of other games, and it's OK, if a bit annoying, but then later areas are designed to nullify those tools. It more often than not feels like the developers giving you a giant middle finger for trying to play their game. Also, the loop of getting the omega cannon to defeat them and then immediately losing the omega cannon for nonsensical reasons gets trite. You don't even get to use it beyond killing EMMIs as the end of the game which is an absolute missed opportunity.

    In the end I am feeling let down. After Samus Returns I was a little wary because that game had some required melee counters and I did not like them, but they are also few and far between. Mostly just on sporadic boss fights. In most instances if my reflexes were not up to the task I could go the longer route and shoot them to death. Except for Ridley, and I remember hating that fact at the time. They doubled down on it. If this is the direction the series is going to go then I guess I can't be a Metroid fan anymore. This is not what I expected, and it is certainly not what I want. The only points here are for the story, which I deeply enjoyed. Everything else was a disappointing frustrating mess and I regret every minute of it.
    Expand
  2. Oct 10, 2021
    3
    This review contains spoilers, click expand to view. Even the best games cannot live up to 2 decades worth of hype, but as a long term fan who grew up with this series, MS and Nintendo jointly really managed to screw this one up in a big way.

    I'll get the compliments out of the way first, as they informed my score. The game obviously is as amazing as Metroid has ever looked, and it feels good to play for the most part at face value. The game is significantly quicker than previous games (much more on this later,) and MS clearly made a good-faith effort to address the "staccato" complaints about the way Samus Returns played. The game is also aided heavily by the higher quality Switch sticks over the 3DS slider, though it still leaves something to be desired. The boss design could be frequently dazzling (like, you know... when Nintendo wasn't going all out to spoil as much of it as possible in previews,) and the enemy variety is worlds apart from what was offered in SR. It runs at 60 FPS stable most of the time, which is a big deal (and utterly necessary--again, more on this later.) The few supporting characters there are in SR are also delightful and really sell the magic. There's even a conlang present for the worldbuilding nerds out there. The game also featured some really gorgeous, faithfully recreated splash arts from Fusion in the intro.

    Unfortunately, virtually nothing else about this met my expectations. It tragically seems that the creative minds behind Metroid are still haunted to this day about being deservedly raked over the coals over Other M, but they have utterly failed to understand what the correct way to address that is. What trifles of dialogue Samus has are utterly sterile and bland. Even her monologue in the intro is so artless that it reads like fanfiction. It's simple to a fault, has no flair for the dramatic whatsoever, and has utterly ham-fisted phrasing. It reads like a translator paraphrased it how they would in modern dialogue, and that no writer was involved whatsoever. There is really no reason for this, as monologues have been a staple since Super Metroid. Other than that, Samus speaks exactly once, and it is so bare bones "I'm the protag" simplistic it has no value whatsoever and might as well not be there. This is obviously in response to criticism towards Other M, while Nintendo seems to have collective amnesia about Metroid Fusion, where Samus was able to speak without it being a critical disaster.

    The plot of the game generally is an utter let down. The reveal hidden in Samus Returns' art gallery was absolutely jaw-dropping at the time, but all Nintendo has done with it is the most predictable outcome possible--and, of course, brazenly spoiling the character in question in the marketing. The game itself has no sense for execution here, either--these things are slapped around instantly as if they have no gravity whatsoever. Chozo in the flesh, no big deal, and certainly not unprecedented! What an absolute disaster. They even spoiled the only plot twist in the game in public interviews months prior to release, though it was not apparent at the time. I feel no need to recant it here.

    I'm not sure what this game thinks their target audience is, but I frequently felt like I requried reflexes of someone half my age to play this game. The game is utterly obsessed with split second, twitchy counters and is otherwise an absolute scion of rotten QTEs. This angered me nonstop, and seems to be a common source of frustration for most players from what I can asee. The game not only wants you to be unreasonably fast, but it does a poor job of communicating what it even wants from you in that .5 second window it has allotted for you to react in. I died over and over and over again to all of these bloody QTEs and they were utterly infuriating to the absolute end of the game, even towards what was meant to be a showy scripted sequence after the final boss. MS tried their best to clean up their parry mechanic, but they are clearly utterly unrepentant about it broadly, and i resent that it's been injected intro Metroid where it absolutely does not belong. This was the huge deal breaker for me. I hated what this game stood for more and more the further I got in it. Metroid is no longer about adventure and exploration, about being nerdy or rewarding your curiosity, but about being a boneheaded ritual of trial and error, and a contest to show off your incredible reaction time by pushing the X button every time you're prompted within fractions of a second, hundreds of times, over and over and over again. This isn't what makes a game fun. It isn't what makes one good at games. It feels like a game for teenage boys, by teenage boys in 2021.

    Lastly, the music in Dread is perfectly forgettable. It is TERRIBLE. The only tunes to speak of are the dead horse Super Metroid tracks you hear in every last game. Every other track is a samey slog of instrumentation that is obsessed with being ambient, and literally none of them have melody.
    Expand
  3. Oct 10, 2021
    3
    I have been a metroid fan for a while, but this game is disappointing. The graphics are good, but it has lost what other metroid games did pretty well.
    The controls are kind of floaty. Sometimes samus will jump when you want it to run, or not stop in place.
    The progression on the game is (or feels) much slower than usual, less focused on exploration, compared to a Super Metroid or
    I have been a metroid fan for a while, but this game is disappointing. The graphics are good, but it has lost what other metroid games did pretty well.
    The controls are kind of floaty. Sometimes samus will jump when you want it to run, or not stop in place.
    The progression on the game is (or feels) much slower than usual, less focused on exploration, compared to a Super Metroid or Metroid Zero.
    The gimmick of the game, the robots that chase you, gets old quickly. They are basically one hit kills. Metroid is supposed to be about exploring and using weapons, trying things, not dying over and over. Even when you have the cannon to deal with the robots, then it becomes almost a series of quicktime events.
    I honestly cannot recommend it, either go with 3D metroid or keep to the 2D classics.
    Expand
  4. Oct 11, 2021
    4
    I never review games. i have to review this to tell the developers how much i hate the EMMI system. No game has ever been fun by having enemies you cant kill, and having to sit through a death animation every 2 minutes.
  5. Oct 9, 2021
    4
    On one hand there are some fun moments but on the other Dread commits some of the biggest sins in the entire metroid series.

    +Controls: Very fluid, probably my favorite aspect of the game. Running has a good speed to it and the speed booster feels great, grabbing ledges is fast and easy, and the new abilities tie into movement rather well. -Repeated boss fights: The first time you
    On one hand there are some fun moments but on the other Dread commits some of the biggest sins in the entire metroid series.

    +Controls: Very fluid, probably my favorite aspect of the game. Running has a good speed to it and the speed booster feels great, grabbing ledges is fast and easy, and the new abilities tie into movement rather well.

    -Repeated boss fights: The first time you destroy the robot pursuer is pretty cool but its not something that needed to be repeated six times, the spear wielding enemies suffer in that regard too since they all have the same attack pattern. The few(only two) bosses outside of those are pretty good but its not enough to compensate for how formulaic it all feels.

    -Terrible map and level design: Cluttered is the word I would use to describe the map of Dread. There's simply too many icons plastered all over the screen anytime you want to look at the map, its pretty sad that a metroid game of all things has such a sloppily designed map. The areas also don't flow into one another since they are all disconnected via tram systems or teleporters, all of which use loading screens.

    -Forced linearity: This is probably the most hand-holdy game since fusion for pretty much the same reasons, there's very few opportunities to just explore because the game is always railroading you to the next objective that the computer explains to you in boring detail. The game even goes a step further by making item locations bright and flashing on the map so even babies can understand.

    -Poor technical performance: There are noticeable framerate drops when you use the speed booster(probably why there are so few shinespark locations) and when you use the lock on missile on multiple enemies. I think the technical limitations of the switch are starting to show, at best it runs slightly better than the 3ds game samus returns but that isn't exactly a high bar.

    Newcomers will like Dread but as a longtime fan of the series I wasn't impressed and at worst I was annoyed, but I'm sure the hype machine will lable it as "teh best gaem evaaar" so don't let my criticism deter you.
    Expand
  6. Oct 10, 2021
    4
    Listen, there are a few things that go without saying: Visually? This game is very cool. The aesthetic is beautiful! The core gunplay is quick, and fun, and many of the mechanics are interesting. The EMMI encounters are stressful and challenging, but once you understand the gameplay loop they become manageable, and even an enjoyable hurdle to overcome.

    I wanted to love this game but it
    Listen, there are a few things that go without saying: Visually? This game is very cool. The aesthetic is beautiful! The core gunplay is quick, and fun, and many of the mechanics are interesting. The EMMI encounters are stressful and challenging, but once you understand the gameplay loop they become manageable, and even an enjoyable hurdle to overcome.

    I wanted to love this game but it wouldn't let me. Everything about this game and its design is hostile to the player. The baseline difficulty is obnoxious, past the point of old "Nintendo-hard" charm to making it just not worth it to try. It's the difference between the fun of a challenge hot sauce at a local chain restaurant and police grade pepper spray on your chicken wings. One is fun, challenging, and worth the sweat - the other is malicious and questionable in its utility.

    Sheer difficulty of some of the encounters aside, the game gives you virtually no understanding whatsoever of where you're meant to be going and why. If you're not close by a strategy guide or walkthrough, you're going to spend nearly 90% of your time wandering from screen to screen shooting the floor and wondering why there aren't some helpful waypoints like every other game that's ever been produced.

    To be clear, there were many times playing this that I was really enjoying myself, or hitting my stride. It was these moments that made me so sad that the rest of the game seemed to be so aggressively anti-player.
    Expand
  7. Oct 11, 2021
    1
    This is not what I was expecting. I feel misled, like I was conned into buying this. They said it was a good Metroid game, and instead what I got was some overly-hard game for the hardcore masochistic gamers out there who enjoy getting punished. This honestly feels more like a survival horror take on Metroid than anything else, it just lacks the atmosphere and fun exploration elements thatThis is not what I was expecting. I feel misled, like I was conned into buying this. They said it was a good Metroid game, and instead what I got was some overly-hard game for the hardcore masochistic gamers out there who enjoy getting punished. This honestly feels more like a survival horror take on Metroid than anything else, it just lacks the atmosphere and fun exploration elements that made the best games in the series so appealing.

