Momodora: Reverie Under the Moonlight explores a cursed land in decline. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one, a priestess named Kaho from the village of Lun. An audience with her majesty, the queen, would surely save the land--butMomodora: Reverie Under the Moonlight explores a cursed land in decline. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one, a priestess named Kaho from the village of Lun. An audience with her majesty, the queen, would surely save the land--but time is short and each night darker than the last.
* Beautifully animated graphics
* Exciting action gameplay - combo, dodge and skewer enemies with arrows
* Intense boss battles with challenging patterns and epic scale
* Difficulty settings appropriate for all, from story and setting lovers to hardcore action enthusiasts
* A breadth of items that can be combined to create new strategies
* A widely varied world to explore, filled with secrets and treasures
* Eccentric allies and foes with compelling personalities
* Mysterious lore and rich backstory in events, dialog and item descriptions… Expand
Jan 18, 2019I’d recommend Momodora for anyone that’s looking for an old-school experience with a coat of new-school paint. It’s a beautiful and unforgiving game, but with patience and practice, you’ll be able to see this Metroidvania’s end and dive in for another playthrough to find all the stuff you missed. It’s a well-crafted title that fits in perfectly with the Switch’s library.
Feb 13, 2019Momodora: Reverie Under the Moonlight is a fine example of the metroidvania sub-genre. Depth-wise, it does not quite reach the heights of Hollow Knight, but it far surpasses the likes of Xeodrifter. It's strengths lie in the action, and its charm. This is a fairly bite-sized affair, when compared to the competition, but it is a bite worth trying. With all the basics set in place for such a polished and well crafted entry, hopefully this will get a successor that expands on such a strong foundation.
Jan 23, 2019Momodora is incredible in many ways, and I feel like I can’t recommend it enough. It’s also disappointing in many ways, and I feel like I don’t want to recommend it at all. The act of moving around through the Kingdom of Karst is so well-tuned that I had a lot of fun running through hallways smacking monsters with a leaf. Unfortunately, at the end of the day Karst just wasn’t a very interesting place in which to spend time, and I felt myself wishing for a bit more substance. There is undoubtedly something special going on in Momodora, but sadly I never felt like I was playing anything more than an introduction to a larger game that doesn’t actually exist.
Jan 27, 2020Well, i was a bit sceptical about this. the reviews were a bit all over the place and having a bit of metroidvania fatigue i went into thisWell, i was a bit sceptical about this. the reviews were a bit all over the place and having a bit of metroidvania fatigue i went into this reluctantly. Pleased i did. One of the best Metroidvanias i played this gen, and perhaps ever (and not ridiculously shot). it is a truly beautiful game, with a true metroidvania concept (a map that expands and becomes more accessible with upgrades/new items. quite haunting, great aesthetic, good difficulty level (on normal). cannot recommend this game highly enough.… Expand
Jan 22, 2019Momodora simply blew me away! I've known about this game for a while but held off for the switch port and man, I should have played thisMomodora simply blew me away! I've known about this game for a while but held off for the switch port and man, I should have played this earlier. Put simply, it’s a MetroidVania with Mega Man Zero’s combat, Dark Souls’ health system and difficulty, and beautiful pixel art and music that took me back to Princess Mononoke and other similar anime. Specifically, if you enjoyed Hollow Knight, then Momodora should be a really easy sell for you. Momodora actually predates HK by a year but offers a very similar experience.
The level design is a joy to explore. I always felt like I was finding cool new upgrades as I combed the map. Each area is distinct both visually and from a gameplay perspective. It's also quite open-ended! After the first two levels, you get to a hub area of sorts and then simply need to explore all the corners of the map. If I had one issue with the level design, there's a one-way door that I think should have been removed or altered. There's a fork in the road when you get to the hub area and one of those forks organically makes a circle around the entire map, while the other fork ultimately hits a dead end and you have to go all the way back to the fork and go the other way. This is a bit of a nitpick but the game is so open-ended except for this one instance that it feels like an oversight and a time-waster. This could have been alleviated by putting the fast travel upgrade in the dead-end fork to make the backtracking better but that upgrade (AND the lone exploration upgrade!) are both found on the superior fork. I'm just baffled at why this game presents you with a fork in the road, only to tell you an hour later that you should have gone the other direction. Ok I'm done rambling about level design.
Anyway, the combat is also fantastic. You have a bow and a leaf that acts as a sword. If you’ve ever played Mega Man Zero (or zero in the X games), you’ll be right at home here. You have a 3-slash combo, a jump slash, and you can charge your bow while slashing for maximum damage. It’s also got Dark Souls rolling, i-frames and all but will cancel your bow-charge for some nice risk/reward strategy. You gain money as you kill enemies which can be used to buy new magic abilities. My only complaint here would be the lack of button-remapping. I don't know if the other versions had that but it's a disappointing exclusion. The default scheme is ok but I would have preferred to have dodge and shoot as my shoulder buttons like Mega Man Zero. There is an alternate scheme but do not use it! You absolutely need to have arrows on a shoulder button in order to charge while you melee. This scheme was clearly chosen by someone that isn't very good at the game.
All considered, Momodora offers a challenging, immersive experience that I couldn’t put down. I beat it, then beat it on hard mode, and then beat it on 1-shot kill difficulty! It’s a bit short, with my initial running clocking at 7 hours (about 1 hour extra thanks to the fork shenanigan I mentioned) but I'd always prefer to be left wanting more than wanting less.… Expand
Jan 18, 2020Pra min esse jogo eincrível o único ponto negativo pra min r que ele e curto e os finais não tem uma complexidade como posso dizer você muda oPra min esse jogo eincrível o único ponto negativo pra min r que ele e curto e os finais não tem uma complexidade como posso dizer você muda o final simplesmente por causa de um item que você até pode fazer final ruim e depois volta e fazer o final bom mas tirando isso o jogo e fantástico… Expand