A new, remade version of the Panzer Dragoon game true to the original, with improved graphics and controls, that suit modern gaming standards!
On a far, lone planet, you encounter two dragons awakened from the ancient times. Armed with a deadly gun from the past, and the guidance of yourA new, remade version of the Panzer Dragoon game true to the original, with improved graphics and controls, that suit modern gaming standards!
On a far, lone planet, you encounter two dragons awakened from the ancient times. Armed with a deadly gun from the past, and the guidance of your armored blue dragon, you must fulfill your destiny and keep the Prototype Dragon from reaching the Tower or die trying.
* Pilot through seven unbelievably realistic levels ranging from tropical blue ocean cities to intricate subterranean ruins.
* Fight the Prototype Dragon who appears together with evil giant dragonflies, frightening man-sized wasps, giant sandworms, and lethal flying battleships.
* Attack approaching from all sides enemies quickly and without mercy, with improved 360-degree controls and lock-on targeting.… Expand
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Panzer Dragoon Reveal Trailer | Nintendo Direct E3 2019
Positive: 0 out of 4
Mixed: 4 out of 4
Negative: 0 out of 4
Mar 27, 2020Panzer Dragoon: Remake is a decent take on an all-time classic that goes some way to modernising it, but doesn't quite nail the landing. Awkward controls and a visual style that's a clear improvement but could still look much better result in a game that’s mainly for fans of the original who are curious to see how it would look with a new lick of paint.
Mar 28, 2020This remake is a love letter to the old fans as it fully respects the original game.
The overall graphic quality is pretty good and the frameThis remake is a love letter to the old fans as it fully respects the original game.
The overall graphic quality is pretty good and the frame rate is stable.
Of course, the game needs to be polished as inputs are not responsive, and a few words are not/badly translated (in Italian).
Looking forward to the rearranged soundtrack. but hey, I'm really enjoying the ride!
PS: the 10/10 is an encouragement to keep up with the game patches and for the future Zwei remaster.… Expand
Mar 27, 2020It's great! Load times are curiously long, I don't think the original is included as a bonus (nor the updated PS2 / Orta one), but the game inIt's great! Load times are curiously long, I don't think the original is included as a bonus (nor the updated PS2 / Orta one), but the game in general is very good.
I've read some people complaining about how "not frightening" or "slow" the game seems. Well this is exactly how I remember it. The spider at the beginning was never frightening to begin with.
We can argue about the artistic choices the team has taken, but they are in general for the better. It feels old and new at the same time.
Can't wait for the better one, Zwei!… Expand
Mar 27, 2020A very fun adventure through a world built by a Dev team who truly cared about the original game.
While not the longest game, it’s funA very fun adventure through a world built by a Dev team who truly cared about the original game.
While not the longest game, it’s fun throughout, and a throughly enjoyable time. Would highly recommend to fans of Sega Classics… Expand
Mar 26, 2020I'm actually shocked. It's quite bad. I loved the original. Immediately from opening cinematic, it seems familiar, but "off". It's like aI'm actually shocked. It's quite bad. I loved the original. Immediately from opening cinematic, it seems familiar, but "off". It's like a bunch of game devs that don't understand why people love games. The cinematic, has okay music, but the sfx are TERRIBLE. Just shockingly bad. The whole cinematic is too up tempo, tranistions into other scenes weirdly and animations and set pieces are all wrong. Spider creature moves in a way that makes it seem like it's injured rather than intimidating. your weapon is supposed feel weak, but spider reacts to your weapon yoo much... WHAT?!? It's supposed to make you feel small and weak, and your weapon makes it reel back? WHY?!? VO is too low. Frankly this is the high point of the game.
Get into gameplay now. Huge loadtimes for some unknown reason. Reticle is terrible. Lock-On is haphazard, like a tiny reticle to lock on from, and the reticle is no longer 3D like it used to be, so it's hard to tell where your dead center lock-on is, because it's obscured by the rest of the reticle. this is not how the saturn version functioned at all. Single rapid fire is too slow. You used to be able to rapid fire an attack, but now it's forced pacing shot. Which makes it useless most of the time. No more having decisions between lock on or single fire. Heavy target in front of you and you want to unload with rapid fire? not even worth it.
Your Dragon bounces around CONSTANTLY. Literally bounces. Makes it near impossible to determine position to dodge. Second boss for instance, good luck figuring out where you are and how to dodge. It's not even hard, just annoying.
Enemies are too colorful and so is the environments. No more shadows or severely reduced. Making them impossible to see in many instances. Radar is no help, because the radar makes no sense. Distance and position are off. Enemies that seem right in front of you are considered too far to lock on to, but are close on the radar. Enemies that are in front of you are actually under you. I think the radar is based on speed scale. So if you are flying slow or stationary, the radar has some kind of zoom, but it's not clear.
Enemy hitboxes. The lock on reticle is so small and annoying, it's really difficult to get multi target locks. You are constantly struggling with the controls to line it up, and you MUST use lock-on, because its the only way to find hitboxes at all. They changed the looks but not the hitboxes, so you will fire on a wing, but not at the exact pixels they want, but there is no visual feedback. It's a complete mess. Also, the targeting is as annoying with single rapid fire. So it's a huge hassel to figure out how to shoot. Shot em ups are my thing, this feels like a bad remake on Dreams (PS4).
The SFX are the worst. Dragon Growls, to fired shots, to that annoying ambient sound when you are holding the lock on. it's terrible. Get to the end of a level, and you'll see how bad it is. Audio is badly mastered. SFXs cut of abruptly and jarringly, like someone made 10sfx in a single wave file and badly edited them apart. Truly shocking how amateur hour this feels.
Bosses: in original, some felt grindy. Here it feels haphazard, barely feels like your doing damage, cause you can't target or find hit boxes properly. Giant ship, you get 1 or 2 lock-ons as you pass. When you should be getting up to 8. So it feels broken, but they must know this in playtesting, because as you fumble barely being able to find a hitbox, it suddenly dies... What? I remember unloading on turrets of first boss to try and do pure damage, or get as many lock-ons across all the targets. Now, it feels terrible, but they know the balance sucks, and just make the bosses die anyway.
How others here are giving it 10s, i don't know. Do you let nostalgia rule you? did you just want to get in with high scores cause fanboyism? I LOVE Panzer Dragoon, and this ain't it. This is a pale comparison. Even the music is not as good. The only good things about this game, are the things they were able to lift directly from the original. Some of the musical score is 80% as good as the original, and based on how good that is, that's good. But it's pathetic here. Because it's squandering epic content to make meh content. I don't even have a sense of the music while in levels. Used to be quiet moments where enemies build up, and feels like an echo. All contributing to overall sense of flight. Here, it's too dark, too much color that the enemies are pretty much invisible before they jump on you (i'm talking docked mode on large HD display, don't get me started on undocked. It's unplayable)
Honestly, how do you mess this up this bad?
Maybe wait to see what they can fix in patches. It just feels frustrating to play.… Expand
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