    This is a game for a very specific, hardcore fanbase, and if you aren't that hardcore, chances are the game is going to be too hardcore for you.
    Expand
  8. Oct 10, 2021
    1
    A SNES game released in 2021 for full price. Movement is spry, but other control features (e.g. only aiming while standing still, over-reliance on parry/QTEs, clunky weapon swap) make the game feel worse than indie competitors. An "easy mode" might defeat the purpose, but definitely needs a "where the f do I go?" mode. Very niche and doesn't deserve mainstream acclaim.
  9. Oct 9, 2021
    1
    I'm a metroid fan and played the last 4 games multiple times.
    Sadly this game doesn't have the quality and atmosphere that a metroid game should have. The intro was super lazy, just pictures and walls of text. The music is very generic and doesn't even come close to the genius of the previous soundtracks.
    Yes it plays very fluid and has smooth animations but that's about it. The controls
    I'm a metroid fan and played the last 4 games multiple times.
    Sadly this game doesn't have the quality and atmosphere that a metroid game should have. The intro was super lazy, just pictures and walls of text. The music is very generic and doesn't even come close to the genius of the previous soundtracks.
    Yes it plays very fluid and has smooth animations but that's about it.
    The controls are very uncomfortable.
    It is a hard game, but it feels unfair because of the bad controls and sometimes you can't do anything to prevent damage, so it's just not fun to play.
    Expand
  10. Oct 11, 2021
    0
    Doesn't feel like a Metroid game at all, the difficulty scaling is also out of whack, the other metroid games have an ability to draw you in and keep you playing while roaming a fairly open area - this just does the opposite, it's constricted and pushed you away
  11. Oct 10, 2021
    0
    This game is quite frankly abysmal. It's a sluggish, tedious mess. Between reusing boss fights 6 times, an over reliance on rather annoying timing and the fact the the E.M.M.I aren't on predetermined routes through their entire area (they're always in the room you enter) make this a chore to play. Mercury steam absolutely love one way doors as well as making your way forwardThis game is quite frankly abysmal. It's a sluggish, tedious mess. Between reusing boss fights 6 times, an over reliance on rather annoying timing and the fact the the E.M.M.I aren't on predetermined routes through their entire area (they're always in the room you enter) make this a chore to play. Mercury steam absolutely love one way doors as well as making your way forward instantaneously closes the way back, making exploration rather annoying and causing you to take the longest way to get everywhere. Speaking of exploration your map is a mess. Beyond clustered with so many icons and they don't disappear when you collect them (they got slightly transparent, but are still there. So heaven help you if you forgot to get anything previously. The tension that everyone talks about is lost instantaneously as you get killed instantly getting ambushed by an E.M.M.I opening a door for the third time. The controls are a cluster **** (seriously nintendo mappable buttons) and you have to get your fingers dancing continuously throughout the game. Now I say this being a die hard metroid fan. I love every other game in this series (even Metroid 2) but this is a mess. It has elements that could make it brilliant, but again structure of levels, laborious order of upgrades (still waiting for the gravity suit at this point and the level design is ****ing killing me not having it) and the fact that Samus' suit is made of paper makes this the worst experience in the Metroid franchise. And to all you metroid die hards gushing over this as its the first one we've got in 19 years, stop. Be honest and ask yourselves is this my favourite? As if you say yes you're a liar and haven't played any of the others. Expand
  12. Oct 9, 2021
    0
    This review contains spoilers, click expand to view. Siento que el juego no tiene un avance. Solo una fórmula repetida que van usando desde los 90 Expand
  13. Oct 10, 2021
    0
    So, this is my verdict after beating the game.

    Just give me the Prime Trilogy back already. I would rather play other M than this game. The story contradicts the current timeline and made me cringe. It call comes down to bad guy trying to take over the galaxy. That's it. simple and redundant to a lot other stories. The controls need work. Half of the time they would not respond or
    So, this is my verdict after beating the game.

    Just give me the Prime Trilogy back already. I would rather play other M than this game.

    The story contradicts the current timeline and made me cringe. It call comes down to bad guy trying to take over the galaxy. That's it. simple and redundant to a lot other stories.

    The controls need work. Half of the time they would not respond or do what I inputed and the other half, there was just enough input lag to cause issues.

    Frame rate drop increased as you progressed through the story. A lot of times, it would sit on a black screen for a minute before it finally could load.

    There are no objective markers or any kind of reminder of where you need to get to. The tutorials aren't even helpful. You will get lost for hours before a lucky shot reveals a hidden block. Map is not helpful at all as well.

    The menu and map buttons are reversed than just about every other game. There is no remappong also. There is not even a way to toggle buttons instead of having to hold it down.

    Boss fights were not fun at all. Most of them did not even give you anything also.

    The EMNI enemies felt like they had god mode and was based on RNG on their locations. The countering for these enemies need reworked also. The queues that are supposed to help you came after the attack happened making the queues completely useless.

    After completing the game, I felt disgusted and that I wasted my time. How is this really a metroid game?

    I recommended something else like the Castlevania Advanced Collection instead of buying this.
    Expand
  14. Oct 10, 2021
    0
    Ï like metroidvania games castlevania sotn and super metroid are my favourites. But what i did see what mercury systems did to castllevania so i guessed that metroid dread cant be good, but wanted ofouse be wrong with metroid dread. Sadly i was wrong and they again made melee mechanic in a game that should not have it and quick time events in a game that should not have it. Emmis gotÏ like metroidvania games castlevania sotn and super metroid are my favourites. But what i did see what mercury systems did to castllevania so i guessed that metroid dread cant be good, but wanted ofouse be wrong with metroid dread. Sadly i was wrong and they again made melee mechanic in a game that should not have it and quick time events in a game that should not have it. Emmis got boring realy cuick and think it was bad idea to have so many of them. Music was bad if they would even just have remastered old music it would have been good, only place they used good music was remix of old musi during characters talking was realy bad idea. if samus was removed you couldnt tell if it is a metroid game even. At no point did i have fun with the game so i rather play the old games or metroid prime. i played so far that large area got frozen and now i got enough from the game and wont play it anymore. Expand
  15. Oct 13, 2021
    1
    I am very dissapointed with this game, i waited for this game 19 years and im really fan of metroid, this game was very short, and emmi s are really annoying, game dont make me feel nothing very generic
  16. Oct 11, 2021
    1
    Rehashed, generic, short, and derivative of the original Metroid games. Dread does nothing new and adds not a single new concept to the series. Feeling like a simple, over priced, distraction from the wait for Metriod Prime 4, there's nothing about this game to prevent it feeling like a downloadable budget titles from 2006. Games of this quality make ito obvious why Nintendo goes to theRehashed, generic, short, and derivative of the original Metroid games. Dread does nothing new and adds not a single new concept to the series. Feeling like a simple, over priced, distraction from the wait for Metriod Prime 4, there's nothing about this game to prevent it feeling like a downloadable budget titles from 2006. Games of this quality make ito obvious why Nintendo goes to the length it does to cancel fan projects; simply so they don't show this dross up for the cheap cash-in that it is. I wish I hadn't wasted my money. Expand
  17. Oct 10, 2021
    4
    Hatte mit den Metroid Primes sehr viel Spaß gehabt und erwartete das selbe mit Dread. Endlich mal wieder nen Metroid, auch wenn es ein 2D ist.

    .... habe aber das Spiel bereits wieder gelöscht, denn mir ging das EMMI Katz-und-Maus-Trial-and-Error-Spiel extrem auf den Sack. Vor allem mit dieser schwammigen Steuerung. Vielleicht hätte man die EMMI einfach ein wenig später ins Spiel
    Hatte mit den Metroid Primes sehr viel Spaß gehabt und erwartete das selbe mit Dread. Endlich mal wieder nen Metroid, auch wenn es ein 2D ist.

    .... habe aber das Spiel bereits wieder gelöscht, denn mir ging das EMMI Katz-und-Maus-Trial-and-Error-Spiel extrem auf den Sack.
    Vor allem mit dieser schwammigen Steuerung.
    Vielleicht hätte man die EMMI einfach ein wenig später ins Spiel integrieren sollen.
    Zwar sind die Rücksetzungspunkte sehr fair gesetzt, aber dieses zu 99% Instant Tod wenn du erwischt wirst, weil QuickTime Events so toll sind, haben mir den Spielspaß verdorben.
    Expand
  18. Oct 10, 2021
    4
    For someone who never payed Metroid before the map is super confusing and the arm canon aim is terrible. The control are also confusing. This game is more for hardcore Metroid fans
  19. Oct 10, 2021
    0
    el peor juego de metroid de la historia de los videojuegos, la mayor decepcion que me he llevado en todo el tiempo que llevo jugando videojuegos
  20. Oct 10, 2021
    2
    No soy fan de la saga, puntuó con un dos por que según el público gamer los juegos de ps5 son caros con toda la calidad que tienen, este metroid es un 2D , juego indi por 60, contando que kena es un indi 3D con mejor motor gráfico y está a 40 lo veo algo ilógico que toda la comunidad que se quejaba de los precios de sony ahora celebren esto, cuando metroid es pura nostalgia con mecánicasNo soy fan de la saga, puntuó con un dos por que según el público gamer los juegos de ps5 son caros con toda la calidad que tienen, este metroid es un 2D , juego indi por 60, contando que kena es un indi 3D con mejor motor gráfico y está a 40 lo veo algo ilógico que toda la comunidad que se quejaba de los precios de sony ahora celebren esto, cuando metroid es pura nostalgia con mecánicas de juegos de hace 15 años, lo probé sin comprarlo y menos mal un juego de 20 euros como mucho, que será muy divertido pero es un simple 2D. Expand
  21. Oct 9, 2021
    1
    This game does nothing for casual gamers. This metroid game is not much different than earlier metroid 2D titles. There are no difficulty modes until you beat the game and you unlock a harder difficulty. There should be an eaiser difficulty. In general, not only is this game VERY DIFFICULTY it has no appeal outside the metroid 2D base.
  22. Oct 10, 2021
    2
    I had low hopes for this game and they were met - and even surpassed. Mercury Steam did a poor job, like basically every other game they've ever made. The least fun Metroid game I've played, although probably about on par with the Prime games (that were also worst in class for the Metroid series). I was bored to tears by the 2 hour mark and had to can this game then. The QTEs and storyI had low hopes for this game and they were met - and even surpassed. Mercury Steam did a poor job, like basically every other game they've ever made. The least fun Metroid game I've played, although probably about on par with the Prime games (that were also worst in class for the Metroid series). I was bored to tears by the 2 hour mark and had to can this game then. The QTEs and story elements with the AI companion were unnecessary and helped to soil the experience. Metroids have been about exploration. So, someone spoiling the thrill of adventure at mandatory checkpoints where you get locked into certain rooms was an absolute buzzkill. The overuse of EMMIs became apparent by the second one, so I can only imagine how maddeningly awful they become by the final encounter. It's sad to see so many 9's and 10's for this not-even-mediocre game. Gaming is a hollow shell of what it once was and I weep for my hobby. Expand
  23. Oct 9, 2021
    3
    I'm a metroid fan but didn't really get along with this game. The controls aren't the greatest and it does not feel fun to play
  24. Oct 12, 2021
    1
    How does Nintendo keep getting this so wrong? If you don’t know what makes a good Metroid game, give the franchise to a Western developer who does.

