One Step From Eden Image
Metascore
74

Mixed or average reviews - based on 7 Critic Reviews What's this?

User Score
8.5

Generally favorable reviews- based on 33 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Score distribution:
  1. Positive: 3 out of 7
  2. Negative: 0 out of 7
  1. May 21, 2020
    80
    One Step from Eden is a very good choice for roguelike players, Mega Man Battle Networks fans or just people who want an endless game. But if your preferences are games with a very good story or games that doesn’t require a lot of effort to be rewarded, this might not be your game.
  2. Apr 13, 2020
    80
    Overall, the game does wonderfully in providing great spell variety with detailed abilities that synergize well across the board. Despite the balance issues, it’s still worth checking out for something to quickly get into. One Step from Eden is a flavorful, intuitive experience that’s hard to put down once you pick it up.
  3. Apr 21, 2020
    80
    One Step From Eden clearly wants remind players of the long forgotten Mega Man Battle Network games, but it is absolutely more than some petty imitation. This is a thoughtful and strategic deck-building action game that is looking to make you scream in frustration and come back for more.
  4. 70
    Unfortunately, PvP mode sticks you with predetermined decks that you have no way of studying, and co-op has both players awkwardly split one deck instead of letting them use their own, so even these modes are fraught with some accessibility blunders. One Step from Eden has great ideas and a wealth of love put into the number of spells and abilities available; it’s just a shame that the breakneck pace and daunting multitasking requirements of the combat make it hard to appreciate all of that depth.
  5. 70
    One Step From Eden is a good game, but it’s sorely lacking in accessibility options. If you haven’t measured your reaction time lately, you may want to do so before embarking on the perilous journey that is One Step From Eden.
  6. May 29, 2020
    70
    One Step From Eden is a lot of fun with its unique combat and deck-building capabilities and would be perfect for anyone who enjoyed Slay the Spire. I just wish it was a little more forgiving and with a very slow unlock rate you have to put in a lot more than what you get back.
  7. Mar 31, 2020
    70
    One Step From Eden is an exceptionally well-made game with great combat and responsive controls. The whole thing is brilliantly slick and polished; it just feels like it could use a difficulty balancing patch to make it feel just that little bit fairer. We're sure many of you will be uttering the phrase 'git gud' right now, but there's no denying that One Step From Eden is just that little bit too unforgiving, and this will certainly cause many players to bounce right off it in those first few hours. However, those who stick with it will be handsomely rewarded; if you can stomach the challenge, it's a hearty recommendation.
Score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4
  1. May 16, 2020
    10
    I have 24 hours on this game, and I haven't 'beaten' it. If you are new to the roguelike genre, you have to understand that the point of thisI have 24 hours on this game, and I haven't 'beaten' it. If you are new to the roguelike genre, you have to understand that the point of this game is gameplay.

    Getting better at the fast paced combat and coming up with your item and deck building strategy as you go is really fun. Every play through you'll discover a new card combo that might change your strategy. Picking up a card, upgrading the spell, or removing a card all feel like they have a significant amount of weight.

    The solutions to some of the combat puzzles are not obvious at first, but the more you play the more you feel like you can shape your path to the top by choosing to a type of boss that hurts you early. Each run you discover new cards and new items to mess with.

    You can get more characters, more cards, and more items as you go. The characters are actually very unique, though this is a deck builder they gave each character abilities that make them stand apart. Other costumes of characters come with different starter cards / abilities. These starting abilities are usually what you'll build your deck around.

    Music / Art: All fire

    This game has been updated with new items and level changes twice. Getting serious mileage out of this one, will purchase on my other systems as well.
    Expand
  2. Apr 4, 2020
    10
    The negative reviews are all going to say the same thing: this game is hard. Yes, it is hard, but give it a few days and you'll realize it'sThe negative reviews are all going to say the same thing: this game is hard. Yes, it is hard, but give it a few days and you'll realize it's just as hard as it should be. I think the issue is that this is a gameplay style that has been pretty niche, and for pretty much all of us we have to get used to it. I highly suggest you do, it's a very well constructed and executed game from a creator who obviously fine tuned the mechanics of this awesome game to perfection.

    Is it hard? Yes. Is it unfair? No. Is it fun? Absolutely.
    Expand
  3. Jun 15, 2020
    8
    Got this game as a fan of the MMBN games, and this certainly fits thtstyle. I'd say it's worth the asking price, tho it is a difficult game.Got this game as a fan of the MMBN games, and this certainly fits thtstyle. I'd say it's worth the asking price, tho it is a difficult game. The extra chars are pretty cool in how they change the gameplay. I'd say it's a good/polished effort, worth the money, but it's not quite in the realm of excellent yet.

