You wake up and find a letter from your father. He is gone The only lead is his old notebook and a mysterious necklace. What happened?
Oceanhorn: Monster of Uncharted Seas combines captivating storytelling, breathtaking 3D visuals and exciting gameplay into one epic action-adventureYou wake up and find a letter from your father. He is gone The only lead is his old notebook and a mysterious necklace. What happened?
Oceanhorn: Monster of Uncharted Seas combines captivating storytelling, breathtaking 3D visuals and exciting gameplay into one epic action-adventure experience. In the game you explore the islands of Uncharted Seas, a world filled with many dangers, puzzles and secrets. You must fight monsters, learn to use magic and discover ancient treasures, which will help you on your quest. Use all of your wits and skill to unravel the mysteries of the ancient kingdom of Arcadia and the sea monster, Oceanhorn.
- 15+ hours of story driven gameplay
- Master magic and swordfight
- Find ancient items to help you on your quest
- Steam Achievements and Leaderboards
- Steam Cloud
- Steam Trading Cards
- Full controller support
- Enchanting original soundtrack… Expand
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Oceanhorn - The First 17 Minutes of Gameplay
Jun 26, 2017Oceanhorn is a competent, budget, bite-sized Zelda-like experience that is not without its flaws, both in terms of glitches and in terms of sheer game design. Those, however, are not inherent to the Nintendo Switch version itself but are found in all releases of the game and, despite those, it still manages to entertain, to provide a jolly good time and to even impress at times with the graphical effects it pulls off, although the graphical side of things has high and low points, notably in its draw distance at times. It is, however, priced fairly for what it offers and, due to its mobile lineage, it plays best on Switch in handheld mode due to the touch screen aiming for spells and touch menu features, making this effectively potentially the best home conversion, simply because it can be enjoyed on the big screen just as much as on the go, where it truly shines. It is just simply sad that despite being re-released multiple times, a lot of its elements are left as-is when they could have been improved, but there's hope at least that the upcoming sequel, Oceanhorn 2: Knights of the Lost Realm will not repeat any of these. Do not be mistaken, though: Oceanhorn: Monster of Uncharted Seas is still a lot of fun to play.
Aug 21, 2017I loved to play this Zelda's Clone on my portable Switch. I already play it on my Xbox One, PC and Smartphone, but it is epic on NSwitchI loved to play this Zelda's Clone on my portable Switch. I already play it on my Xbox One, PC and Smartphone, but it is epic on NSwitch because can bring me "playing a classic Zelda game on a legit Nintendo console". Bring me to the past and the game isn't bad. Stop hate it.… Expand
Dec 6, 2017A nice little adventure game, with a great sense of scope and lore, for a convenient price. :)
I don't think it's fair to call this game aA nice little adventure game, with a great sense of scope and lore, for a convenient price. :)
I don't think it's fair to call this game a Zelda clone. Unless you want to do the same for everything ranging from Secret of Evermore, to Chrono Trigger, to Shining Force, to Lost Sphear, to Okami... it's a vague criticism, you see.
While not the most polished game, the art style works for the story, the environment is crisp and clean, and any bugs that pop up and minor and nowhere near game-breaking. I think my only criticism is that I wish it would be a bit cheaper. But it's easy to lose several hours in this one. Worth it!… Expand
Sep 12, 2017Originally released on mobile platforms, Oceanhorn is a title that has been on my radar for a while now. That's because it's impossible to notOriginally released on mobile platforms, Oceanhorn is a title that has been on my radar for a while now. That's because it's impossible to not get the feeling that this is a game majorly inspired by The Legend of Zelda: Wind Waker, which is one of my favorite games on one of my favorite franchises. After spending twenty hours to 100% the game, I came out impressed, even if, as expected, originality isn't really something that's all that present here.
Truth be told, Oceanhorn is less Wind Waker and more Phantom Hourglass, the direct sequel to the former game that was released on the Nintendo DS. Like the latter, it's played from an angled top-down perspective, and the navigation through the open seas isn't directly controlled, but pre-determined, with a few shooting targets here and there to keep you busy while it happens. Luckily, the controls don't really mirror Phantom Hourglass (or even Oceanhorn's own original mobile version), meaning the game has complete support for physical button inputs.
The story is simple, but it does have some nice moments. Your character wakes up to find a note from his father, explaining he's gone away to fight Oceanhorn, a mythical monster who terrorizes the seas. From there, it's up to you to go after him, exploring the ocean and a good number of island scattered through it.
Like expected, the game play as a top-down Zelda, meaning you'll come across quests, different races, and, of course, dungeons. Also like Zelda, each dungeon provides you with a new weapon, allowing you to reach previously unreachable areas. The overall game design is fair and the gameplay itself is very fun, but it has to be said that the puzzles are more simplistic and far less imaginative that the ones in Nintendo's franchise.
The one exception for this is the Island of Whispers, which is a late-game discovery that was by far my favorite part of Oceanhorn. The island was originally a post-launch downloadable content, and it shows, as the quality of game design goes dramatically up. Not only that, the island offers a parallel, self-contained story about a mysterious kid whose ambition led to the end of the local civilization. Figuring out what exactly happened, piece by piece, was an extremely engrossing experience, and the closest the game got to Zelda levels of excellence.