    The core of the Metroid series has always been the following: - Exploring an large alien world in a sprawling, non-linear way that encourages exploration - An interesting sci-fi story - New powers acquired as you progress aid you and
    How does Nintendo keep getting this so wrong? If you don’t know what makes a good Metroid game, give the franchise to a Western developer who does.

    The core of the Metroid series has always been the following:
    - Exploring an large alien world in a sprawling, non-linear way that encourages exploration
    - An interesting sci-fi story
    - New powers acquired as you progress aid you and open up new areas
    - Sweet, chill ethereal music

    What does Dread have?

    - Exploring an alien world in a strict, linear way that prohibits exploration and railroads you into exploring it in exactly one way
    - A boring, cliched sci-fi story that upends all existing lore for no reason and then shrugs its shoulders, giving you absolutely no explanation as to why
    - Small map with little to no explorable paths, and a map so cluttered with UI elements and unnecessary icons it’s difficult to read
    - No music. Literally, I’m not joking. Where is this game’s MUSIC?!

    It also has!

    - Multiple repeated boss fights
    - Enemies that instakill you the moment they touch you
    - A supergun mechanic that is literally a deus ex machina to kill another specific type of enemy and then it magically disappears again
    - Boring, linear puzzles that don’t challenge the player
    - Poor technical performance
    - Awful button layout with no option to remap
    - Retcons

    I just…I don’t know what to say about this game. I love this series, but Nintendo can’t be **** bothered to put any effort into it. Go enjoy an indie game who understands Metroid. Go play the Axiom Verge series, The Messenger, Timespinner, or Dandara. Don’t play this rubbish.
    Expand
  25. Feb 14, 2022
    4
    Metroid Dread is certainly the worst Metroid game I've played. It lacks any of the characteristics that made Super Metroid one of my favourite games when I was a kid. I haven't played the game in close to a month but I still remember how unfulfilling the EMMI encounters were, the over-use of cutscenes to tell the story, the unispired music, the way actions were mapped on the switchMetroid Dread is certainly the worst Metroid game I've played. It lacks any of the characteristics that made Super Metroid one of my favourite games when I was a kid. I haven't played the game in close to a month but I still remember how unfulfilling the EMMI encounters were, the over-use of cutscenes to tell the story, the unispired music, the way actions were mapped on the switch controller, etc. Why do we need quick-time events in a Metroid game? I don't rate this game lower because of the importance that Super Metroid has had for gaming, but in a universe in which Hollow Knight exists (and costs one fourth of the price of this game), what does Dread bring to the table? Not much, other than its name. Expand
  26. Jan 12, 2022
    4
    I just got the credits to roll and I couldn’t think of a better time to review this game. I’ll start this off by saying I’ve been gaming since 92, and was really looking forward to this Metroid platformer. I wanted to love it , but I can’t. This game is a royal piss off. This game is basically a game of memorization. Every fight your under powered even with the upgrades you collect, andI just got the credits to roll and I couldn’t think of a better time to review this game. I’ll start this off by saying I’ve been gaming since 92, and was really looking forward to this Metroid platformer. I wanted to love it , but I can’t. This game is a royal piss off. This game is basically a game of memorization. Every fight your under powered even with the upgrades you collect, and you will to get your butt wiped until you memorize the patterns. The reward for beating the section isn’t worth the frustration of learning the patterns. That leads me my next point. This game isn’t worth 80$ Canadian. Maybe 20$ tops. It’s lacking lots of content. The game is short, and the levels suck. Your gonna run around lost trying to find the next area to go all the time. The game dosnt tell you how to play or where to go. I love hard games but this game isn’t rewarding enough to endure the Bs it puts you threw every step of it.. The only reason why I finished it is If I buy it for full price , I’m gonna play and beat it. Outside of that the name of game is correct. This game is a dread. And I can’t recommend it unless you are a huge Metroid fan and Sucker for punishment. Expand
  27. Jan 9, 2022
    1
    Habe das Game bis zum Ende gezockt. Ich habe nichts gegen hohe Schwierigkeitsgrade, aber die Steuerung ist so überladen, dass man schon fast Krämpfe in den Händen bekommt. Die beiden Schultertasten müssen fast permanent gedrückt werden. Ich hatte noch bei keinem Spiel so stark das Gefühl, dass ich immer genau weiß, was ich machen muss, aber aufgrund der unintuitiven Steuerung immer wiederHabe das Game bis zum Ende gezockt. Ich habe nichts gegen hohe Schwierigkeitsgrade, aber die Steuerung ist so überladen, dass man schon fast Krämpfe in den Händen bekommt. Die beiden Schultertasten müssen fast permanent gedrückt werden. Ich hatte noch bei keinem Spiel so stark das Gefühl, dass ich immer genau weiß, was ich machen muss, aber aufgrund der unintuitiven Steuerung immer wieder etwas falsch mache oder das Spiel die Befehle nicht korrekt annimmt. Wenn schon hoher Schwierigkeitsgrad, dann muss man das Gefühl bekommen, man weiss, was man falsch gemacht hat. Bin froh, dass ich es durch habe. Nie wieder Metroid. Expand
  28. Oct 16, 2021
    4
    Dreadful Metroid Game Over

    First time I've played Super Metroid was in 2007 after a recommendation from one of my clients. At that point I've been gaming for nearly 20 years. Fell in love with the game and played it again immediately after completing it. Since then I've played them all(including the fan game)and some of them more than once. And I've got to say I am more disappointed
    Dreadful Metroid Game Over

    First time I've played Super Metroid was in 2007 after a recommendation from one of my clients. At that point I've been gaming for nearly 20 years. Fell in love with the game and played it again immediately after completing it. Since then I've played them all(including the fan game)and some of them more than once. And I've got to say I am more disappointed with this one then I was with OtherM. With OM I really disliked the story and how they've approached it, but gameplay wise it was a pretty good game - maps were pretty good and logically connected, which is a trope of this series, music was decent, combat fine, thought exploration suffered somewhat due to move to that style of 3d movement.Was good game.

    Obviously I was super exited to play Dread. I thought that Samus Returns was pretty good, even thought I wasn't super convinced to counter attack and free aim in that one, the team behind it showed premise. How I was wrong! Playing dread made me realise that what was good about the M2 remake,was the original aspects of the design brought in to much improved visuals and controls, not new additions.Those additions are pushed even more to front in Dread.

    In Dread I'm nearly the end, and I just stopped and can't force myself to play it any more. Its level layouts are abysmal. It becomes more and more disjointed the further you get. With old games there was some logic to them but here they feel very random and it's very easy to confuse them. They lack character and vibe with exception of couple of areas,which still are lacking but not as much.Map is clareted and not clear.

    Lack of tunes is one of the reasons.In Metroid it used to be a mixture of funky electronic and quazi-film music.All of the new music is just bland and boring, lack tunes and actually I hate it.

    When it comes to progression it is also really bad.After the initial linear introduction to the game, game opens up the area a little bit, but quickly goes back to completely linear progression.Once I've realised that it doesn't matter if I want to go somewhere I've just got power up for, or just stack up on missiles or tanks I've seen on the way and have power to get, I stopped even thinking about the layout and was just following the path like a robot, completely detached, because the game gives you pretty much only one path to follow.In that regard it is only tiny bit more open then Fusion.

    Other aspects of the design also suck.Emi killer robots are boring, and they don't fit visually in world of the game. They are just annoying. I did quickly learned how to avoid them, however that whole part of the game could be cut out and game would be better off without it. It really feels like it was pushed on the devs by the PR Marketing overlords(to have something new in Metroid that could be talked about).But if PR Marketing overlords would be any good at game dev, they wouldn't be working PR Salesman, wouldn't they?This took over all entertainment and it is killing it and has to end.

    Controls are smooth, but again free aim is iffy, and overall the amount of buttons you got to use simultaneously to do an action is ridiculous. Using 2 buttons and an analog stick is enough complexity for normal human being, but here often you got to hold 2 triggers, use two sticks and press a button at the same time making it a chore for humans.Human octopuses will do fine thought. And yet, to they aren't responsive all the time, sometimes triggering a different move.With free aim you actually hit half of the time.

    Bosses suppose to be difficult, and they are, but not in any good way.Metroid games didn't really had very good bosses for the most part, outside of their visual appeal and inventiveness, they were often annoying more than anything. But they weren't killing you with couple of hits, and you could learn their patterns more easily. Here they are overdone, requiring you to not only be a human octopus but also a formula 1 driver.Bosses are also annoying and reused to the point of pain.

    As for the story, I'm not interested in stories in games in general. However, I didn't like the X parasite in Fusion and I don't like it here. Game is called Metroid,not X.Other aspects of the story aren't even worth mentioning.

    Graphically it's ok. I've increased contrast and saturation of my tv and it looks ok.

    Wrapping this up-Metroid Dread is a frankenstein of many concepts and ideas, put together in to a blender, resulting in very bland game that has no identity and no flare. It actually looks and plays much like Strider remake(which I really liked and was a much better game); it has bosses and some enemies insta killing you like Dark Souls, and overall game is copying its aspects a lot.But I don't like Dark Souls. I wanted to play Metroid. But instead I've got a mental hospital patient, made by teens with (probably) decent budget who do not understand that Metroid was about forward momentum, exploration and atmospher.
    Expand
  29. Oct 15, 2021
    1
    poor controls, especially crouch, either varies betwern frenetic action in which you need to have juvenile reflexes, or tedium wherein you need to find a hidden block ir crouchway and shoot it not once but twice. games that revolve around timing ate nit fun as a rule. this game, with its annoying gameboy feel, had you explore a generic sci fi labyrinth in pursuit of minutiae. the bosspoor controls, especially crouch, either varies betwern frenetic action in which you need to have juvenile reflexes, or tedium wherein you need to find a hidden block ir crouchway and shoot it not once but twice. games that revolve around timing ate nit fun as a rule. this game, with its annoying gameboy feel, had you explore a generic sci fi labyrinth in pursuit of minutiae. the boss fights are confusingly variable and require constant jumping and precise grinding of the controls. you need to s of precision, patience and a good memory, even then im not sure its worth it. Expand
  30. Jan 1, 2022
    2
    Metroid Dread is well designed, runs smoothly, and is nice to look at, but it isn't actually much fun.

    EMMI encounters are essentially one hit kills that can only be dealt with through trial and error. Bosses (some of them recycled from earlier games), can only be dealt with through trial and error. The game kills you repeatedly -- sometimes fairly, many times unfairly. The control
    Metroid Dread is well designed, runs smoothly, and is nice to look at, but it isn't actually much fun.