    The initial unlocks in the beginning are too slow, they should've made it easier to unlock at least 1 other character to help keep interest up or to throw a bone in case some players don't jive with the starting char's playstyle. That said, after I got going, the unlocks were pretty fast to the point where I've unlocked all standard unlockables, yet certain items are somehow still locked. Prob need to fulfill certain conditions. It'd be nice if those items still gradually unlocked, so that it feels like any future runs I do give me some perma-benefit still.

    That said, the patch helped a bit per difficulty, and always showing the preview is good. Flow is still not worth it imo, too hard to accumulate and doesn't seem to add much benefit. Some bosses seem OP as heck, like the pillar of light girl or the ice kid, particularly on the harder levels, mainly bc their attacks become almost undodgeable. Or there's not enough time to counter attack between their moves. Haven't beaten the final boss yet, seems OP per HP, and the attacks get crazy to the point where you're basically just dodging and mashing the card button to have a chance of winning.

    The main problem with the game can stem from the difficultly. I like a challenge, and I even bought the game early so I could play it pre-patch when ppl were complaining about it being too hard. As I wanted the experience plus I like games which are challenging, but they need to be 'fair' and ideally not too grindy or repetitive. Here, they did mostly well at keeping things fair-ish, but some bosses, and enemies, can seem OP. Particularly I think in the later stages, since enemies/bosses get stronger and better AI as you go further. That in itself isn't a problem, but the rate at which it does so is a bit too much. I can see how balancing a game like this vs it's source game (Mega Man Battle Network) is tough, bc MMBN is a multi-hour rpg adventure, in which you're more steadily based with new enemies, or stronger variants. Here, the variants can come across as leveling up too fast, doing too much extra damage or changing their attack pattern too drastically such that it doesn't feel fair.

    A fairly good way I think that could take this game up a level, is noting how MMBN would pace the action by making two different kinds of attacks. If you get hit, some atks (usually the weaker ones) would hit mega man, but not give him invincibility. The stronger, slower attacks would tend to hit mega man such that the player would gain invincibility for a few seconds. This is a better design choice, as it gives the player a bit of breathing room, and allows them to process what's going on. Versus One Step from Eden, where no atks give you invincibility. So as you get to later stages, you almost have to run around all the time else the high dmg atks will stack and destroy you before you realize what happened. Breaking panels in OSFE also isn't very useful, because all bosses teleport instead of move to adjacent platforms. This make breaking panels primarily just harmful to the player. It would be better if it affected bosses more, so that you could actually trap and strategize more with the placement of your atks. Also, bc it's so fast paced, it can be hard to readily see/know where your atk will land. The little visual icon/guide 4 spaces away is helpful, but some atks hit on that 4th space, some one space before it, etc. It'd be nice to have an extra indicator show up to readily see where your current chip will plan to land relative to that 4th space, rather than having to try to figure it out mid-battle. Making root last 2x long would help

    Another great potential feature, albeit prob vhard to implement, is MMBN countering system. Striking an enemy right before their attack with a chip, to stun/root

    It'd be cool if some powerups could be stacked, like getting multiple thorn mails multiplying the effect. Or the shield +20 on shuffle, etc. Some things (like the main char's reg shot) don't scale well w the difficulty, i.e. dealing a few dmg each shot is kinda pointless at the later lvls bc hp is too high.

    A lot of good ideas were tossed in. Like taking on handicaps to buy items, upgrading cards, removal of cards. Some neat combos like multi-summon on turrets, +dmg on multi hits. I like the mechanic char, and the way poison dmg is handled. I'm looking forward to trying the multiplayer options, haven't yet though. Overall a good polished effort, fun, good points toward source game, good art, etc. It'd be nice to learn the requirements in game to unlock some of the unlockable
    Expand
  4. Apr 2, 2020
    4
    Firstly me and my brother loved playing megaman battle network growing up. This game was marketed as slay the spire and battle network. IFirstly me and my brother loved playing megaman battle network growing up. This game was marketed as slay the spire and battle network. I haven't played slay the spire but I loved deck building games. I thought I would love this game because of these things but it couldn't have been more wrong. The tutorial is lacking greatly. The main gameplay is way too chaotic in battle network as soon as the main meter filled up the player had an opportunity to think about what to do next, this game expects you to know what a particular icon is going to do while not getting hit and assessing what cards you have upcoming. If you liked megaman battle network I would definitely advise you to stay away from this game as it has an uncanny valley effect, it feels like it should play like battle network but is lacking in the things that made battle network easy to pick up but hard to master. Expand