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  • Summary: Ava is the young daughter of the brilliant-but-aging scientist Dr. Cavor and Selene, the former queen of the moon. As a selenite, Selene’s life depends on the special energy only moon gems can provide. With none left and time running out, Dr. Cavor enlists his daughter to raid the moon of asAva is the young daughter of the brilliant-but-aging scientist Dr. Cavor and Selene, the former queen of the moon. As a selenite, Selene’s life depends on the special energy only moon gems can provide. With none left and time running out, Dr. Cavor enlists his daughter to raid the moon of as many gems as she can find. Ava must survive the treacherous catacombs deep beneath the surface of the moon. Her enemies, a legion of corrupt aliens that now rule the moon with force, are far less primitive than they first appear. Their world is full of terrifying technology, deadly traps, and armed soldiers at the ready. Ava soon realizes that the only way to save her mother is to save the moon from itself. Expand
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  2. Negative: 0 out of 1
  1. Apr 7, 2021
    50
    To an extent, we feel we’re being hard on Moon Raider, but compared to the plethora of excellent Metroidvania titles on Switch, this title is just 'all right'. It’s not bad, but its various flaws mean it's certainly not great, either. At around three hours in length, there are absolutely worse ways to spend your time, and the game does also include a neat co-op option to increase its longevity somewhat. Ultimately though, if you’re after a thrilling, memorable 2D action title with a dash of originality, this sadly isn’t it.
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. May 27, 2022
    7
    Just beat this in one sitting. Moon Raider is a decent little side scrolling shooter. It has a lot of flaws, but they don't destroy theJust beat this in one sitting. Moon Raider is a decent little side scrolling shooter. It has a lot of flaws, but they don't destroy the gameplay experience. For one, the pixel graphics are great. The music is quite good for an indie game. Really enjoyed turning my speakers up to listen to it. The core gameplay is much like Mega Man minus abilities. You shoot and you dash, that's it. Your dash uses up your crystal meter. Your dash also destroys anything in it's path, lets you defy physics, and restores health when you kill an enemy. This is balanced against needing crystals to dash, as dash consumes them rapidly. It would be nice if there were more weapons and abilities in the game, but the game ends before you get bored.
    I actually really enjoyed the level design. Each level is a medium sized room you traverse to get to the next room. You flip switches, shoot enemies, do a little platforming, collect gems, find secrets, farm health.
    The story is quite half-hearted, but who plays these games for the story?
    Not a little bit about all the flaws this game has. First, the walls aren't smooth, they have depressions in them, and you land in them needlessly. It never helps you get higher, and I don't understand why they did this.
    The underwater level design is off. I absolutely hate video games where you can drown. It makes sense in games like the elder scrolls, but we don't need realism in our 16-bit shooters. Now drowning can usually be avoided in these games, but in moon raider it's impossible in certain sections. You only have so much air and can only go so fast. In certain passages, you can't get to the air before you take drowning damage. It's extremely frustrating.
    I swear some of the secret power ups give you nothing. Your laser gets stronger, and you get more health, but the gem upgrades don't allow you to carry more gems which is extremely frustrating because dashing through a mob of enemies is the most satisfying part of the game.
    Post boss fight areas have some problems. After a boss fight, there's usually a small area where you can collect gems or find a secret passage. The problem is, you can die in these areas. If you die, you have to do the boss fight over! They put a gem way out over lava and you need a full gem meter to dash and get it, but if you mess up, you fall in the lava and have to beat the boss again. And the story leads you to believe you need these gems to save your mom.
    If you jump then dash, you can fly all over the screen in any direction which is a ton of fun. If you double jump then dash, you crash into the ground immediately. It's super unintuitive and led to many accidental deaths.
    As far as I can tell, the square gems don't matter. Throughout the entire game, you're supposed to collect these square gems to save your mom. I died so many times trying to collect every single square gem i saw. Then I get to the final boss with like 140 gems (you need 200 to save your mom0 and when I beat him, the game just gave me the rest. What was the point of collecting them if you were just going to fill me up anyway?
    This might seem like a lot of flaws, but this game is genuinely fun, looks, sounds, and plays great. I feel like the developers ran out of time or money, which would explain the ending a lot. This game could have been great, but for now it's just good.
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  2. Dec 13, 2021
    4
    Reeled me in with the clean vector cover art. But this was a strong start weak finish. The beginning seems to have a story, but the furtherReeled me in with the clean vector cover art. But this was a strong start weak finish. The beginning seems to have a story, but the further you get in the game. the less and less story there is, its like the developers got lazy. The difficulty curve is all over the place, overall the game is way too easy, but with some random difficulty spikes, frustrating boss battles and random lava insta-deaths. This game is a total mess, the end credits showed a very long list of credits, and yet this game doesn't even have the basics right.

    For most of the game, you get an extremely OP move that makes you completely invunerable to enemies. Let me put it this way, this ability makes Rey from star wars look puny compared to this. The enemies just seem like walking health packs really, and much of the enemy AI are brainlets that don't even react to shooting at them. Level progression feels like a slog, with the illusion of non-straightforwardness (aka. "non-linearity") but completely straightforward level design. Most of the gameplay is just collecting crystals to use OP moves. The game design was so poorly planned that there are actually health packs, even though the health packs are made obsolete because enemies are basically walking health packs. You can also farm health and crystals because there are no save stations, you simply auto-save at door points, because its a straight path with no branching of significance. Even weirder, there are occasional "bonus rooms" that contain lots of crystals, but these bonus rooms contain spikes and death traps so it doesn't even feel like a reward room.

    This game is a weird mix of Sonic the hedgehog, Iji, Megaman, and Super metroid but it isn't as good as those games. The strong point of this game are the graphics and music, although the devs got lazy and kept reusing the same graphics and music later on in the game, an inexcusable thing because the credits list was very long. This game seemed like it was made by only one person but it actually took many people to make. Fortunately I got this game on sale for only 50 cents, I think it is worth 50 cents at least because at least at the beginning of the game it was kinda a good game.
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