    EMMI encounters are essentially one hit kills that can only be dealt with through trial and error. Bosses (some of them recycled from earlier games), can only be dealt with through trial and error. The game kills you repeatedly -- sometimes fairly, many times unfairly.

    The control scheme is janky -- certain weapons require you to hold down three buttons to work properly -- and many of the moves won't work when you want them to. The strangeness and unreliability of the controls makes an already frustrating game all the more frustrating. This is a classic 2D platformer to the extent that it makes you want to throw your controller through the TV screen.

    ORI and the Will of the Wisps is a much, MUCH better game -- not necessarily more or less hard, but certainly smarter and more inventive in its layout and execution. While ORI owes a debt to Metroid games past, Dread is nothing better than a clunky, rage-inducing rehash of better games past.
    Expand
  31. Mar 3, 2022
    4
    The game is fun for about 5 minutes. Then you realize that this is basically a mobile app game with terrible level design that has been ported to the Switch. This game 100% got good reviews because it has “Metroid” in the name. Why play this when you can play better Metroidvania games like Ori and the Blind Forest, Ori and the Will of the Wisps, Axiom Verge or Hollow Knight? I am at aThe game is fun for about 5 minutes. Then you realize that this is basically a mobile app game with terrible level design that has been ported to the Switch. This game 100% got good reviews because it has “Metroid” in the name. Why play this when you can play better Metroidvania games like Ori and the Blind Forest, Ori and the Will of the Wisps, Axiom Verge or Hollow Knight? I am at a loss. I have no idea why this game is so well-received. It sucks. Expand
  32. Jan 16, 2022
    2
    Dreadful! Should games be about fun? Mercury Steam emphatically says NO. Every design choice in this game seems to be about making sure you're as uncomfortable and miserable as possible. Don't like it? Get out. What you want is not important. This game will not accommodate you. If you want to succeed it will take hard work and rote memorization. Buttons must be pressedDreadful! Should games be about fun? Mercury Steam emphatically says NO. Every design choice in this game seems to be about making sure you're as uncomfortable and miserable as possible. Don't like it? Get out. What you want is not important. This game will not accommodate you. If you want to succeed it will take hard work and rote memorization. Buttons must be pressed precisely. Bosses must be defeated precisely and repeatedly. Things must be done in the proper order. Rules must be followed. Violators will be executed. Any exploration or deviation will not be tolerated. There is only punishment--only pain.

    The brutal design constantly forces you to play the game the way THEY intended it to be played. What you want to do is not important. If you think because you managed to defeat a difficult boss after hours of practice you deserve to be rewarded with a bit of free time to explore and enjoy your new weapon. Think again. The door has been locked behind you. Now have ANOTHER boss, and maybe ANOTHER stealth section where any slip-up, no matter how small, means instant death and repetition. There is no varied pacing in this game. Only brutal challenge after brutal challenge.

    Even if you do manage, for just a moment, to break free from the harsh and rigid DESIGN, what do you expect to find? If you're expecting to find interesting rewards behind that wall, (as you would in any modern indie Metroidvania) YOU. WILL. NOT. You will only find missile upgrades and energy tanks. Nothing else exists in this hellscape. And trust me these same boring relics of the NES era, will be useless to you here anyway. Bosses will utterly destroy you if you haven't memorized the patterns and practiced them to complete perfection, no matter how many you find. A couple more missiles or one extra hit will make no difference.

    The controls are great, though! Thanks, but I hate it.
    Expand
  33. Feb 19, 2022
    0
    This is so good. I have been a fan of Metroid since middle school when I got the prime games. I have played super, Samus returns, fusion, and all the prime games, yet this game tops all of them. The only game I have an issue putting it over is prime 2 but they are at least both tied for best. I found that game hard, but I never felt like when I died, it was that game. All deaths were onThis is so good. I have been a fan of Metroid since middle school when I got the prime games. I have played super, Samus returns, fusion, and all the prime games, yet this game tops all of them. The only game I have an issue putting it over is prime 2 but they are at least both tied for best. I found that game hard, but I never felt like when I died, it was that game. All deaths were on me. I felt the urge to keep going and to get better. It reminds me of when I first played souls or hollow knight. Defiantly on my top ten. Expand
  34. Sep 8, 2022
    2
    Making a game difficult doesnt make it good.

    This game a a fan service for "Hardocre gamerZ"

    there is no other way to play it than perfectly, no way to appreciate it casualy.
  35. Mar 7, 2022
    3
    Átgondolatlannak érzem, már a játék elején nem tudom megszerezni a boss után a lava suitot, amivel tovább lehetne menni, amiért vissza kell menni valhova a játék elejére, ahova nem tudok ugyanis valami szar elállja az utat. Ezzel semmit nem lehet kezdeni. Most van még 3 út, amihez kell valami morph ball, amit egy teljesen másik pályán lehet csak megszerezni. Na most ezzel mit kezdjek.Átgondolatlannak érzem, már a játék elején nem tudom megszerezni a boss után a lava suitot, amivel tovább lehetne menni, amiért vissza kell menni valhova a játék elejére, ahova nem tudok ugyanis valami szar elállja az utat. Ezzel semmit nem lehet kezdeni. Most van még 3 út, amihez kell valami morph ball, amit egy teljesen másik pályán lehet csak megszerezni. Na most ezzel mit kezdjek. Konkrétan tényleg semerre sem lehet tovább menni, szívesen mutatnám a térképet, de annyit nem ér az egész, leszarom. Expand
  36. Feb 16, 2023
    4
    Sadly, despite good controls and beautiful visuals, this game is not fun after a couple hours. It feels like a 20 dollar game. The whole EMMI thing is fun maybe the first two times but then just drags the game and its momentum down.
  37. Jan 19, 2022
    2
    I really didn't enjoy my time with Metroid Dread.

    As others have said, the game is brutally hard. The enemies move extraordinarily quickly. And, when they connect, it's a huge amount of damage. Could the game be fixed simply with a difficulty slider? Heck, could an option to cut the damage dealt in half go a long way toward making it fun? Clearly, the developers must have realized
    I really didn't enjoy my time with Metroid Dread.

    As others have said, the game is brutally hard. The enemies move extraordinarily quickly. And, when they connect, it's a huge amount of damage. Could the game be fixed simply with a difficulty slider? Heck, could an option to cut the damage dealt in half go a long way toward making it fun? Clearly, the developers must have realized this.

    So, why isn't there a difficulty slider? I believe that if you could crank the thing down to easy mode that there wouldn't be anything left. They needed the difficulty to be hard, because: the story is thin and there's minimal world building. The puzzles aren't challenging. If you could play as a tourist, the game would just be too short, and you'd say it wasn't worth $60. (It's not worth $60.)

    I had about four hours in, fighting some boss. After 20 or 30 tries, I realized that I wasn't making any progress. That the small wins I had were due more to random luck than developing any particular skill with the game. Maybe people are playing this thing with a mouse and keyboard adapter instead of the pro controller?

    And, ugh... the lack of music. The lack of atmosphere! I really can't understand all the positive reviews.

    This is the 2nd Metroid game I haven't finished in 25 years. You know what the "Other" one was.
    Expand
  38. Apr 5, 2022
    0
    Before anything else let me tell you that this game is HARD. However, not once did I even consider putting it down. Once you get it, you've got it. The controls are seamless, the enemies are engaging, and the boss fights are among the best I have ever experienced. There are no cheap deaths, with the exception of the E.M.M.Is. However, once you master them, I challenge you to find a moreBefore anything else let me tell you that this game is HARD. However, not once did I even consider putting it down. Once you get it, you've got it. The controls are seamless, the enemies are engaging, and the boss fights are among the best I have ever experienced. There are no cheap deaths, with the exception of the E.M.M.Is. However, once you master them, I challenge you to find a more satisfying moment in gaming. If you love difficult games, this is a no-brainer for you. Try the free demo, then download it. Youtube a real review somewhere, I promise that this game is worth your time. Expand
  39. Oct 17, 2021
    0
    I cannot understand the positive reviews. I have to counteract with my 0 rating. This game is not worth playing. It's just not fair in many places. The play with the E.M.M.I. and other enemies / bosses is just a trial and error and ends in unfair Game Over screens. Especially at zone Ferenia. You have to pass the E.M.M.I. zone. The purple one can hear and see you from anywhere throughI cannot understand the positive reviews. I have to counteract with my 0 rating. This game is not worth playing. It's just not fair in many places. The play with the E.M.M.I. and other enemies / bosses is just a trial and error and ends in unfair Game Over screens. Especially at zone Ferenia. You have to pass the E.M.M.I. zone. The purple one can hear and see you from anywhere through walls. Then beat an electric beetle and then two Chozo robot soldiers at once. Harder than Dark Souls. There is no station to refill your life. You have to cross rooms with OP enemies and have no chance to reach the 2-Chozo-room with full life. ... I have now quit the game and removed it. What's wrong with you guys? The rest of the game isn't bad. But come on, these things described here are not worth a rating above 7. Expand
  40. Oct 13, 2021
    3
    I often found myself wandering around not knowing where to go, the game is so on rails that there is only one way to go.
    Bad level design.
    Crappy controls.
    Nonexistent storyline.

    The emmis are just annoying...

    I genuinely have no idea what game other people are playing to give it such high scores.
  41. Oct 16, 2021
    2
    Would have been an amazing game if it didnt use a lazy mechanic that added nothing but frustration. The E.M.M.I. destroys what makes a metroidvania game great, exploration. Instead of being able to focus on whats best about this series you get a crappy mechanic that one shots you and adds nothing of value. It feels like the developers completely missed the mark on what Metroid is about.
  42. Oct 21, 2021
    3
    The metroid old fans want is dead.

    I have been playing this series since Fusion came out on the GBA. I have played Fusion countless times and consider it one of my favorite games. I love Zero Mission (besides the overuse of shinesparks in a 100% run), was not super pleased with Samus Returns, and am very disappointed with Dread. I am on the second area and find that faaaaaar too much of
    The metroid old fans want is dead.