As far as production values go, I have to say the game far exceeded my expectations. The stylized graphics are crisp, colorful, and very pretty. Even more impressive is the soundtrack, which is nothing short of phenomenal, and is complemented in the audio department by excellent voice acting.
There's no two ways about it: Oceanhorn is a Zelda clone, lacking originality to stand as its own thing. Luckily, it features a nice campaign and a surprisingly interesting story, even if the overall game design is a bit more basic that I would have hoped. Each of the game's explorable islands are self-contained isometric playgrounds that are a lot of fun to pick apart, and it all looks great (and sounds even better). For someone looking for a Zelda-lite experience, you really can't go wrong here.
Rating: 7.5/10… Expand
Jan 11, 2019This game feels mediocre at best, a "meh" zelda game. I think it is hard to like a game like this, and the best I can say as a warning, expectThis game feels mediocre at best, a "meh" zelda game. I think it is hard to like a game like this, and the best I can say as a warning, expect the worst? Although it's still playable with adventure, dungeons, puzzles and bosses. However for some reason the game makes me motion sick, so I am forced to play with a headache and a upset stomach every time I pick it up, not sure if this happens to other people.… Expand
Aug 19, 2017The mobile version was fine. in fact, it was pretty good for $7. But it existed primarily as a Zelda substitute. Why, then, is it $20 on theThe mobile version was fine. in fact, it was pretty good for $7. But it existed primarily as a Zelda substitute. Why, then, is it $20 on the Switch, a console that has such a high attachment rate with BOTW?
If you have BOTW, do NOT buy this game. if you don't have BOTW, why do you own a Switch?… Expand
Jul 16, 2017Nintendo should sue whoever developed this game.
It isn't a Zelda clone. It is an unlicensed Zelda game.
They make no effort to disguiseNintendo should sue whoever developed this game.
It isn't a Zelda clone. It is an unlicensed Zelda game.
They make no effort to disguise this fact.
The first thing you learn - in terms of game mechanics - is how to pick up and throw pots that look exactly like the ones in Zelda. Then, you go and find a sword. Fighting is exactly like Zelda. You push 'A' to attack with your sword. Holding down 'A' makes your character do a swing attack. He holds his arm out directly behind him, exactly like Link, then - when you release - he twists around leaving tracers from his sword. At that point, I thought it couldn't be more similar. But, I was wrong.
The protagonist is a young boy that wears blue (instead of green!). You wake up and seek out your grandfather - or some old dude, anyway - and he rambles on, some boring cliched nonsense. I skipped through most of it, because it didn't hold my attention. One thing I noticed, though, was the Zora. Or, whatever they happen to be called in this rip-off. Zera maybe? They look exactly the same. A population of blue fish people. Not mermaids. Fish people, with legs.
After the old man finishes prattling on, you go and get in your new boat. Like Wind Waker - you get to witness your slow journey as you peacefully sail across the ocean. Except, in Oceanhorn you don't control your boat. You just watch it bob along... it's takes ages to get from one island to the next... and it's not nearly as pretty to look at as Wind Waker.
After arriving at the next island and skipping through some more boring dialogue, I gave up on this game... I might pick it up again and give it another chance, but I doubt it... I have thirty-five games on Switch (so far) and this is easily in the bottom three. It is also in the top ten most expensive games I've bought. So, that sucks.
It's not worth AUD$19.99.
It isn't worthy of Zelda.
It's a cheap knock-off.
Save your money.
This game is like vegan bacon.
It looks sort of like the real thing.
But, when you bite into it, you realize it tastes like ass.
I encountered one puzzle and it was completely uninspired and unoriginal. The enemies, too, have no distinct personality. This is an utterly forgettable game. It would have been mediocre in the late 90's. Today, it is garbage... If you're a desperate Zelda fanatic, it might do something for you... assuming you're the sort of person that's capable of convincing yourself a pile of excrement with a wig on it is a beautiful woman.
I'm a fan of the Zelda series, but I'm not a crazy fan. I didn't finish Skyward Sword. Didn't like Twilight Princess, much. Never played Four Swords Adventures or Tri Force Heroes...
I don't dislike this game because the plagiarism offended me. I knew it was a Zelda clone when I bought it... The problem with Oceanhorn is it took all the wrong parts from The Legend of Zelda. It is wearing Zelda's skin. But, beyond the surface, there's nothing really there.
With Legend of Zelda games, I'm willing to tolerate some crappy dialogue because the games are so well designed. It doesn't bother me that there's a lot of repetition in the series and it doesn't bother me that the plot is typically pretty uninspired.
Picking up pots and breaking them on the ground isn't what I love about Zelda.
There's a magical feeling of exploration and mystery that is utterly missing in Oceanhorn.
It isn't a terrible game.
The graphics are okay.
It controls reasonably well.
But, it's dull and it shouldn't exist.… Expand