    I have been playing this series since Fusion came out on the GBA. I have played Fusion countless times and consider it one of my favorite games. I love Zero Mission (besides the overuse of shinesparks in a 100% run), was not super pleased with Samus Returns, and am very disappointed with Dread. I am on the second area and find that faaaaaar too much of the gameplay revolves around a frustrating experience trying to figure out what I’m supposed to do while trying to not get one-touch killed by the EMMIs. If you like stealth sections where you can aggro an invincible and hard to detect enemy from off screen, this is the game for you. If you were glad that the SAX scenes in Fusion were brief and infrequent, like me, this is not your game. I just want a well designed two dimensional metroidvania with a satisfying power creep and crisp controls. I do not want to try to figure out where to go in between death loading screens. I am extremely disappointed with this game.
    Expand
  43. Oct 20, 2021
    3
    DREADFUL. Who the hell decided it was a good idea to make invincible enemies who one-shot you a core game mechanic??? The EMIs absolutely ruin this game. If there were no EMIs, it still wouldn’t be a very good game. This is supposed to be a metroidvania, so why am I constantly being forced to follow a linear path that blocks me off from exploring the map after getting new powers (you know,DREADFUL. Who the hell decided it was a good idea to make invincible enemies who one-shot you a core game mechanic??? The EMIs absolutely ruin this game. If there were no EMIs, it still wouldn’t be a very good game. This is supposed to be a metroidvania, so why am I constantly being forced to follow a linear path that blocks me off from exploring the map after getting new powers (you know, that core game mechanic that makes a metroidvania a metroidvania!?)


    This is a complete joke of a metroidvania. The franchise should’ve stayed dead if they thought this was acceptable.
    Expand
  44. Oct 22, 2021
    1
    Metroid dread is a true disappointment, I hope this is not the direction they're taking Metroid Prime 4 as this was genuinely the very first Metroid game I've hated. Not disliked, but genuinely hated.

    It's so difficult on its normal difficulty setting to the point where the game just isn't fun anymore. Boss battles and EMMI zones suck any and all enjoyment out of the game. Exploration
    Metroid dread is a true disappointment, I hope this is not the direction they're taking Metroid Prime 4 as this was genuinely the very first Metroid game I've hated. Not disliked, but genuinely hated.

    It's so difficult on its normal difficulty setting to the point where the game just isn't fun anymore. Boss battles and EMMI zones suck any and all enjoyment out of the game. Exploration is okay until you run into an EMMI zone. The map is difficult to read. This game is simply not accessible to people who just want to put on the game, wind down and have some fun after a stressful day.

    I regret buying the digital version as I can't even sell it now. Essentially wasted €60. Not recommended.
    Expand
  45. Oct 16, 2021
    3
    Fun game until you get to an e.m.m.i, boss, or have to counter. Metroid peaked with super Metroid and has gone down the **** with samus returns and Metroid dread. Wet fart of an way to end the series.
  46. Oct 14, 2021
    0
    Why is it when I start the game I have to wait almost 10 minutes to actually play the game I paid $60 for? The cut scenes and hand holding is absolutely unnecessary. Does Nintendo think players are idiots? I've played every Metroid game since the franchises inception. This game completely misses the point of what a Metroid game is. I'm kind of tired of all these dark, muted games. Even theWhy is it when I start the game I have to wait almost 10 minutes to actually play the game I paid $60 for? The cut scenes and hand holding is absolutely unnecessary. Does Nintendo think players are idiots? I've played every Metroid game since the franchises inception. This game completely misses the point of what a Metroid game is. I'm kind of tired of all these dark, muted games. Even the Prime series was really vibrant. But, it still gave off the brooding mood. This to me is just another dark, brooding game with a bland color pallet. Every Metroid game I've played from the original, to GBA, to the Prime series. (I missed out on other M). And they've all successfully conveyed the trapped, confined, dark theme without sacrificing the color pallet. Plus thus game uses an over abundance of QTEs. As much as Nintendo wants to dress up the EMMies they're nothing, but QTEs. I don't like how it stops the game play. FUSION did a far better job of conveying outright dread of the Clone Samus coming after you and that never broke down the game play. I'm just not a fan. I don't mind them trying something new, but they haven't, they just mixed stealth with QTE. That's not what Metroid is about and it ruins the game for me. I'm going to play it to completion, but it's more because I paid 60 bucks and not because this is enjoyable in the slightest. If I wanted QTE I'd break my wrist playing God of War on PS2 and Resident Evil 4. This totally feels like Mighty Number 9. It misses the mark, controls sloppily and the constant interruption in flow and action makes this a real garbage game. It's a shame that Axiom Verge and Axiom Verge 2 are far better Metroid games than this Metroid Dread. I was looking forward to this game and have been absolutely disappointed. They should put out an update that let's people skip these needless cut scenes. It would be even better if they put in an option for classic play. I honestly don't understand how or why people actually like this game. Expand
  47. Oct 14, 2021
    3
    Adventuring through dungeons is interesting part of the game. EMMI’s provide good action. But boss battles are too hard to master. They are not about observing pattern but about execution of right combos at right amount of time. It is a pity that there are no options to change difficulty or skip somehow them. In the end I had to abandon the game in the middle because even with hundreds ofAdventuring through dungeons is interesting part of the game. EMMI’s provide good action. But boss battles are too hard to master. They are not about observing pattern but about execution of right combos at right amount of time. It is a pity that there are no options to change difficulty or skip somehow them. In the end I had to abandon the game in the middle because even with hundreds of tries I could not defeat one of bosses (Escue). For other bosses I also spent a lot of time (~1 hour per boss) and the only feeling I had after defeating any boss is a sorrow for throwing away just another hour. Spending not just money, but time for unpleasant and bad game experience just does not worth interesting part of exploring. I read reviews about Dread and about Metroidvania. They claimed it is about exploring. The reality is the game about boss fights. I would not buy it if I knew this thing and I do not recommend majority of people to purchase it. Expand
  48. Oct 14, 2021
    4
    Definitely not worth 60$ dollars, don't get me wrong the game is really good but it lacks in a lot of aspect and being priced as a triple A just feels I got robbed. If the price wasn't that high and the game would cost either 30$ or 40$ I wouldn't be giving this review but knowing nintendo and how greedy they are with there products this rating is well deserved cause of how overpriced thisDefinitely not worth 60$ dollars, don't get me wrong the game is really good but it lacks in a lot of aspect and being priced as a triple A just feels I got robbed. If the price wasn't that high and the game would cost either 30$ or 40$ I wouldn't be giving this review but knowing nintendo and how greedy they are with there products this rating is well deserved cause of how overpriced this game is. Expand
  49. Oct 14, 2021
    2
    I wouldn't describe any component of this game as being above mediocre, and many of them (controls, plot, environment visual design) are extremely underwhelming. Game falls far short of the standard set 25 years ago but Super Metroid.
  50. Oct 15, 2021
    2
    I love the parts of the game outside of EMMI encounters, really nailed Metroid with a Super Metroid feel.

    But no one asked for this Resident Evil Nemesis **** without a difficulty slider. Aiming at the heads of these EMMI bots with the precision of a sledgehammer on a console controller is super lame. I can do it, and I've nearly beat the game, but god damn is that tedious. Also the
    I love the parts of the game outside of EMMI encounters, really nailed Metroid with a Super Metroid feel.

    But no one asked for this Resident Evil Nemesis **** without a difficulty slider. Aiming at the heads of these EMMI bots with the precision of a sledgehammer on a console controller is super lame. I can do it, and I've nearly beat the game, but god damn is that tedious. Also the QTE **** from Chozo birds, get the **** out of here.

    I'll check before I buy next time. If there's these elements in the game, hard pass. I'm supposed to be playing Samus Aran - a badass. Instead, I get to be Jill Sandwich in a Soulsborne game that nobody asked for. And much like a Soulsborne game, upgrades don't matter. Get all of the energy tanks, great you get to take 6 hits instead of 5. Big Whoop. And I didn't even hunt down missiles and I never ran out. Confirmation that it's not about exploration and upgrades and it's all Soulsborne.

    And the exploration is cheapened. Immediately after you get a fancy new gadget to access things you just saw, the game is like no - that's walled off now by a new gadget and here's yet another EMMI that has even less of a time window to defeat and yet another QTE Chozo. The EMMIs get so ridiculous at the end that you have to grind through the same obstacle course for 1 minute and same 10 second load time and repeat only to fail and fail again. How the hell did this pass QA? What are these glowing reviews? Did you even finish the game? Take your ableist nonsense elsewhere.
    Expand
  51. Oct 14, 2021
    1
    This review contains spoilers, click expand to view. Disgusting game. Too high difficulty, lack of choice of difficulty of the game, absolutely overloaded control - to perform any action in the game there are not enough fingers, the plot is "for show". After spending 14 hours completing the game of the last boss, I just looked on YouTube, because I'm not ready to spend so much nerves and break the console because of such garbage as metroid. complete failure. I do not recommend it! Expand
  52. Oct 22, 2021
    4
    The game is incredibly short for sixty dollars. It's not any better then most indie metroidvanias that you can pick up for a quarter of the price. Areas you explore are feel all kind of the same for. Metroid game laboratory area, laboratory area with fire, ice laboratory area and forest laboratory area.
  53. Nov 2, 2021
    0
    Metroid Dread looks very poor and is not a very good game. It was too hyped, but did not manage to deliver. I find most areas uninspiring and dreadful (pun intended). It is not worth more than 5 dollars.
  54. Apr 13, 2022
    2
    One of the most frustrating, unfun games I have ever played. I got about halfway through and turned it off and put it onto eBay. It just has zero redeeming features, nothing about Metroid Dread made me want to continue playing but the constant one-shot deaths, obscure puzzles and backtracking certainly made me want to turn it off. Don't go in expecting rewarding difficult like Dark Souls,One of the most frustrating, unfun games I have ever played. I got about halfway through and turned it off and put it onto eBay. It just has zero redeeming features, nothing about Metroid Dread made me want to continue playing but the constant one-shot deaths, obscure puzzles and backtracking certainly made me want to turn it off. Don't go in expecting rewarding difficult like Dark Souls, it's just pure BS that will infuriate you. I feel like the game just assumes you've played every Metroid game which I haven't, and that made it a terrible experience as someone new to the franchise. Expand
  55. Mar 28, 2022
    3
    The worst Metroid i ever played. I was so excited to finally be able to play Metroid again, and then they **** it up with this idiotic EMMI mechanic. Completely sucks the fun out of the game.
  56. Dec 22, 2021
    0
    I disliked the graphics, sound, styling, vibe. It is just ****

    Get Rive for 99p instead. It's way more fun.

    Couldn't even play out the demo on this. I just hated it.
  57. Apr 10, 2022
    1
    This seems like it would be a great game except for the one thing I can't excuse, and that's instant, unavoidable deaths. These EMI robot things kill you, instantly, and you have VERY little chance of avoiding it once they pin you down. You will die in this game, a lot, without barely a chance of surviving. Every game I play I die, a lot, but that's after the enemy wears down your healthThis seems like it would be a great game except for the one thing I can't excuse, and that's instant, unavoidable deaths. These EMI robot things kill you, instantly, and you have VERY little chance of avoiding it once they pin you down. You will die in this game, a lot, without barely a chance of surviving. Every game I play I die, a lot, but that's after the enemy wears down your health bar, which is fine. With this game you don't have the chance. I've started it twice now and finally uninstalled it. Wish I could get my money back because I'll never play this one again. So disappointing because I've played every Metroid game and loved them. Moving on.... Expand
  58. Oct 13, 2021
    4
    This review contains spoilers, click expand to view. I really wanted to absolutely adore this game and I've been looking forward to it for a while now but it has quite a few flaws that just makes it hard to enjoy.
    1) The game is just too expensive (IMO) It retails for 80 CAD (Canadian Dollars) (without the taxes included)
    2) The backtracking is tedious and totally not worth it
    3) The E.M.M.Is are just seriously lacking I was expecting to have them breath down your neck the whole game however that wasn't the case. They are stuck within their zones and after the first one (White/None Damaged One) you realize that they aren't scary just more of a nuisance
    4) The bosses fights are just a chore, they hit for a lot and barely take dmg
    5) The E.M.M.Is are pretty much all the same with barely any variety (They have slight quirks but not enough to make them memorable)
    6) Mini bosses like the Chozo Warriors are constantly reused and become boring and a pain to deal with.
    7) Out of the 7 E.M.M.Is you only really fight like 5 of them (The Damaged one is a tutorial of sort and the Red one just dies in a cutscene)
    Expand
  59. Oct 14, 2021
    0
    The frame rate is very inconsistent from 60 down to 27 with nothing happening on screen just walking sideways, The look is pretty good most of the time and it has its moments, but if you come to this game expecting a Metroid game then you may be very disappointed.

    There is exactly 0% exploration. The game constantly forces you to go in one direction and then a wall breaks behind you or
    The frame rate is very inconsistent from 60 down to 27 with nothing happening on screen just walking sideways, The look is pretty good most of the time and it has its moments, but if you come to this game expecting a Metroid game then you may be very disappointed.

    There is exactly 0% exploration. The game constantly forces you to go in one direction and then a wall breaks behind you or a door malfunctions. You are then trapped until you beat the next boss there is no back tracking to explore to get more gear or find more health. if you miss one then you missed it. good luck finding a way back to that health tank, when the game changes the layout on you and lets you do no exploring before forcing again to the next part. But that's only if you can kill the creature in your way. If you cant beat a boss then you are stuck until you can. there is no way to go back and look for more missiles or health.

    Also the Bosses are usually located away from a save point, so if you decide you need a break and want to play something else, then you will lose you place in the game and be moved back to the last save point. No manual saves and no save points near irritatingly difficult bosses.

    Many will say this game is perfect because they are afraid of getting called a newb. This game is a huge let down for old fans of the classic games. Hopefully Prime 4 isn't this awful of a game.

    If i wanted to punish myself i would play through hollow knight again. I really wanted to love this game but every time I beat a boss there is no break in pacing to explore, you just have to go fight the next boss. **** DISAPPOINTING

    I hope you like to do a minibos fight 5 times in a row because you **** up 2 quick time events back to back. NOW START ALL OVER!!! YAY SUCH FUN!!!!

    I am on the final Boss and have no desire to finish this **** game.
    Expand
  60. Oct 13, 2021
    2
    As an older gamer who originally fell in love with Metroid on the NES, SNES and GBA, I have to say I really didn't fall in love with Metroid Dread, and I had a really hard time pushing myself to finish it. I stopped playing around the second boss - I had enough.

    I really didn't enjoy the survival/stealth sequences, or the difficulty and style of the bosses. They are very different from
    As an older gamer who originally fell in love with Metroid on the NES, SNES and GBA, I have to say I really didn't fall in love with Metroid Dread, and I had a really hard time pushing myself to finish it. I stopped playing around the second boss - I had enough.

    I really didn't enjoy the survival/stealth sequences, or the difficulty and style of the bosses. They are very different from the past games, to where it doesn't feel like Metroid - it feels like the designers took elements from Cuphead, Dark Souls or Hallowknight and other modern indie metroidvanias and molded them into Dread.

    I really didn't enjoy the melee counters either. In fact, I think the window of success for these counters was much shorter than Samus Returns - it felt like I had to press the counter sooner than before. It could be the latency on my TV - although it is in game mode - but I feel like these counter windows need to be a longer.

    I'm not saying Metroid is a bad game - it's not. It's very high quality and is very polished. The frame rate is very good and the game looks nice. The character controls are excellent. Unfortunately, due to my vision and my age, I simply cannot meet the timing demands of various activities in this game very well. It's a little too fast and I wish I could slow it down somewhat. The older games were slower paced and I felt like they were fine, even today.

    I also felt like the game had less emphasis on exploration, at least initially. The game really wants to press you forward, blocking off your ability to go back at various points very often. I can't say I liked this. I'd prefer a world I can freely explore at my own pace, and be able to backtrack more freely than what is on offer here. I'd also like to collect a lot more energy tanks and missiles to help with me bosses, but there weren't any I could find.

    Again, I'm not saying the game is bad. I think the audience more used to modern metroidvanias by many indie studios will feel right at home with Metroid Dread. I just wish the game had more accessibility options for people like me, so I could tweak it to play more like the older games, which were less demanding and more accessible by design. I never played Metroid for difficult combat that expected perfection, and I don't understand why this is so present in Dread for.

    Overall, I'm pretty disappointed in what I played. It's just not the Metroid I remember, and as someone who's 40 years old who is blind in 1 eye and 20/400 in the other eye, I just wasn't able to play it like the developers intended.
    Expand
  61. Oct 11, 2021
    0
    Aim mode is hot garbage. Otherwise it's just Metroid: Samus Returns for 3DS again.

    Boring level design, ugly graphics, bland color scheme, subpar music, a focus on sneaking past unkillable enemies instead of exploration, and quick time events make Dread one of the worst entries in the franchise.

    Best entries: Super Metroid, Metroid: Zero Mission, Metroid Fusion, and Metroid Prime.
  62. Oct 12, 2021
    0
    This review contains spoilers, click expand to view. "You are a metroid samus aran " -an actual line from the game

    -insta kill quick time events

    -forced linearity that hinders exploration

    -bosses that get recycled 3 times minimum

    -some of the worst, most cringe inducing writing in any video game

    -cluttered map that is disconnected via loading screens any time you use a teleporter or train

    -dumb counter system from samus returns(why the hell do they keep doing this?)

    I dare you to play fusion or zero mission and tell me this is as good or better. Full price for a 6 hour game. What a joke.
    Expand
  63. Nov 3, 2021
    4
    I'm a huge Metroid fan and love most of the game. This one is a bit underwhelming unfortunately and below what I expect from Nintendo.

    When the game is a good old Metroid its wonderful, but then the EMMI comes and is totally unbalanced and so random, you just die over and over again. You don't have the proper tools to stealth or escape from then. And you have to do it over and over
    I'm a huge Metroid fan and love most of the game. This one is a bit underwhelming unfortunately and below what I expect from Nintendo.

    When the game is a good old Metroid its wonderful, but then the EMMI comes and is totally unbalanced and so random, you just die over and over again. You don't have the proper tools to stealth or escape from then. And you have to do it over and over again. What where they thinking. So frustrating.

    Then the balancing is an issue. The bosses are way to difficult compared to the rest of the game. I don't want it easy (love me a soulslike and other hard games). But this one is frustratingly difficult and it has to do with difficulty spikes, where the boss battles stand out. The boss attackrate is extreme you often have extremely small windows to attack instead you are running, jumping, sliding phasing out of the way from the endless projectiles. Doesn't make you feel powerful at all.

    the there is something off with the controls. The character moves to fast. You can nudge to move a little, if you nudge you probably fall of the ledge you are standing on. It just doesn't feel right and that is important when precision movement is required in combat and traversal. They got this one wrong.

    I would not recommend this game. I rarely throw my controller in frustration. Whit this game I have done it several times. I would say play Super Metroid or Zero Mission instead of this one.
    Expand
  64. Oct 12, 2021
    4
    I guess we all just have to settle with the fact that after Reggie left, and Mr. Iwata unfortunately passed, Nintendo will just never be the same.

    The quality of the games they produce just doesn't feel the same as earlier, they are constantly making poor business choices, they release underwhelming remasters, as well as lackluster celebrations of anniversaries, (see Mario's and
    I guess we all just have to settle with the fact that after Reggie left, and Mr. Iwata unfortunately passed, Nintendo will just never be the same.

    The quality of the games they produce just doesn't feel the same as earlier, they are constantly making poor business choices, they release underwhelming remasters, as well as lackluster celebrations of anniversaries, (see Mario's and Zelda's, last year and this year)

    They keep pretending that joy-con drift doesn't exist, as well as refuse to significantly upgrade ancient hardware.

    This last "effort" in the Metroid franchise is just another example of a company well past their prime unfortunately. I know I've had quite enough of this..
    Expand
  65. Oct 14, 2021
    0
    Awful graphics, awful controls, awful camera and bad theme. This is a pretty mediocre release in every way. Graphics are like welcome to five years ago. Were they blindfolded when making the camera? Main character is boring. Hopefully this is the last game in the series
  66. Oct 12, 2021
    0
    Un juego bastante esperado de una serie amada por la comunidad.
    Existen aspectos que no concuerdan con las altas calificaciones que posee.El juego en sí, no reinventa nada a lo visto en actuales juegos de su categoría;una historia más que aceptable pero es un cliché de títulos similares en cuanto a su ambientación.Una mínima duración respecto a su elevado costo.cuenta con gráficos que ya
    Un juego bastante esperado de una serie amada por la comunidad.
    Existen aspectos que no concuerdan con las altas calificaciones que posee.El juego en sí, no reinventa nada a lo visto en actuales juegos de su categoría;una historia más que aceptable pero es un cliché de títulos similares en cuanto a su ambientación.Una mínima duración respecto a su elevado costo.cuenta con gráficos que ya han sido superado actualmente.La calidad de jugabilidad está a consideración de la propia experiencia del jugador,pero en este apartado la innovación quedó reducida a las mismas acciones pero con diferente 'piel'.Este juego compite con sigo mismo;es la mejor entrega de su saga en 2d,pero no es un título revolucionario.
    Calificación :7.8
    Expand
  67. Oct 12, 2021
    0
    Just one QTE after another, and this is from the company who doesn't even acknowledge drifting joycons as a problem. Not fun. Hollow Knight and Ori are way better.
  68. Oct 24, 2021
    3
    Garbage, forgettable music, forgettable exploration, very linear, irritating highly scripted bosses, fun segment for the last 3 minutes and decent graphics earn it a 3 out of ten.
  69. Mar 1, 2022
    0
    nintendo political scum!
    nintendo political scum!
    nintendo political scum!
    nintendo political scum!
  70. Oct 30, 2021
    1
    The EMMI’s ruin what could be a fun game. Instead of exploring, powering up, finding hidden areas, you have to waste time constantly running from these stupid robots. This is not Metroid at all.
  71. Apr 28, 2022
    0
    terrible in every way, the combat is very simple, stand still, wait for enemy to attack, press counter button. graphics look like **** story is an afterthought, constantly getting lost with no way to know where to go next. what a waste of $60.
  72. Oct 14, 2021
    0
    This is wholly my opinion. Difficulty on one of the first bosses spikes. Not fun exploration wise, killing or engaging enemies is pointless, might as well just jump through them. Insta death enemies make traversing area tedious. Cheap damage and upgrades that feel like they start to hinder you more than anything
  73. Oct 16, 2021
    4
    The game runs smooth, looks good and is quite satisfying to play. It encourages to explore and proceed deeper into the world in order to find its collectibles and power ups. This has been done before in all Metroid games so there was nothing new in that case. Me waiting for a Metroid game for 4 years and then finishing the game in like 9 hours is quite disappointing. For a NintendoThe game runs smooth, looks good and is quite satisfying to play. It encourages to explore and proceed deeper into the world in order to find its collectibles and power ups. This has been done before in all Metroid games so there was nothing new in that case. Me waiting for a Metroid game for 4 years and then finishing the game in like 9 hours is quite disappointing. For a Nintendo franchise and for such a big game studio I was expecting 40-50 hours of playtime. I loved playing hollow knight so my expectations ware somewhere there but unfortunately the game ended before I got even excited. All in all good game, who ever likes Metroid games will feel like home but for the price and length of the game…. Not worth it. Expand
  74. Oct 30, 2021
    0
    NOPE! DO NOT BUY!!! *** Although Samus’s new design is decent, I’ll give ‘em that… with Nintendos track record and just based on the gameplay and look of the game alone, and if you’re someone with half a brain, you don’t even need to play to know that this game is a worthless, insulting, money grubbing, lazy, sorry excuse piece of s#@% of a game and barely even that! No love for thisNOPE! DO NOT BUY!!! *** Although Samus’s new design is decent, I’ll give ‘em that… with Nintendos track record and just based on the gameplay and look of the game alone, and if you’re someone with half a brain, you don’t even need to play to know that this game is a worthless, insulting, money grubbing, lazy, sorry excuse piece of s#@% of a game and barely even that! No love for this franchise in almost 2 decades and this is what we get?! Nintendo is always at least a whole generation behind the competition in terms of power and graphics but they still could have done better than this. There is no excuse for this BS! They don’t even care. Like Disney and their endless barrage of tasteless unoriginal live action remakes. If they’re going back to the side scrolling roots, there’s nothing wrong with that, but it better be on the same level as games like Ori, especially if you have the balls to want $60! This is barely a step above “Other M” and that game was also pure trash! Yet there are plenty of morons out there that just eat this s#@% up and that’s how Nintendo keeps making money and continuing to produce utter garbage because they know you will buy it… and pay full price too! This game is worth maybe $5. Definitely not worthy of a full $60!!! It’s like a cheap, rushed mobile phone game for kids and the graphics suck! The only thing missing is ads. Watching the gameplay and seeing enemies, big and small just disappear in what looks like a singe frame when you kill them, with no particle affects, no corpses, no cool explosions, just… nothing. And that’s after you fire you’re entire arsenal at them and don’t even make a dent because the game forces you to rely on this new dumb blocking/counter system that seems to be the only way to actually get through the game. No voice acting, no dynamic backgrounds or meaningful scenery, bland atmospheric music… everything’s flat, nothing stands out and nothing is memorable, except the fact that you just suffered through this sorry excuse of a game and will never get that time back. It’s like they did the bare minimum to get a passing grade of 65. But this is a solid F+ and that’s being generous. True gamers and fans know better and will not put up with this BS. Still to this day, the greatest entry in the franchise is Metroid Prime! The first game, not the sorry @$$ sequels that started this downhill plummet into where we are now. Anyway, a big F U to Nintendo and I hope you go broke if you’re going to continue to push this crap on us, you disgusting, fat, lazy, money grubbing A-holes!!! Expand
  75. Oct 16, 2021
    0
    The controls suck so bad. And the stupid areas where you are chased and then killed are just stupid. What a damn waist of $60. I’m so pissed.
  76. Oct 24, 2021
    4
    Horrible hit detection, constantly being chased by something that you are given nearly zero time to react to (thanks to a ridiculously long charge time on the weapon), heavy variance in damage taken, archaic controls for shooting that prevent you from moving when firing your weapon for absolutely no reason. We have all the first-person and third-person shooter games and Metroid stillHorrible hit detection, constantly being chased by something that you are given nearly zero time to react to (thanks to a ridiculously long charge time on the weapon), heavy variance in damage taken, archaic controls for shooting that prevent you from moving when firing your weapon for absolutely no reason. We have all the first-person and third-person shooter games and Metroid still manages to play like a game from the 90s despite having a heavy reliance of shooting while jumping and moving.

    Screw this so hard. I don't mind hard games, but this is just poor design. I wish I could get a refund for it.
    Expand
  77. Oct 31, 2021
    1
    Worst Metroid game I've ever played, try Unsighted instead, a million times better.
  78. Oct 31, 2021
    1
    This review contains spoilers, click expand to view. Except for the graphics this game was a huge disappointment. I could go into the terrible writing (Raven Beak? Really), the fact the double jumping is now called “spin jump” and it still only works when it wants to, or the fact the loading screens took an eternity, but one thing really stands above everything; It was way too difficult. There didn’t didn’t seem to be a cohesion for new enemies to the value of life lost. You just die soooooooooooo much. The E.M.M.I should Leave the area when I’ve been invisible and it can’t find me, like any good stealth game. lol Not hang around beside me until all my health is drained. I got so far but the boss in Ferenia had that seeking purple missile that you can’t defend or dodge and that folks was the end for me. Worse than Prime 3. Worst. Metriod. period. Expand
  79. Nov 19, 2021
    0
    I've loved the Metroid franchise for 30 years. Super Metroid is one of my favorite games of all time. This game on the other hand, is a complete abomination. Every single member of the team responsible for this atrocity should be fired. Immediately. They have taken a beloved franchise and completely ruined it, top to bottom. Save your money. If you absolutely must try it, wait for aI've loved the Metroid franchise for 30 years. Super Metroid is one of my favorite games of all time. This game on the other hand, is a complete abomination. Every single member of the team responsible for this atrocity should be fired. Immediately. They have taken a beloved franchise and completely ruined it, top to bottom. Save your money. If you absolutely must try it, wait for a massive sale. Then be prepared to be frustrated out of your mind. Expand
  80. Nov 19, 2021
    0
    This game REALLY REALLY SUCKS! Its just so bad. The game play just feels continuously user hostile. It wasn't fun at all, just playing it was pure torture. I love the puzzle aspects of the game but the constant E.M.M.I. chase sequences just make the game absolutely infuriating. Unless you like extremely difficult games stay well away!!! All they had to do was have an easy mode that all theThis game REALLY REALLY SUCKS! Its just so bad. The game play just feels continuously user hostile. It wasn't fun at all, just playing it was pure torture. I love the puzzle aspects of the game but the constant E.M.M.I. chase sequences just make the game absolutely infuriating. Unless you like extremely difficult games stay well away!!! All they had to do was have an easy mode that all the gamers could have stayed away from and this would have been a much more accessible game, instead they built it for all the whine-o gamers who want games with no modes for more people to be able to enjoy because they want only a few people like them selves to be able to play. Expand
  81. Oct 12, 2021
    2
    This game is extremly difficult. Harder than Demon Souls from my point of view.
    The movement feels smooth, but the counters seems to have a small window. The real problem is the EMMI system. Those enemies hunt you down and you need to move really fast. So you have no time for orientation.
    I am stuck at the beginning of the game and as soon as I want to explore the EMMI just triggers the
    This game is extremly difficult. Harder than Demon Souls from my point of view.
    The movement feels smooth, but the counters seems to have a small window. The real problem is the EMMI system. Those enemies hunt you down and you need to move really fast. So you have no time for orientation.
    I am stuck at the beginning of the game and as soon as I want to explore the EMMI just triggers the game over screen.
    At least the loading times after a game over are fast. But 50 € for playing an tutorial and being stuck afterwards is not a great deal.
    Expand
  82. Oct 25, 2021
    0
    This game is extremely expensive. The greedy developers are charging $60 for a 2D side-scroller. It doesn't even have the AAA quality to justify the $60 price tag. The graphics are a joke. The physics are beyond horrible. The gameplay is so boring and repetitive. The developers made the game difficult in a pathetic attempt at making the game longer than it has to be. Despite itsThis game is extremely expensive. The greedy developers are charging $60 for a 2D side-scroller. It doesn't even have the AAA quality to justify the $60 price tag. The graphics are a joke. The physics are beyond horrible. The gameplay is so boring and repetitive. The developers made the game difficult in a pathetic attempt at making the game longer than it has to be. Despite its difficulty, the game still manages to be very short. I beat the campaign in just 8 hours. The developers added hard mode as an unlock, in a laughable attempt at giving this game replay value.

    There is no multiplayer. So once you beat the campaign, there is not a reason to touch this game again. Charging $60 for a game with no replay value is a cashgrab. Imagine charging $60 for an indie-quality 8 hour side-scrolling game with no multiplayer. This outrageous greed makes EA and Ubisoft look like saints in comparison. I don't recommend this game at all, unless you want to support laziness.
    Expand
  83. Oct 11, 2021
    0
    I just died 30 times to the first boss, and still never beat it. This isn't challenging, it's poorly designed and stupid. Uninstalling this pile of garbage and getting a refund.
  84. Oct 29, 2021
    3
    From all the Metroids (all) and Metroidvanias i played, this one is the worse Metroid and just a medicore Metroidvania.

    Way to hard, way to repetetive, the controls are aweful, the map looks confusing, graphics are ok-ish and the playtime isn't worth the price, especially not for a 2D game. Sometimes you even have to find secrets to find your way. SECRETS to PROGRES. Srsly?
  85. Nov 4, 2021
    3
    This review contains spoilers, click expand to view. Incredibly disappointed. Unskippable cutscenes with really boring story content are the worst part, want to just fire up and play the game? Sorry wait 10 mins first. Die against a boss? Best watch the cut scene again. The game itself is no better than the average indie 2D platformer and a lot worse than most. It Should cost $10 and not $50. This is just Nintendo milking it’s IP, there’s nothing new or impressive here, save your money. Expand
  86. Oct 12, 2021
    3
    The game plays beautifully, and the exploration aspect is as good as it ever was. Even the EMMI zones, despite being stressful, are enjoyable and the mix of stealth and running for your sweet life is at its core fun and never feels unfair. Unfortunately, after the first couple of boss fights... everything completely falls apart. Any progress you make is constantly stopped by boss afterThe game plays beautifully, and the exploration aspect is as good as it ever was. Even the EMMI zones, despite being stressful, are enjoyable and the mix of stealth and running for your sweet life is at its core fun and never feels unfair. Unfortunately, after the first couple of boss fights... everything completely falls apart. Any progress you make is constantly stopped by boss after boss after boss thrown at you and you're forced to grind the same fight until your thumbs bleed or just stop playing altogether. The latter of which is what I did some midway through the game, feeling robbed and cheated. It's also painfully obvious the boss fights are only needlessly difficult for the sake of being difficult, the difficulty itself serving no storytelling purpose, but rather working against it by repeatedly taking the player out of the adventure to stare at the Game Over screen and then watch the same cutscene for the millionth time, or just skip it until you no longer remember what it was even about.

    An otherwise excellent game being ruined by one incredibly stupid, yet clearly deliberate design choice is utterly baffling. It's not fair to condemn the game because of this, but the fact remains it's quite literally unplayable for casual audiences yet doesn't tell you that until later in the game, and the score should reflect that more than anything.
    Expand
  87. Nov 8, 2021
    0
    E.M.M.I need I say more for giving this a 0? Why Nintendo? Why? what is wrong with you?
  88. Oct 31, 2021
    0
    Super Spiel an sich, aber durch die emmis nervt es mich so sehr das ich kein bock hab ab der Hälfte des Spiels weiterzuspielen und dadurch kann ich auch nicht mehr Punkte geben . Ohne emmis wäre es eine 10,so halt eine 0. gibt besseres auf dem Markt, für weniger geld
  89. Oct 31, 2021
    0
    This is a near perfect game. The game never crashed during gameplay. I did not run into a single bug in my play through. Both of these coupled with a subtle but excellent story and top tier gameplay give me a lot of content to praise here. There is a reason metroid spawned an entire genre of game and this game shows why. The only complaints i had is that frames dropped a couple of timesThis is a near perfect game. The game never crashed during gameplay. I did not run into a single bug in my play through. Both of these coupled with a subtle but excellent story and top tier gameplay give me a lot of content to praise here. There is a reason metroid spawned an entire genre of game and this game shows why. The only complaints i had is that frames dropped a couple of times during end game high effect laiden moments and I did not like the double jump implementation here. There was an odd timing window that is so excessively different than on intuitively would think for a double jump in a game like this that it consistently felt odd and led to a lot of deaths. two small complaints for a game that excels in every other regard. Expand
  90. Dec 3, 2021
    4
    Im verys surprised about the direction the Metroid games are taking with Dread.
    A series that was constantly improving, just did a huge backstep from the brilliant Prime series, and even a backstep from Super Metroid and the GBA titles...
    In fact, MD feels more like a walking and searching simulator, with a few boss fights to spice things up, and incredibly annoying stealth passages
    Im verys surprised about the direction the Metroid games are taking with Dread.
    A series that was constantly improving, just did a huge backstep from the brilliant Prime series, and even a backstep from Super Metroid and the GBA titles...

    In fact, MD feels more like a walking and searching simulator, with a few boss fights to spice things up, and incredibly annoying stealth passages between.
    All you basically do, is run through the areas, and look under every rock. And, poor you if you missed a secret passage-
    You might end up running through the whole map for countless hours, without any clue what to do-
    gone are the ingame hints. Get lost, and your lost!

    Which makes the game feel slow, unituitive, and often enough annoying and just senseless.

    I still enjoy this iteration a bit, but it seriously feels like the NES or GB title with revised graphics, and for a metroid title of the newest generation, its a HUGE disappointment for me...
    I didnt even finished the game, as at some point, i was simply fed up...

    As a game itself, i would rate it with 6 points.
    Regarding the hilarious price, and the very little "real" playtime, i give it annoverall score of 4.
    Expand
  91. Jul 8, 2022
    2
    I am fine with platformers, but this one just does not stand out as a good game. Too difficult even on the lowest level and somewhat repetitive. Sadly its just one of those japanese products where lack of good story and interesting gameplay is thought to be compensated by very high difficulty. Nah.
  92. Dec 18, 2021
    1
    This review contains spoilers, click expand to view. I can't remember the last time I played a game with such a ridiculously complex and unintuitive controls. I'm spending the majority of the time trying to remember which button combination I need to press, rather than enjoying the game world. it's incredibly furstrating, a mess of cussing and frayed temper. not satisfying at all. the level design is bad. the entire map is a mess, with not much in the way of recognisable areas that would be familiar when you look at the map. you spend most of the time lost, with arbitrary roadblocks shoved in your way for no discernible reason. the suit design is nonsense, with 'lights' behaving like painted lines and meandering all over her body without rhyme or reason. puzzle design is inconsistent. for example, the game tells you specifically that your scan ability will show you blocks that you can break with your abilities, HOWEVER there is a wall that can be destroyed by power bombs that is not marked in any way. just one example. the narrative is disjointed and nonsensical. there is ample opportunity for various concepts and character history to be dripfed to us so we are reminded of context of the situation, instead it feels like the end is one massive context dump and shock reveal all in one. the game just expects you to accept all this stuff seemingly out of the blue.
    lastly, when did they decide to blow up a planet, and how exactly did they physically do that?

    also, whoever came up with the idea of QTE as a major required game mechanic, fire them. that trash gimmick does not belong in a metroid style game.
    Expand
  93. Nov 29, 2021
    4
    Tedious, interminable, and overall bad game design. I'm sure someone out there enjoys mastering patterns to jump, spin, and shoot, but this is just boring.
  94. Nov 15, 2021
    0
    This game is fantastic, it really is! I don't know why, but Nintendo really has an edge when it comes to creating compelling games that are fun to play. They never seem to have the most powerful hardware anymore, but they still manage to deliver time and time again. Metroid Dread is no exception to this rule either.

    Going into it, it's simply the best looking Metroid of the bunch
    This game is fantastic, it really is! I don't know why, but Nintendo really has an edge when it comes to creating compelling games that are fun to play. They never seem to have the most powerful hardware anymore, but they still manage to deliver time and time again. Metroid Dread is no exception to this rule either.

    Going into it, it's simply the best looking Metroid of the bunch and the cutscenes are great too. You would be hard pressed to show me any game that is getting more out of the hardware it is coded for than this.

    There's even quick kills for some of the harder bosses if you're struggling and overall the game play is very good.

    I cannot say enough good things about this game, if you're on the fence buy it and play the dukie out of it!

    Oh and ignore the 1 star reviews on Amazon, they're completely inaccurate. This is just because Amazon wouldn't let me say it on their site. :D
    Expand
  95. Jul 18, 2022
    4
    If you like constantly being chased this is the game for you. Bring back Metroid Prime.
  96. Sep 10, 2022
    4
    This is the worst Metroid game, period. Or better, it's Metroid meets Dark Souls. The game is IMPOSSIBLE right from the beginning, before you can get the first powerup it becomes a boring endless hide and seek game, inside badly designed environments. You need a walkthrough to get the first powerup. Now I understand why the development for Metroid Prime 4 was restarted. If it's going to beThis is the worst Metroid game, period. Or better, it's Metroid meets Dark Souls. The game is IMPOSSIBLE right from the beginning, before you can get the first powerup it becomes a boring endless hide and seek game, inside badly designed environments. You need a walkthrough to get the first powerup. Now I understand why the development for Metroid Prime 4 was restarted. If it's going to be a piece of utter crap like this one, just let the franchise die in peace.

    Navigation is a mess, you constantly need to hit 2-3 buttons, you can never explore anything, you just need to RUN RUN RUN and HIDE HIDE HIDE. That's all you do in this game, the hide and seek gimmick becomes boring after exactly 1 minute.

    By the way, you need to follow a walkthrough to get the morph ball. This is even more confusing than the first Metroid on NES.

    Just do what I did: go back and play Metroid, Metroid Zero, Metroid Samus Returns, Metrid Other M, Metroid Fusion, the Prime trilogy. And forget this abomination was even released, the Metroid franchise is dead, let it rest.

    REVIEW UPDATE: after forcing myself to play through this pile of garbage, I can conclude that Metroid Dread is one of the (if not the) worst games on Nintendo Switch and maybe the worst games that has been released in the last ten years on any Nintendo console. This game is pure garbage.
    Expand
  97. May 2, 2022
    3
    This game turned out bad because of speedrunners. Speedrunners are cancer. Stop kissing them/xir bums.
  98. Nov 18, 2021
    3
    At last a metroid sequel that's true to the original style. The graphics are pretty, the story is pretty good, and the controls are top notch.

    edit: Update: Well this game does a ton of things really well BUT the boss fights are just too hard and there's also just too much arbitrary back tracking. Who wants to fight the same boss 25 times? Nobody. I've played the entire series and
    At last a metroid sequel that's true to the original style. The graphics are pretty, the story is pretty good, and the controls are top notch.

    edit: Update: Well this game does a ton of things really well BUT the boss fights are just too hard and there's also just too much arbitrary back tracking. Who wants to fight the same boss 25 times? Nobody. I've played the entire series and am really comfortable with the controls. Even after watching the youtube videos it can take dozens of tries to beat a boss. Nintendo scr3wed up this title because of this. Maybe they want you to pay them real dollars for health tank add ons. Nope, not doing it.
    Expand
  99. Dec 27, 2021
    4
    Controls are crap. So many buttons yet it takes like 5 inputs just to do 1 thing.
    Input latency is noticeable. The switch just can't handle quick time events.
    Making every enemy a bullet sponge isn't a good way to ramp up difficulty, it's just crap.
    Easily the worst metroid so far.
  100. Dec 27, 2021
    1
    This game... Nostalgia is there and it is definitely updated and polished from the old games, but the new counter and the forced use of duck and aim makes the game need precision that is impossible with a controller. This would make for a decent mouse and keyboard game, but as it is now, it simply isn't worth the price.
Metascore
88

Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
  1. LEVEL (Czech Republic)
    Feb 18, 2022
    100
    Quotation forthcoming.
  2. Jan 20, 2022
    90
    After almost 20 years we finally have a sequel to the 2D series of Metroid games! Considering that, Dread does a great job of combining the new modern combat with the old elements of research and advancement, and it doesn't hurt that we have some of the best boss fights in the series. A true gem and a must have for all Switch gamers.
  3. Dec 13, 2021
    85
    Taking up the torch of a series interrupted nineteen years ago is never an easy task, but the MercurySteam studio is doing it with honors! The developers have chosen the path of security while perfectly respecting the spirit of the previous episodes, to the detriment of true modernity.